Are you guys all running the latest version of code? Markmon?
Is it v15?
You're currently viewing posts by Pinsider Skulz.
Click here to go back to viewing the entire thread.
Quoted from markmon:These seem to happen most often when shooting the shot directly to the right of the ghost that leads to the pops, for me.
Yes often involves something with that shot or the pops.
You could do something to activate super pops.
Super ghost goo ectoplasm pops or something.
20s is plenty long for double scoring.
Make WIKI spot an orb letter for bonus multiplier since the layout of the game does not work for getting the ORB lanes. Can carry ball to ball or not.
Are you able to put in more meaningful steps for coil adjustments, particularly for the scoop?
Slings and flippers are still over powered at 1 on my game.
Scoop at 2 can still rocket ball out, but at 1 it dribbles out.
Thanks for the ongoing updates and support!
You're currently viewing posts by Pinsider Skulz.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/amh-code-updates?tu=Skulz and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.