(Topic ID: 124615)

AMH Club - A Spooky Start

By goatdan

8 years ago


Topic Heartbeat

Topic Stats

  • 2,069 posts
  • 192 Pinsiders participating
  • Latest reply 81 days ago by RandyV
  • Topic is favorited by 49 Pinsiders

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#1192 4 years ago

I'm in... I've wanted an AMH forever and been following Ben's designs since the days of Bill Paxton and the ill-fated Zombie Adventureland. Very excited!

https://arcadeheroes.com/2012/03/02/sweet-new-details-on-ben-hecks-zombie-adventureland-pinball-in-3d/

AMH (resized).jpgAMH (resized).jpg

#1194 4 years ago
Quoted from 2Kaulitz:

Congrad's its fun game i wish Ben Heck was still in pinball We need Bible Adventures lol Did you order the color dmd ?

Just added myself to the wait list. Thanks for the tip!

What do members recommend as far as GI upgrades to brighten up the game? Based on the limitations with the 5v line, I’m assuming I can’t add spotlights to the GI without modification, correct? Thoughts on the pinbulbs Kit?

#1198 4 years ago
Quoted from Betelgeuse:

I added green spotlights by the spooky door and hellevator ramp without any issues. I would also recommend adding (or moving) a color changing LED strip above the back panel of the playfield. That makes the biggest difference and only takes a few minutes to do.

Excellent thank you. I’ll give this a shot.

2 years later
#1679 2 years ago

Been on an AMH binge lately. Having a great time, but the game is kicking my butt. On a “good” game, I can usually string together a couple of modes and reach 1 of the 4 objectives. Generally, I’ll plunge into the pops to progress towards bar/army ghost, avoid shooting the door or demon unless it’s a save shot, and try not to miss the hellavator shot as that’s usually an instant drain if you don’t make it all the way up…. What’s your strategy for progression and/or scoring?

#1682 2 years ago
Quoted from Rascal-911:

It might be time for a clean and rebuild. I had the flippers stick on some other pins, range from Opto switches to worn out parts or general cleaning. Time to lift the hood do some maintenance.

Agree - my first thought is to pull up the playfield and make sure the plunger on the flipper coils goes smoothly through the sleeves without catching. If they’re getting caught up, you may just have a build up of grime/coil dust. How many plays does your AMH have?

1 month later
#1705 2 years ago

Wow! These look great and add a lot of depth (& much needed lighting) to the back of the playfield. I may break my own rule about adding mods after seeing these.

1 week later
#1730 2 years ago

Dear AMH fans, just listed mine in the marketplace if anyone is looking. I really need to get a bigger gameroom. Great game, really hoping I can reach Demon Battle before she’s gone!

#1731 2 years ago
Quoted from Aeolus7:

Dear AMH fans, just listed mine in the marketplace if anyone is looking. I really need to get a bigger gameroom. Great game, really hoping I can reach Demon Battle before she’s gone!

I consider myself a pretty decisive person, but this is the 2nd time I've attempted to sell my AMH and changed my mind, lol. Had a blast playing it last night, so decided to hold on to it and go all in on the Medisinyl mod instead. Demon Battle or bust!

1 year later
#2052 8 months ago

Hi Guys - I have AMH side rails that are NOS. One small imperfection in the finish from the factory, but otherwise excellent. I'd like these to go to an AMH in need, so if anyone needs side rails, you can have them for free, just pay for shipping. PM me.

PS - I miss the game!

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