(Topic ID: 301311)

Animated EM schematic diagrams

By MarkG

2 years ago


Topic Heartbeat

Topic Stats

  • 35 posts
  • 14 Pinsiders participating
  • Latest reply 4 months ago by MarkG
  • Topic is favorited by 22 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    ScoreMotorMaskingSlow.gif (© ©2023 Mark Gibson All Rights Res)
    2coins1play.gif (© ©2023 Mark Gibson All Rights Res)
    SingleBonus.gif
    frame_000 (resized).jpeg (© ©2022 Mark Gibson All Rights Res)
    300.gif
    coil-less.gif
    scorereelresetwms (resized).jpeg (© ©2022 Mark Gibson All Rights Res)
    GrandSlamSch (resized).jpeg
    Animated Ball Return (resized).jpg
    PlayerUnit1Player.gif (© Copyright ©2021 Mark Gibson All )
    AtlantisDualDropTargets1and2.gif (© Copyright © 2021 Mark Gibson All)
    AnimatedCircuits (resized).jpg
    30
    #1 2 years ago

    I've been troubleshooting and describing EM schematics here for a while and have often wanted another tool in my belt to help explain how the circuits should work. Words and pictures can help describe a circuit but I've often thought that animation would help more. So I've been developing an EM pinball schematic editor and simulator that understands EM devices and can create animations of changing circuits.

    Here's a frame from the simulation of a circuit that demonstrates how to get different numbers of pulses from a Gottlieb Score Motor:
    AnimatedCircuits (resized).jpgAnimatedCircuits (resized).jpg

    I've started putting some basic circuit animations up on my website and will add more as I find more interesting circuits.

    The first of several pages is at: https://www.funwithpinball.com/learn/animated-schematic-diagrams

    /Mark

    #3 2 years ago

    Cool! I started on my own but didn't get super far. What language did you write it in?

    #4 2 years ago

    That sounds like it will be invaluable to newbies like me who are trying to get the hang of schematics. Thank you!

    #5 2 years ago

    Thanks for that Mark, it's just the thing I need to help me understand the more complex areas of EM operation.

    Top man!

    #7 2 years ago

    Thanks everyone.

    Quoted from dr_nybble:

    What language did you write it in?

    It's written in python.

    #8 2 years ago

    Impressive stuff, Mark, well done!

    #9 2 years ago

    A fellow named (corrected name) Steve Fury, IIRC, was doing something akin to this, showing the mechanicals working in animation.
    --
    Chris Hibler - CARGPB #31
    http://ChrisHiblerPinball.com/Contact ... for board repairs
    http://www.PinWiki.com - The Place to go for Pinball Repair Info

    #10 2 years ago

    I'm familiar with Steve Fury's animations (reset sequences, etc.) but not of Mr. Fash's work. Do you have any more info?

    #11 2 years ago
    Quoted from MarkG:

    I'm familiar with Steve Fury's animations (reset sequences, etc.) but not of Mr. Fash's work. Do you have any more info?

    Oops. You are right. I had the name wrong. Steve Fury it is. Thanks.
    --
    Chris Hibler - CARGPB #31
    http://ChrisHiblerPinball.com/Contact ... for board repairs
    http://www.PinWiki.com - The Place to go for Pinball Repair Info

    #12 2 years ago

    Brilliant work, Mark, as always. Your animations will greatly help to speed the comprehension of schematics reading for others.

    1 month later
    #13 2 years ago

    I've added the first real circuit to the animated schematic pages. Gottlieb's Atlantis scores more for hitting two drop targets together than it does for hitting just a single drop target - a feature apparently unique to this game. Here's a brief overview.
    AtlantisDualDropTargets1and2.gifAtlantisDualDropTargets1and2.gif
    For an explanation and better animations visit:
    https://www.funwithpinball.com/resources/animated-gottlieb-atlantis-dual-drop-target-scoring

    Edit: Hmm. The .gif looks ok in the preview but doesn't render in the post unless you click on the double ended arrow icon in the lower left corner.

