(Topic ID: 107943)

AMH has Arrived and it is Awesome! - In depth review *Video Added*

By jrivelli

9 years ago


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Topic Stats

  • 156 posts
  • 58 Pinsiders participating
  • Latest reply 9 years ago by GAP
  • Topic is favorited by 7 Pinsiders

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There are 156 posts in this topic. You are on page 2 of 4.
#51 9 years ago
Quoted from Pdxmonkey:

Those are the ones

Those are practically cheaper than using incandescents! And not as bright!

#52 9 years ago
Quoted from RobT:

Exactly the ones that I am referring to. Worthless, especially for GI.
Jrivelli: are these *really* what they are using in AMH?

Yes but the clears and frosted

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#53 9 years ago
Quoted from jrivelli:

Yes but the clears and frosted

20141030_192516.jpg 69 KB

Wow.

I feel this urge to give your post a thumbs down, but it's not your fault! lol

#54 9 years ago
Quoted from RobT:

Wow.
I feel this urge to give your post a thumbs down, but it's not your fault! lol

Lol I wouldn't blame Ya! Pinballbulbs incoming

#55 9 years ago

Color match the inserts and add a couple of spots and it makes all the difference in the world. Mine looks great now. Nice review!

#56 9 years ago
Quoted from jayhawkai:

Then you get too much glare off the playfield glass.

I do? News to me.

#57 9 years ago
Quoted from jrivelli:

Although, in a certain mode where it breaks it can get kind of long because you cant double press flippers to skip ahead like in some games.

Since the code is open source, I think we can fix that, right?

Itching to buy this pin! Looking forward to your video - I just re-watched the papa one and my blood was pumping from just watching it.

#58 9 years ago
Quoted from btw75:

Since the code is open source, I think we can fix that, right?
Itching to buy this pin! Looking forward to your video - I just re-watched the papa one and my blood was pumping from just watching it.

Correct. Sounds like markmon Will be on this eventually as well

#59 9 years ago

Congratulations James! ...and thanks for taking the time to share!
Funny to see an LED debate...If anyone can make it Rock, you will!
I look forward to those pics!

Enjoy it in the best of Health!

#60 9 years ago
Quoted from limelime20:

Still waiting for a video here of gameplay.....please..thanks

http://papa.org/2014/09/24/americas-most-haunted-pinball-gameplay/ From like a month ago.

#61 9 years ago

Maybe PinballBulbs could make an upgraded LED kit for it? Thanks for the review!

#62 9 years ago
Quoted from zero:

Maybe PinballBulbs could make an upgraded LED kit for it? Thanks for the review!

Yup! We are on it currently I need to get the walking dead posted too

16
#63 9 years ago

I wanted surface mount LED's on PCB like Rick used for MMr. But I was voted off the island.

Chuck should offer a LED upgrade - that way he's not stuffing it with Ablaze lights the buyer might not want (waste)

#64 9 years ago

Very well written; I think Spooky has the "Boutique Pin Maker of the Year" award locked down (i.e they have shipped some games, and the games seem good/great, and no reported fireworks so far!).

edit: and congratulations Ben, I think you might also get the coveted (and last awarded in what year?) rookie pin designer of the year!

Seriously, the competition is Predator and Nemo as maybe's? I can't remember the last time a brand new designer has actually had their game brought to market. Probably in the 90's? Hat tipped.

#65 9 years ago
Quoted from jrivelli:

Yup! We are on it currently I need to get the Walking Dead posted too

Awesome, I bought the kits of a couple of my games (TAF/TZ) and love them! I'll have to do this too when I get AMH .

#66 9 years ago
Quoted from benheck:

I wanted surface mount LED's on PCB like Rick used for MMr. But I was voted off the island.
Chuck should offer a LED upgrade - that way he's not stuffing it with Ablaze lights the buyer might not want (waste)

Maybe it'd be better to ship with standard incandescents in the GI?

They provide heaps of light. People can then swap them if they want to.

I haven't seen an AMH in the flesh so hard to say ... But personally, on my DMD pins I generally LED the controlled inserts and leave Incandesents in the GI. Easier on my eyes. I have done leds in the GI and it's not really my cup of tea. But I know others like it.

I'm sure you'll sort it all out ....

rd.

