(Topic ID: 123559)

Annoucing Pinbot 2.0 P-ROC Edition

By Curbfeeler

9 years ago


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  • 111 posts
  • 41 Pinsiders participating
  • Latest reply 5 years ago by tjc02002
  • Topic is favorited by 48 Pinsiders

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#19 9 years ago

instead of the 'fire' for the fill in your animated font for scoring, maybe something like gears turning would better fit the theme. Something like this . . .

http://www.shutterstock.com/video/clip-3376664-stock-footage-isolated-rotating-golden-gears-hd-looped-alpha-channel-included.html?src=rel/2802685:0/gg

#21 9 years ago
Quoted from Curbfeeler:

putting ball number in the first vacant spot or in current player for a 4-player game.

I put in player four, unless a four player game, which, is obviously not that common. when you get ready to really work on it, let me know and I can provide some guidance.

Are you planning to go with the HD look vs a dot look?

#23 9 years ago

depending on the resolution you run, really determines if dots are feasible. And while the size of some gifs should not be what decides that, you can look at their sizes to get a sense of how they would look at the different resolutions. My guess is to get the real impact of them you will want to go with a high level of resolution, but you can certainly try shrinking them to fit, say 96x192 and see how they look.

#26 9 years ago

I wonder if after this is done if you could create version that would run on jack*bot (the original pinbot 2.0), it is the identical playfield, so while it would require a different yaml for the swtich/lamp/coil mapping, the rules would probably just work fine. Obviously a modified approach to the display would be needed.

4 months later
#50 8 years ago

We want to see it at expo!! expo!! expo!! expo!!

2 months later
#67 8 years ago
Quoted from Mocean:

. SkeletonGame is an extension of PyProcGame, it does not replace it and would not exist without it.

.

To be clear, it is an extension of the HD version of the framework which is what has the color, LCD, movie support and other advanced features not in the original framework -- however the HD framework does NOT support a standard DMD. If you plan to use a standard DMD you need to use the original pyprocgame framework. So when starting a project be sure to install the correct one.

If you are using the MP4 feature there is a requirement for openCV, and not sure if Moceans new one click installer for windows installs that are not.

Oh, the framework will run on windows, Mac and Linux (I use it both Mac and Linux), but install on those is a little different.

Now that expo is over, maybe I'll get back to finishing the sound system upgrades.

1 week later
#77 8 years ago
Quoted from Wolfmarsh:

Snux's Sys 11 driver also works with the FAST WPC controller. I don't know if that's been publicly announced.

I did not think the FAST WPC controllers were shipping yet. Is there a project using that with the Snux's board? Is there at thread or blog on that? Curious as to what sys11 game is being 'enhanced'. Seems that vintage of games are ripe for improvement, as we have seen with the use of P-roc on bop2.0 and P-roc in combination with Snux's board on earth shaker aftershock and now pinbot 2.0 and I believe a few others.

I'd be curious to see if this Pinbot 2.0 design/code could also be modified to work with a jack*bot, considering it is the identical playfield layout. I believe Epthegeek (and apologize if it was someone else), did some work to support alpha numeric representation on a DMD.

#79 8 years ago
Quoted from Wolfmarsh:

I can't speak to their shipping status or any projects that use it, I don't have that knowledge.

Well, probably better not to post something about it, when it may not be available, fully implemented and in use, etc. especially in a thread regarding a project that is using a different technology. I'm sure once someone is using it in a creative project like pinbot 2.0 there will be a thread on it that we can all check out.

I apologize to curbfeeler for taking this off topic.

#84 8 years ago
Quoted from Aurich:

but every time you jump in to rabidly defend P-Roc it's really off putting.

Seriously?? someone posts about a FAST product, that is not even available, in a thread regarding a P-roc project, but I'm the bad guy?

Whether intentional or not what wolfmarsh posted was nothing more than an advertisement. I don't think you will find a single FAST project thread where I have tried to turn into a conversation about P-roc. In fact, you will find I have been nothing but supportive in the threads I have posted to, in fact, you will see in the main FAST thread were I complimented Aaron about aspects of his design, as I have done off line as well. I spent a ton of time talking with a bunch of the guys in the FAST booth at expo, answering questions and giving them advice on their projects and at no point did I talk about P-roc with them, other then asking Mark as to why he changed. What I have done on occasion, as I did here, was ask for clarification on FAST products that are being promoted to someone, when that product is not ready for use. I've done the same with MPF, which works with P-roc. I've been up front with both Brian and Aaron about doing that.

Yes I am a friend of Gerry, he created a technology that allowed me to fulfill a life long dream to build a real pinball machine and I am thankful for that, and I try to support him and the homebrew/boutique community so others can do the same. I offer my support to anyone, regardless of the technology they are using.

Happy to take this off line, whether via PM or to the basement or whatever.

#88 8 years ago
Quoted from Curbfeeler:

If somebody wanted to make this work on a Jack*bot, I don't think it would be a problem at all, other than none of my rules have anything to do with casino gambling.

At some point I'll talk to you about trying this out since, at least at the moment, I have a jack*bot. The rules on jack*bot are pretty basic, and it could be cool if you could just choose which of the two games to play, just for the variety of it. Guessing it would be pretty easy to test out, I can pull the CPU and LCD from one of my custom games to try it out. Is your code online, if not, can you send me the yaml, curious to see what it looks like relative to switch naming, and how much it would take to switch it over. Not sure what other issues there will be, since obviously it is a different vintage game.

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