    Added 20 months ago:

    Note that the link has changed to: https://www.funwithpinball.com/learn/animated-gottlieb-atlantis-dual-drop-target-scoring

    #14 2 years ago

    Really nice job, Mark! It's always nice to see the schematic re-drawn with just the relevant parts - makes things so much easier to follow. That's a great use of your animated circuit software...thanks for doing that. I wasn't aware that Atlantis even had that feature. I'll have to look at schematics for Sheriff/Lawman and see if it has the same feature...but since all the drop targets are the same color, it probably doesn't.

    #15 2 years ago

    That is pretty danged cool!
    I know this is an animated .gif, but it would be nice to be able to slow it down.
    --
    Chris Hibler - CARGPB #31
    http://ChrisHiblerPinball.com/Contact ... for board repairs
    http://www.PinWiki.com - The Place to go for Pinball Repair Info

    #16 2 years ago

    Thanks very much. If you follow the link to the web site you'll have more control with a video player rather than the .gif pasted here.

    #17 2 years ago
    Quoted from paulace:

    I wasn't aware that Atlantis even had that feature. I'll have to look at schematics for Sheriff/Lawman and see if it has the same feature...

    I operated those games back in the day. As Mark says, only Atlantis has the feature that adjacent targets dropped together score higher than either individually. With that layout, it's possible to sweep more than two target positions. If you swept two white ones after the blue one between had already been dropped, you only got 500. You can figure out other scenarios.
    .................David Marston

    1 week later
    #18 2 years ago

    The Gottlieb Player Unit gets a lot of attention on this forum. I've documented one of its functions with animation and video at:

    https://www.funwithpinball.com/resources/gottlieb-player-unit-animation

    Here's a brief preview:
    PlayerUnit1Player.gifPlayerUnit1Player.gif
    If you can't see it, try clicking on the double ended arrow in the lower left corner.

    Added over 2 years ago:

    The animation page has moved to https://www.funwithpinball.com/learn/gottlieb-player-unit-animation

    #19 2 years ago

    Wow, Mark, what a great learning and troubleshooting tool...being able to "single-step" through any sequence makes the schematics much more understandable.
    I would love to see the bonus scoring on Solar City analyzed in this way. It is really tricky to keep it running right - small changes in the timing make big differences in how it counts down. It has a very odd rhythm that is unlike any other bonus countdown. It's been discussed a few times on Pinside, but many questions remain.
    If you don't have time to model that one, perhaps I can volunteer to be a beta tester for your Python script and try to input the circuit myself. I've been trying to learn some Python and would be curious to see how the script works.

    #20 2 years ago
    Quoted from DCP:

    I would love to see the bonus scoring on Solar City analyzed in this way.

    I'm keeping a list of game features that I may simulate at some point. I'll add the Solar City bonus to the list. I'll probably do one or more of the mid-late 70s Gottlieb multiplayer variable bonus features since they're tricky and somewhat fragile.

    Quoted from DCP:

    If you don't have time to model that one, perhaps I can volunteer to be a beta tester for your Python script and try to input the circuit myself.

    Drawing up the schematic and generating the animation is pretty straightforward. It's all the text and web site trivia that takes time. At some point I'll get around to working with a few beta testers. If that's something that you're interested in send me an email address via PM.

    1 month later
    #21 2 years ago

    I've animated a typical Ball Return sequence from a Williams single player game. It's a simple introduction to how a score motor is used to drive a sequence of events if you're unfamiliar.
    Animated Ball Return (resized).jpgAnimated Ball Return (resized).jpg
    Details at https://www.funwithpinball.com/learn/animated-ball-return-sequence

    1 week later
    5 months later
    10
    #24 1 year ago

    If you're not clear on how score reel reset circuits work these animations and descriptions might help:
    https://www.funwithpinball.com/learn/animated-score-reel-reset-circuits

    scorereelresetwms (resized).jpegscorereelresetwms (resized).jpeg

    #25 1 year ago

    Super Cool. Wish I had these when I provided a schematics tutorial long ago.
    --
    Chris Hibler - CARGPB #31
    http://www.ChrisHiblerPinball.com/Contact
    https://www.youtube.com/c/ChrisHiblerPinball
    http://www.PinWiki.com - The Place to go for Pinball Repair Info

    #26 1 year ago

    You are doing a great service to the pinball community, sir. Thanks for taking the time to put these together!

