Quoted from KillerKades:Found something else -- spirit guide awarded a 30sec ball save (no modes running). After a few seconds, the ball went back into the scoop. The scoop ball save took over and wiped out any remaining time from the 30sec ball save which should have been about 20 seconds. Spook again light went out, I let drain just to test and it was end of ball.
I'm thinking it is making the ball save time value that of the scoop save not knowing it was currently on for a longer time. Not sure I would add to the time but, if ball save current timer is > the new value, do nothing and continue with the current timer.
Classic example of "you fix one thing and it breaks another" I've put it on my list.
Normally when a ball save is added, it checks to see if a ball save is already in progress and if current is longer than new, it just leaves current.
It's possible the scoop eject drain compensation is skipping that check.
SPEAKING OF BUGS: I just noticed if you reply on this forum, and your reply rolls over / starts a new page, it leaves your text in the box, making it look like it didn't go through (I'm on Chrome, Windows)
Maybe this causes double posting?