I completed version 18 of the AMH code last week and new games are being shipped with it. An "update release" will be coming by next weekend (3/7/15)
Changes / Fixes / Additions:
The deadly right scoop eject gives a very short Ball Save in case it goes straight down the middle.
Fixed an issue where the A/V kernel could "freeze" during games.
GLIR outlane rollovers always make a "negative" sound when hit.
GLIR inlane rollovers always make a sound, even if already lit.
GLIR rollover status displayed on DMD, along with "Ghost Locating Infrared" so you know what it stands for.
Added 7 more random "Ghost Photos" to find, including Hipster Ghost and Ghost Taking a Dump.
Added a red cabinet color pulse when collecting extra time in Photo Hunt Mode.
Improved ORB rollover DMD graphics.
ORB rollovers stay lit between balls, increasing chances of completing them.
Improved / sped up lightning cabinet effects during some modes.
Normal combos and Ghost Catch combos can now chain up to 9x maximum (was 5 before)
Added option in menu allowing you to set the Combo timer (default is 6 seconds, range is 3 to 15)
Spelling PSYCHIC starts 20 seconds double scoring. Hit PSYCHIC during this time to add a few seconds to the mode.
Spelling TECH increases that player's Ball Save Timer by a few seconds for rest of game.
Spelling WIKI increases Minion Hit Damage for rest of ball.
Spelling PSYCHIC, TECH or WIKI re-lights Spririt Guide (same as before)
Spelling PSYCHIC, TECH and WIKI lights VIDEO MODE, started by shooting Ghost Loop.
PSYCHIC, TECH or WIKI cannot be spelled again (or re-awarded) until all 3 have been spelled.
Improved playfield insert animations throughout game.
Center shot triggers a lightning show and thunder sound effect if nothing else is going on (fun to hit!)
Collecting EVP's can now earn an Extra Ball. Default is 10 EVPs = 1 extra ball, can be adjusted in menu.
Elevator Call button now always make a "Reject" sound if it's not available in a mode.
Fixed a bug where skipping past Ball 3 end of ball animation/bonus would prevent the game's scores from appearing correctly during Match if more than 1 player.
Hellavator motion slightly sped up during Ball Locks.
Fixed a bug where the Last Game Scores would freeze onscreen after entering a player's initials.
Fixed a bug where REPLAY would something show up after a game had finished.
Added 2 second "grace period" to Ball Save, light goes out but there's still 2 seconds of Ball Save (on top of user-selected value)
Fixed issue where locking balls would cause Hotel Mode light progress indicators to dissappear.
Improved stability of animations that show a "Mode Total" onscreen - numbers shouldn't get erased by other interrupting videos now.
Slightly extended the length of the pop bumper "Bar Ghost" and "War Fort" progress bar videos.
Added watchdog timers and SD card error compensation to greatly improve stability of audio/video kernel.
Added a voice prompt for getting a MATCH. Match fail is the same (reality TV show "bowed oil cans"
Added playfield insert animations for End Credits (if you can get that far
Fixed bug where Hospital Ghost and Hellavator Multiball couldn't be restarted after beating the game.
Various small audio and video improvements and fixes.
Added 1 cow to game.
Thanks to our early adopters for not only supporting us, but reporting bugs too! We feel this is about as good as the code can get, so the majority of owners will receive a game with finished, fully bugged code.
We've heard of users on Mac having trouble updating the game, a Mac buddy of mine is visiting today and we're going to try and solve that problem as well.