Quoted from vireland:
Probably Free Gold Watch, I would guess.
Ayce Gogi is my guess.
Quoted from rosh:
Hmm, it is a global pause that impacts timers for stage, movies, milkcan multiplier, and hurry ups, but I'll take a closer look. The primary exception is king of cards, which runs a timer and that was making the hurry up count down, even though you had no way to shoot it since the ball is held in the stage, that was a pain to deal with, but obviously needed to be done. In the case of the catapult, it is a flat 8 second pause, for a variety of reasons, although that starts at the upper vuk, so if the ball finds its way into the lower catapult some other way, that the pause would not occur, I'll put that on the list to look at.
I've narrowed it down to a couple of ideas, including my original concept. I'll probably get to it later this month or more likely March, the reason for which I will shed light on later.
Pretty late in the process we added an auxiliary board to the cabinet as a better way to wire in the shaker, as well as to handle flashing of the start button (which is not RGB LED so needed a different solution). We built that board to have extra capacity for other things/add-ons, and we already have one enhancement that will leverage that. Given the design, it can be used for a knocker, and once we have time to really look at that we will. We will likely create a kit for it (given wiring needs), and I will code for it (not like it is tough code to write). Obviously that is one of the first things that gets cut from a BOM given the very limited use of it vs the cost of it. But I know some folks really like them.
No doubt more can be done with the RGB, but also have to balance that with making them helpful/useful to the player. We all know there is a game or two that are using RGB in some 'colorful' ways, but it can result in you having no freaking clue what they are telling you.
I like the idea of the timer only being paused while the ball is in the pops if there is 5 seconds or less left, similar to the clock stopping in football the last 5 mins only when out of bounds. It can be really frustrating if you have 1 shot left to go in a mode and the timer runs out because it’s spent an unusual amount of time in the pops.
As far as the knocker, I like to see it used during gameplay. Seance for instance. A homage to TAF.
I played Houdini last week on location and got the #2 high score, however only the grand champion score is ever shown in attract mode. Weird.
I enjoyed it, and hopefully more sound effects will be coded later for hitting shots. There are times when you make a shot and there is no observable feedback. The part I thought was really cool was the chance to win back your drained ball. I much prefer that you have a set number of "flips" to hit all the shots vs the way WOZ gives you a timer countdown.
60 seconds is way too short. There are occasions when you put a quarter in only to find it is your last one. Then you run to the coin machine, which might have someone taking their time trying to put a well weathered bill in that gets repeatedly rejected.
Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside