(Topic ID: 220220)

Announce: CPR BEGINS its NEW BUSINESS MODEL

By KevinCPR

5 years ago


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    #306 5 years ago
    Quoted from xsvtoys:

    I've never seen a full playfield artwork file, and I am not sure if it is even possible to see one because how could it be shared? If it were a bitmap at full size with high resolution like 300dpi, it would be a huge file, at least a few hundred megabytes I would guess. If an entire playfield were completely recreated as vector art, the file size would be much smaller. But that would be a massive undertaking. I'm sure it has been done but I can't imagine how much work that would be. If someone has made one I would love to see what it looks like.
    Here is an example of a single plastic that I did as an experiment. Again this pic of course as a bitmap of the vector art file, but rest assured that this is a full vector file. It is compared to a photo of the plastic and a scan of the graphic. The vector SVG file is only about 25k file size.
    Granted I am far from a pro, but I'm not gonna lie, it was a lot of work just to get that single plastic recreated as all vector art. And this is a fairly simple graphic really. More complex graphics take more time and effort. Just recreating an entire set of plastics would be a pretty hefty job timewise.
    [quoted image]

    I need a complete set of Bally Dixieland plastics. I have an original set, cracks and all. I had them scanned at 600 dpi, I believe, and the result was a set of TIFF files that were about 800 MB each! I have discovered that there are some issues to be resolved. One is that the outline (i.e., just the plastic shape) is not quite right, so what I did was trace the plastics onto paper and then carefully come up with ODG files (i.e., OpenOffice Draw) with rectangle, triangles & circles from which a GIF file can be generated, and then carefully modify that GIF until it gets right; I am just starting that, and it looks to be a long process, although maybe it will quickly get good. The other is that the scan files have, in general, about 7 cartoon colors, but that is only in a logical sense; the actual RGB values for each pixel could be off a little bit, so I am looking into finding a good color quantization app (or roll my own in VC#.NET) that could lock down those colors to a single RGB (the cracks will be able to clean up by then). The next problem after that was finding someone to cut the plastic and then somehow getting the cartoons printed out, but it looks like CPR will be able to do this (whew!)

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