Installed the kimballs pinball lit speakers. Noticed that i do not get the purple they show. Looking at my playfield led strips one seems off. Should they both be different colors for the playfield or do i have a board issue?
Quoted from dung:
Installed the KIMBALL's PINBALL's lit speakers. Noticed that i do not get the purple they show. Looking at my playfield led strips one seems off. Should they both be different colors for the playfield or do i have a board issue?
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The left & right side Pinstadium Style PF LED Strips (Spooky did it FIRST!!) are controlled separately.
They should be different colors MOST of the time depending on the Mode you're in.
Eh no. They should be the same color except when doing short flashing FX (lightning, score events etc)
It's also weird that some on the end are a different color. They should all be the same color per strip.
Quoted from benheck:
Eh no. They should be the same color except when doing short flashing FX (lightning, score events etc)
It's also weird that some on the end are a different color. They should all be the same color per strip.
I thonk both strips are bad. The left is always pink and the right jas the three locked on as green. The mod is working correctly tho. Ben anything special about the led strips?
Btw would recommend the mod. It has a clear 3d printed spacer for the speakers. Much much better looking than having then stuck to the inside of the speaker panel.
Ben,
Quick question, in the V023 Code does the 9-Pin GI_0 Connector now have power for the 8 Ghost Modes?
If yes what voltage is utilized - 3V, 5V or 12V?
Thanks!
Quoted from locustgrovepin:
Doesn’t seem to matter if I’m at zero or nine I can’t tell a difference in flipper strength.
My curiosity got the better of me today, and I took a look at this. I found a bug where the flipper pulse length does get shortened, but it then sees a combination of hold coil plus EOS switch open and incorrectly assumes the flipper got knocked back down. Really, the flipper just hasn't finished it's travel yet. It immediately turns on the high power coil again, so it ends full powered until hitting EOS.
I fixed this and tweaked the power control method a bit. Ben, if you ever decide to release a new build, I have a few bug fixes like this.
Uh, I'm not sure how I missed this, but the code for v23 is on github. It has been there for 4 years. I thought I looked for it, but...
Anyway, I created pull requests including my changes.
https://github.com/benheck/AMH
Quoted from herg:
Uh, I'm not sure how I missed this, but the code for v23 is on github. It has been there for 4 years. I thought I looked for it, but...
Anyway, I created pull requests including my changes.
https://github.com/benheck/AMH
Thanks for pointing this out! Pretty cool to see the changes you made in the code.
My amh scoop broke, emailed spooky but didn’t hear back yet.
Anyone know where I can buy a replacement?
I would recommend this scoop from Pinball Life. The downside is that it comes with optos and the switch does not mount without some modification.
https://www.pinballlife.com/scoop-weldment-assembly-with-open-back.html
Here's a post showing how I mounted the switch. It's not pretty, but it's actually still working great.
https://pinside.com/pinball/forum/topic/amh-club-a-spooky-start/page/22#post-4367459
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