(Topic ID: 123624)

AMH Mods Request.....

By 2manypins

9 years ago


Topic Heartbeat

Topic Stats

  • 180 posts
  • 52 Pinsiders participating
  • Latest reply 8 years ago by 2Kaulitz
  • Topic is favorited by 13 Pinsiders

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There are 180 posts in this topic. You are on page 4 of 4.
#151 8 years ago

He fits!! Thanks for the idea.
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#152 8 years ago
Quoted from Fishbeadtwo:

Anybody have sore or instruction cards made up?

Thanks,
Charlie

Here's an older thread with the cards.
https://pinside.com/pinball/forum/topic/wanted-instruction-cards

3 weeks later
#153 8 years ago

I am planning on releasing and offering a black Friday special for the mods, including the Pinblades... Here is the link to my thread: https://pinside.com/pinball/forum/topic/pinball-refinery-friday-after-thanksgiving-sale#post-2813186

#154 8 years ago

I am hoping joe from graffix with do the ramp art work for amh

#155 8 years ago
Quoted from rockrand:

I am hoping joe from graffix with do the ramp art work for amh

Yep..Steve sent me some templates for the ramps... Just been swamped here so I haven't had a chance to print them out ..but they will come .

#156 8 years ago
Quoted from benheck:

We are looking into a mod where 6 spots attached above the rear panel shine down on whatever ghost boss is active (plus general FX)

This would also include a small effect spot to stick behind the Crystal Ball and maybe a couple lights along top of BG.

Would plug into the unused GI port and be implement in code v22 (the last one) Thoughts?

Any progress on this mod? It's money waiting to hop into your pocket ben!

#157 8 years ago

it is being worked on. trying to figure out the most efficient way to make it and not have it look like a hack.

#158 8 years ago

Adding new posts to accommodate rubber sleeves on each side of the ghost will help cut down on air balls from this area.

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#159 8 years ago

Nice idea, IMO. I changed out one of the posts on my game as well and it really improved gameplay for me. As to the two ghost posts, luckily I haven't had any trouble with air balls.

3 weeks later
#161 8 years ago

Added Pinblades and the cliffy protector today. I removed the playfield to install the pinblades. The cliffy requires quite a bit of dis-assembly to install, not hard, but takes a little time.

Dan

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#162 8 years ago

I installed a light strip near the back panel from Pinball Refinery along with his swirling lights by the ghost targets, speaker light mod, apron ghost diffuser and the side art.

I got some real neato side armor and hinges (I neat to create a diffuser for them so they stand out better) which were powder coated by Matt from BackAlley Creations. He also powder coated the apron as well. I still neat to get some instruction cards and I am going to print a Tennessee orange ghost.

There are a couple more mods I will probably do soon......

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#163 8 years ago
Quoted from Jetzxi:

I installed a light strip near the back panel from Pinball Refinery along with his swirling lights by the ghost targets, speaker light mod, apron ghost diffuser and the side art.
I got some real neato side armor and hinges (I neat to create a diffuser for them so they stand out better) which were powder coated by Matt from BackAlley Creations. He also powder coated the apron as well. I still neat to get some instruction cards and I am going to print a Tennessee orange ghost.
There are a couple more mods I will probably do soon......

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Very nice dude anyone know if a color dmd be added to AMH ?

1 week later
#164 8 years ago
Quoted from benheck:

We are looking into a mod where 6 spots attached above the rear panel shine down on whatever ghost boss is active (plus general FX)
This would also include a small effect spot to stick behind the Crystal Ball and maybe a couple lights along top of BG.
Would plug into the unused GI port and be implement in code v22 (the last one) Thoughts?

https://pinside.com/pinball/forum/topic/amh-back-panel-mod

Here it is

#165 8 years ago

All done modding........for now.

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#166 8 years ago
Quoted from Jetzxi:

All done modding........for now.

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How did you add the ghost on the right ? Please give me info i really like that mod

#167 8 years ago
Quoted from Jetzxi:

All done modding........for now.

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That is one cool looking game!

#168 8 years ago

Somebody talked about it earlier.........it's a PlayMobil brand, that I got from Amazon. I pulled the flasher dome off, drilled a hole on the back side of the ghost to bolt it down. I put a purple 4smd led purple bulb from Pinball Life in that socket.

#169 8 years ago

This one fits right over the flasher dome and is held in place by the ball habit trail. Picked a bunch up at Spirit halloween store. 20151101_233035_(resized).jpg20151101_233035_(resized).jpg

#170 8 years ago

I belive the one I got will fit over the flasher dome as well. I just wanted more light to shine through the ghost though.

1 week later
#171 8 years ago

Any chance any one has gotten a color dmd to work with AMH ? I think white dmd be nice for it or color dmd would awesome

#172 8 years ago
Quoted from locustgrovepin:

Added Pinblades and the cliffy protector today. I removed the playfield to install the pinblades. The cliffy requires quite a bit of dis-assembly to install, not hard, but takes a little time.
Dan

Dan, really appreciate you and Brian's help for being pioneers on this game. I got mine on Wednesday and set it up today (#132) and it has the Cliffy already installed as well as the upgraded light kit. I hate putting things like Cliffy's on particularly if they require a lot of work. If it had not been for your post I would not have alerted Kayte and had Cliffy drop ship a protector before my game was built.

Thanks again.

#173 8 years ago

Hey anyone here about the color display on RZ being compatible with AMH .. and if so when will they be for sale . thanks

#174 8 years ago
Quoted from trimoto:

Hey anyone here about the color display on RZ being compatible with AMH .. and if so when will they be for sale . thanks

Ben said not compatible

1 week later
#175 8 years ago

Anyone think blue slicone rings would look good instead of black or white ? They also have glow in dark

#176 8 years ago

I have Glow in the Dark and I have my fingers crossed that Ben adds the new mini wizard mode where the game goes dark for longer than it does now.

2 weeks later
#177 8 years ago

I've been thinking more and more that I'd like to see a re-designed ghost toy. The 3D printed ghost is ok, but doesn't really match the other ghosts on the machine. I think it would make the game look a lot more pro grade if there was a fat ghost toy that matched the cartoony look of the bosses on the back panel. I'm thinking something a little more in the oogie boogie direction...

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#178 8 years ago

I believe the current ghost was made both so it didn't require support material, and because it was the best ghost ben could draw up in one of those 3d sketcher programs. That's not to say someone couldn't model up something better, 3d printing is pretty cheap.. but would it change the look TOO much?

#179 8 years ago
Quoted from 2Kaulitz:

Ben said not compatible

In another related thread, there's a possibility that color dmd "may" have a way of being used. Something about a sync channel causing issues in old Rev of pinheck board. He is looking into it.

1 week later
#180 8 years ago

Added rgb led strip for back play field that's wired in to change color with the game

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