#67 9 years ago
Quoted from rotordave:

But personally, on my DMD pins I generally LED the controlled inserts and leave Incandesents in the GI.

I'm generally the opposite unless using LED OCD. LED for GI and bulbs for inserts, unless the GI has dimming effects.

#68 9 years ago

There is an issue with adding different LED's into the GI. When adding dual SMD leds from either Cointaker or Comet they wouldn't light up 100%. Measured the voltage at the socket and the voltage is not 6.3V. This may be the reason that even the Ablaze LED's seem dim.

#69 9 years ago

Re: LEDs. Just my opinion: I think the GI is fine, but I play in a well lit room. Just wanted to post so people don't panic if they play in well lit places. I think the game could use a little more lighting in the back of the pf, and some people already added lights there and it looks good with one or two lights.

Nice written review OP.

#70 9 years ago
Quoted from rotordave:

Maybe it'd be better to ship with standard incandescents in the GI?
They provide heaps of light. People can then swap them if they want to.
I haven't seen an AMH in the flesh so hard to say ... But personally, on my DMD pins I generally LED the controlled inserts and leave Incandesents in the GI. Easier on my eyes. I have done leds in the GI and it's not really my cup of tea. But I know others like it.
I'm sure you'll sort it all out ....
rd.

Agree 99%. With few exceptions I prefer it exactly this way. I want this game bad, but one of the main reasons I did not like WOZ was that I couldn't see the ball in the dark. I prefer to play with the lights off. I want to believe this can be fixed.

#71 9 years ago

My game room is pretty dark and the only place I have trouble seeing on mine is at the back of the playfield. I already have a plan to add another color changing strip to the back, but floods look good too. As far as replacing the GI with CT bulbs, I haven't noticed any issues myself. There's only about 7 or 8 bulbs to replace

#72 9 years ago

Thanks for sharing...game looks pretty dark in the video, is that just the camera?

#73 9 years ago
Quoted from Captive_Ball:

Thanks for sharing...game looks pretty dark in the video, is that just the camera?

No, that's the game as it comes from the factory with no real ambient light in the room. A 'worst case scenario' as far as the lighting environment.

#74 9 years ago

I guess the darkness does represent the ghost hunting theme pretty well. That said, I imagine a bit more light would be helpful to play the game - but it wouldn't look right being lit up like ACDC.

#75 9 years ago

Adding light does not make the game any easier!
Again, I only added two spotlights and color matched inserts and it looks great. incandescents would look horrible on this game imo. I don't even think they can be used. It was designed for leds I believe. You would have to ask Charlie.

-8
#76 9 years ago

This game is in contention with Xmen for the worst call outs I've ever heard. Don 't like this pin at all. Oh, hope you're enjoying it.

#77 9 years ago
Quoted from Hazoff:

This game is in contention with Xmen for the worst call outs I've ever heard. Don 't like this pin at all. Oh, hope you're enjoying it.

What are you talking about! That's some of the best voice acting I've ever heard!

#78 9 years ago

Great write up. Congrats on the new 1/2 pin

I have been very interest to play this title in person. I like the theme but; like you I have always dislike the back glass but only for the people in it sorry Ben.

Looks very clean and simple as far as mechanics and wiring. Only possible concern is gear mechs on the elevator. If I ever purchased this game I would likely buy an extra set maybe 2 if I was going to keep it.

#79 9 years ago
Quoted from benheck:

Chuck should offer a LED upgrade - that way he's not stuffing it with Ablaze lights the buyer might not want (waste)

With my game to be built within the next three weeks...I would be done for that

#80 9 years ago
Quoted from Hazoff:

This game is in contention with Xmen for the worst call outs I've ever heard. Don 't like this pin at all. Oh, hope you're enjoying it.

In the PAPA video the callouts are pretty awesome, to me the humor is one of the best parts of the game. I wouldn't have ordered it if it wasn't so hilarious.

#81 9 years ago

After a whole bunch more games I will say the right scoop is becoming fairly annoying. On power 1 it dribbles out, hits the top of the sling and goes all over. On power 2 it shoots out with the power of 10,000 suns. Note, it goes from 0-9 on power settings so I was hoping going from 1 to 2 would be a little less intense of an increase.

