Hi guys. I’m proud to announce a project on Pinside that I’ve been working on for some time now over at http://www.pinballcontrollers.com/forum/index.php?board=49.0. It’s a new take on Pinbot that I’m calling “Pinbot 2.0 P-ROC Edition.” Pinbot is one of my favorite games, and after I restored a beater back in September 2014, I just couldn’t help putting a P-ROC in it trying to write a new and improved ruleset.
Hardware Summary:
- Fully-restored Playfield
- Williams MPU removed
- Fitted with P-ROC
- Fitted with Pinsider Snux’s System11 Driver board
- Fitted with Pinsider Applejuice’s System11 Display board
- Original 2-ball trough replaced with F-14’s 4-ball trough (woo-hoo!)
- 7” LCD display in the apron (virtual DMD) in addition to the original glass displays (which will still display score)
Software Summary:
- All new code written in Python 2.6 and (soon) fully open-sourced. It uses MOcean's soon-to-be-released "SkeletonGame" as a base.
- Custom Soundtrack (now) or possibly a custom musical score (future)
- New “double or nothing” skillshot.
- Timed ball save
- Each planet will feature a timed challenge, requiring the player to make certain shots for mode completion.
- A timed “special” after the completion of each mode, for even more points!
- 3 and even 4-ball multiballs!!!!!
- Ability to play Pinmame (stock) version any time you want.
So a little background on this. System 11 (and DataEast) games are my favorite era of pins by far. So while Pinbot is a very fun and complete game and while the ruleset is already very solid, my goal is to add a lot depth to the game. Right now in the stock rules you just make the planets one after the other. In this version making the planets opens up specific timed challenges, which IMO gives you a lot of depth and adds strategy that the stock game never had.
Plus add to that great soundtrack/score, new DMD animations, timed ballsave, etc. etc. etc.
Here is a video of the new skillshot. In this video I make the skillshot on ball 1, settle for the normal vortex shot on ball 2, and miss the skillshot on purpose with ball 3.…
Here is a video of walking through all the modes that are currently coded. Please note these are works in progress. There are 9 planets and the sun, so 10 modes total. All modes now light a timed special on completion. Hit the right standup target to claim this special.
- Pluto - The Dwarf Planet. 30 Seconds to hit 20 pops
- Neptune - Shoot the left ramp and drop into the pops in 30 seconds.
- Uranus - The Blue-Green Giant. 60 Seconds to hit all the chest blue and green cols and blue and green rows (makes a tic-tac-toe with the lights, 90% code done, just need to code the lamps on the chest.)
- Saturn - The Ringed Planent - Make rings (loops) over the left ramp and drop into the inlane. Points for each loop, 3 loops completes the mode.
- Jupiter - Red Eye'd Planet - Escape the red storm by seeking shelter under the ramp. Hit this standup target in 20 seconds to complete the mode.
- Mars - The red planet. Make the left ramp and nudge into the shooter lane. The make the (red) vortex for x10 scoring!
- Earth - The Blue Marble. (tbd video mode)
- Venus (tbd)
- Mercury (tbd)
- The Sun (tbd)
Sorry that the video is a little slow and that there a few bugs that cause me to need to drop the left standup targets multiple times. Working on it...
Also if you want more technical details on converting the game to a 4-ball or you want some specs on the apron DMD, check out these threads.
Trough...
http://www.pinballcontrollers.com/forum/index.php?topic=1377.0
Apron...
http://www.pinballcontrollers.com/forum/index.php?topic=1412.0
So a couple things. My DMD dots are very basic at this time, but that's on purpose. I'm hoping to finish the rules code 100% before I dive into DMD stuff. I did toss in an early pic of what I think the DMD will look like in the future. I'm in no hurry on this. I can still play the old rules via pinmame, so I'm not out anything if this takes 2 years to finish.
The other thing is I want to take a moment to personally thank the guys who have gone before me and paved the way. It's not like I am writing this game from scratch, but rather taking a great deal of code off GitHub and other places and making it work for me. Therefore the ones who've paved the way are essential. Here are a few pinsiders I have to thank whose accomplishments were vital in my success so far (hardware and software).
Gstellenberg
Snux
MOcean
EpTheGeek
KoenHeltzel
TheNoTrashCougar
AppleJuice
Actually several others…
Thanks all. Looking forward to updating this thread with my progress.
Dan