Quoted from Wahnsinniger:I love the little details, like the pop-bumper-thunder causing all the lights to flicker out for a moment.
The thunder & lightning effects are awesome.
I got mine a couple weeks ago, it was used as the booth game at TPF. Enjoying it, no regrets at all - I look forward to seeing what is next. Just wishing I had more time on it as I've been swamped since I brought it home.
One nice surprise is that I had predicted that the call outs would be instantly old and I'd have to change them - but instead I have found them way more funny when playing the game so they'll stay. I might add some Slayer to the soundtrack though...
One thing I have been doing is poking around on the code (love open source!) and considering what I might want to try. One idea right now is altering the debounce logic on the tilt to allow for one hard move (with a warning). Another is to allow for the flipper button to cycle through the attract mode so I can get to scores faster. I'm no programmer, so it'd be a complete hack.