The prison mode also holds the ball so long while an animation plays it is a major flow killer. Can't wait for someone to modify code a bit and make double flipping skip this. On that note though, insanely cool this is even a possibility to change the code.

#82 9 years ago

Ok, glad you guy's like that and enjoy the pin, just not for me. I never liked humour in pinball, prefer darker themes and sci fi.

#83 9 years ago
Quoted from btw75:

Quite possible. I used the single ablaze in several GIs and was very content.

The issue isn't the level of light (for me), it's the fact that they FLICKER LIKE CRAZY.. and yes, the GI OCD will fix that, and honestly, I think I was down there before the GI OCD was released.... it drives me nuts. Not everyone is going to put an extra board in their game just to make the GI "acceptable". Some people barely notice it. It's HORRI-BAD for me...like more than 3-4 minutes looking at a game with strobing GI and I have a headache.

There's someone local to me that uses these for GI as well, and it's awful. I hate to tell people what to do with their games, but...ugh. If I can't track the ball because it's strobing, I'm not going to want to play the game. =| If it's dark AND strobing, which is just about an instant headache, I'm not even going to get past plunging the ball.

#84 9 years ago
Quoted from jrivelli:

After a whole bunch more games I will say the right scoop is becoming fairly annoying. On power 1 it dribbles out, hits the top of the sling and goes all over. On power 2 it shoots out with the power of 10,000 suns. Note, it goes from 0-9 on power settings so I was hoping going from 1 to 2 would be a little less intense of an increase.

Just checking: Have you tried power level 3? Perhaps there's a coding problem just with 2...

#85 9 years ago
Quoted from stevevt:

Just checking: Have you tried power level 3? Perhaps there's a coding problem just with 2...

No actually. Only 1 and 2 and 9 lol

#86 9 years ago
Quoted from jrivelli:

No actually. Only 1 and 2 and 9 lol

And on 9 did it come through the glass and hit you between the eyes?

#87 9 years ago
Quoted from jrivelli:

After a whole bunch more games I will say the right scoop is becoming fairly annoying. On power 1 it dribbles out, hits the top of the sling and goes all over. On power 2 it shoots out with the power of 10,000 suns. Note, it goes from 0-9 on power settings so I was hoping going from 1 to 2 would be a little less intense of an increase.

Maybe you can install a lower power coil so that the adjustment from 1 to 2 is finer.

#88 9 years ago
Quoted from luckymoey:

Maybe you can install a lower power coil so that the adjustment from 1 to 2 is finer.

I'm sure Ben can adjust the software. Watch that Papa video, the ball sure rockets out of there.

As jrivelli said, with the power of 1000 suns ....

rd.

#89 9 years ago
Quoted from rotordave:

I'm sure Ben can adjust the software. Watch that Papa video, the ball sure rockets out of there.
As jrivelli said, with the power of 1000 suns ....
rd.

Is there mylar on the kickout area? I imagine one of these on location would get a wear hole similar to whitewater eventually...

#90 9 years ago
Quoted from BC_Gambit:

Is there mylar on the kickout area? I imagine one of these on location would get a wear hole similar to whitewater eventually...

Funny you should mention Whitewater. I was going to mention that the kickout of AMH reminded me of the mine Kickout. That fires out and bounces down the sides half the time ....

rd.

#91 9 years ago

I have my right VUK on 0. nice dribble. But for what ever reason I do see the right VUK not being consistent. which might be on purpose.

I was told by charlie that the cut scene animation could not be flipper canceled. The reason I was told was too difficult to code in.

My conspiracy theory is that Ben is an Artist and did not want to mess with his masterpiece.

#92 9 years ago

The right VUK is mechanical. Some variation will always occur. Thus the random behavior is not deliberate.

WH20 kickout is a good comparison. That's pretty brutal. I wish ours wasn't like that, but it became that way in manufacturing.

Flipper cancel of mode start dialog / "just give me the damn ball!" is a feature I know people want. Chuck dropped off a production AMH at my place on October 1st and I had 2.5 weeks to add everything I could before expo (while moving my shop / while doing my day job) Mode hurry-up wasn't a priority.

Again, something else that could be part of a "Final Update". But hey, we shipped with a wizard mode!