    1 week later
    #27 1 year ago

    I used MSPaint and a GIF editor to create the images in my sticky:
    https://pinside.com/pinball/forum/topic/em-pinball-circuits-basics-to-not-so-basic

    Below is an example from the sticky of how a coil-less relay works.
    In another example, we build a 300 point circuit. This is all with MSPaint.

    300.gif300.gifcoil-less.gifcoil-less.gif
    5 months later
    #28 1 year ago

    Bally and Williams 4 player games often show up here in the EM forum with ball count and/or player up issues. To understand how this circuit works there's a new set of schematic animations at:
    https://www.funwithpinball.com/learn/animated-4-player-game-ball-count-circuit
    frame_000 (resized).jpegframe_000 (resized).jpeg

    7 months later
    #29 9 months ago

    After a recent discussion about single vs. double bonus counts I put together a page to explain how those work at:
    https://www.funwithpinball.com/learn/animated-single-and-double-bonus-counts

    Here's part of the animation that goes with the explanation:
    SingleBonus.gifSingleBonus.gif

    3 months later
    #30 5 months ago

    For those who might want to charge 50 cents for an EM game that isn't equipped for it, here's an explanation of how to modify a score reel to do it. Details at:
    https://www.funwithpinball.com/learn/animated-2-coins-per-play-circuit
    2coins1play.gif2coins1play.gif

    #31 5 months ago

    That's okay, but there's (what I believe) an easier way where a contact board
    isn't needed. I converted ball bowlers for 2 coins per play. So a United 50V score
    reel from a 50s to mid 60s bowler works perfect. The Score Reel's run-out switch
    is used. Of course there's already one notch for the switch to drop in (when it's on 0),
    and with a cheap Rotory tool, make 4 more notches evenly spaced. Every other coil's
    step up, the switch is open, and every other it's closed. The score Reel's coil is energized
    from the coin switch (which energizes with every pulse), and the Start/Coin Relay
    goes through the run-out switch. Years back, I first made the notches with a hacksaw
    blade, and needle nose pliers, and surprisingly, not one has failed yet. I now use a
    Rotory/Dremlin tool which the notches can be perfectly made, which makes the unit
    pretty much fool proof.
    For lets say 25V machines, a Chicago Coin bowler's 30V score reel will most likely
    pull, but a 50V (or 30V) can be changed out with a Gottlieb (or whatever) coil.
    I have many spare vintage score reels, so it's the cheapest for me, and after the score
    reel has been cleaned up and functioning properly, it's about a 20 minute job and ready
    for installation..

    #32 5 months ago

    Funny, yours was the first suggestion I remember for using a score reel. I never really wondered how you did it, I just assumed you used the contact board.

    2 weeks later
    #33 4 months ago

    MarkG
    I'm curious what tool you use to create the animations.
    I created an animation showing how a switch matrix works years ago using a MSPowerPoint presentation that "slid" objects around to reveal signals. It was pretty clunky, and I never was able to record it very well.
    Kind Regards.
    --
    Chris Hibler - CARGPB #31
    http://www.ChrisHiblerPinball.com/Contact
    https://www.youtube.com/c/ChrisHiblerPinball
    http://www.PinWiki.com - The Place to go for Pinball Repair Info

    #34 4 months ago

    I wrote a schematic editor/circuit simulator focused on EM pinball schematics. Once you have the circuit working it can spit out images which can be compiled into video or animated GIFs with ffmpeg or similar tools.

    More background at:
    https://www.funwithpinball.com/learn/animated-schematic-diagrams

    A similar and more generic editor/simulator is available online at:
    https://www.falstad.com/circuit/

    2 weeks later
    #35 4 months ago

    Understanding how combinations of score motor switches behave is an important part of understanding schematics. How some motor switches accumulate or mask pulses generated by other motor switches can explain how targets can be worth 20 or 30 points for example. I've put together a page to describe how motor switches are used and in particular how masking works at:
    https://www.funwithpinball.com/learn/animated-score-motor-pulse-masking
    ScoreMotorMaskingSlow.gifScoreMotorMaskingSlow.gif

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/animated-em-schematic-diagrams?hl=paulace and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.