(Topic ID: 189165)

Ann Arbor Mi VFW Pinball Show 2018

By cfh

6 years ago


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  • 121 Pinsiders participating
  • Latest reply 5 years ago by Beyndtstng
  • Topic is favorited by 29 Pinsiders

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    #754 5 years ago

    Just went through and cleaned Defender. I will be bringing this for free play to the VFW.

    There are plenty of rare games already there, and I though I would give some people that have never played this an opportunity.

    Defender_2018_05-03 (resized).jpgDefender_2018_05-03 (resized).jpg

    #757 5 years ago

    Beer is good. How about a nice, dark stout?

    #781 5 years ago
    Quoted from Beyndtstng:

    Let us know what the rules are. We couldn’t figure this one out in Banning.

    Beyndtstng - Rules are quite a good port of the video game rules to a pinball. Best if you already know the rules to the vid.

    The Drop Targets are the landers. When the insert in front of the drop target flashes, the lander has captured one of your humanoids. It flashes faster right before the lander turns into a mutant. When the lander is a mutant, the drop target drops, and the insert is still flashing. Shoot the stand up target behind the drop to kill it. Keep missing the mutant, and it moves to another stand up target.

    Cool part: Each drop can be individually raised (lots of solenoids!) so the landers pop up randomly.

    Kill all the landers / mutants, and finish the wave.

    Completing the rollovers up top adds bonus X, relights REVERSE (see below) and gives a smart bomb. Smart bombs kill everything. Use the second button on the right above the flipper button to use the smart bomb. Tip: I often hit the smart bomb immediately after draining, before the bonus. Might kill enough to finish a wave.

    Kickback is manual (called REVERSE like in the vid). Use the second button on the left to use the reverse (kickback). Timing is EVERYTHING. Cool shot: If you drain from the center and the ball rolls up near the left outlane, hit the REVERSE and get your ball back!

    Lock is the scoop on the right. 3 Balls starts multiball. No jackpot - just 3 balls. Fun shot to try: ricochet the ball off the right drop targets, and it goes up past the upper left flipper, then hit from the upper left flipper into the lock.

    Warning: If you lock, and there are already 2 balls in the lock (from another player perhaps), the ball will not come out from the shooter lane, but from the lock. Pay attention, or you will just watch your ball drain.

    2 inline drops in the upper left enable warp to higher wave. Drop both drops, then hit the standup to warp. Each drop is like shooting a POD, and enables baiters. Baiters are the stand ups on the right by the lock. Kill them all twice to enable the diverter in the right outlane which send the ball back to the shooter lane.

    A shame they only made 359 of these. Great game. Once you know it, its an excellent tournament or dollar game.

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