#93 9 years ago
Quoted from benheck:

The right VUK is mechanical. Some variation will always occur. Thus the random behavior is not deliberate.
WH20 kickout is a good comparison. That's pretty brutal. I wish ours wasn't like that, but it became that way in manufacturing.
Flipper cancel of mode start dialog / "just give me the damn ball!" is a feature I know people want. Chuck dropped off a production AMH at my place on October 1st and I had 2.5 weeks to add everything I could before expo (while moving my shop / while doing my day job) Mode hurry-up wasn't a priority.
Again, something else that could be part of a "Final Update". But hey, we shipped with a wizard mode!

Ben, from what I've seen so far it's 9/10 awesome. And an amazing first effort.

Still amped to do a follow up Heck pin?

rd.

#94 9 years ago
Quoted from Hazoff:

This game is in contention with Xmen for the worst call outs I've ever heard. Don 't like this pin at all. Oh, hope you're enjoying it.

Well, non-pinheads left came out of my house tonight screaming quotes from the game to others in my driveway. The game is funny and well done.

#95 9 years ago

Do you like candy?

#96 9 years ago

someone had to rip on the Lepai amplifier bolted in there, looks like a 168HA maybe? had one here and sent it back only because I was getting better throughput from their less expensive LP-838. great economical easily replaceable choice by Spooky. if it were up to me I'd run with a less expensive but efficient 10-12" woofer, maybe dial the subwoofer gain down a notch on the amp itself because they can warm up a bunch if cranked up a while, you can get much more bass from it at lower power, if.
Ben Heck, get a look at the specs of -budget- 10's and 12's from MCMelectronics.com, 95-97db from one watt if I remember correctly, they may boom even lower-harder with a properly tuned port tube. an 8 being about 50sq" area, 78" for a 10, 113" for a 12 (hello!) that theres plenty of room for.

#97 9 years ago

The lepai 168ha is a fantastic choice and exactly what I use in similar projects. You just need to make sure you put enough amps behind them as the 1.5a 12v adapter they come with won't cut it. Built in crossover, separate sub gain, it's perfect for this application. I have it driving a 10" on my vpin cab and the floor shakes with bass. You don't need any port either. Speaker using the cabinet as a baffle is perfect.

#98 9 years ago

yup, NICE little amps, input sensitivity may have been lower on the 168 I rejected than the 3 838's I have. they sure can get wonky with too low a voltage or current being supplied, pretty healthy with 3+ amp and a solid 12v (under load). same for my warmed up 2020A+ amplifiers. I'd mentioned a port as a possible for just having built a pair of "the Clue" clones (havent heard a real pair in person but..) that are 14h x 10.5d x 8w, the pair of 6.5" woofers in those boxes with 32x120mm port tubes are putting out some pretty healthy 40-45hz room filling bass.. you'd honestly think theres a sub running, its really that deep. used a freeware app "box-notes" for size and theil smalls, it'll calc the freqs for diameter-length. no not really needed, but just might get more outta smallish power. LOVE playin with audio here.

#99 9 years ago
Quoted from benheck:

The right VUK is mechanical. Some variation will always occur. Thus the random behavior is not deliberate.
WH20 kickout is a good comparison. That's pretty brutal. I wish ours wasn't like that, but it became that way in manufacturing.
Flipper cancel of mode start dialog / "just give me the damn ball!" is a feature I know people want. Chuck dropped off a production AMH at my place on October 1st and I had 2.5 weeks to add everything I could before expo (while moving my shop / while doing my day job) Mode hurry-up wasn't a priority.
Again, something else that could be part of a "Final Update". But hey, we shipped with a wizard mode!

Ya, for sure man! Don't take any of this as anyhting other than basic feedback Every game has a "oh man i wish it had this one thing"! I'm still enjoying the gamer regardless.

It's not that there is much randomness to the kickout per se, its that on 2 its insanely powerful and on 1 it dribbles out tothe top of the sling and likes to drain or be obnoxious. I'm gonna mess with 3 and 4 today, but am just getting home now so hopefully thats a lil different! I will get it dialed in though to play to a flipper perfectly as it should without issues so no worries there

#100 9 years ago

I have an honest question, Isn't anyone else concerned with the longevity of plastic brackets holding coils in place and the plastic/acrylic (can't tell) gear and lift?

We see how brittle plastic becomes as it ages and with those parts taking a beating from constant coil fire was making them in plastic vs metal a wise choice?

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