(Topic ID: 183206)

American Pinball Houdini thread

By lllvjr

7 years ago


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  • 14,818 posts
  • 755 Pinsiders participating
  • Latest reply 8 days ago by bobukcat
  • Topic is favorited by 204 Pinsiders

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #145 Houdini Pinball initial flyer Posted by HighProtein (7 years ago)

Post #184 Initial reveal at TPF Posted by SilverballNut (7 years ago)

Post #190 Introductory Price of Houdini Posted by 1iblind (7 years ago)

Post #198 Initial Pictures of Machine Posted by lllvjr (7 years ago)

Post #229 Playfield Close-Up Pics Posted by bigd1979 (7 years ago)

Post #284 Machine feature details Posted by rosh (7 years ago)

Post #312 More feature details Posted by rosh (7 years ago)

Post #385 Double switch lane picture Posted by pinballrockstar (7 years ago)

Post #420 Pinball show appearance schedule for Houdini Posted by rosh (6 years ago)

Post #434 Houdini pics from Allentown show Posted by PinballSTAR (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5870 5 years ago

On the Houdini Flyer they mention a "upper & lower 3 ball staging/lock mechanisms". What exactly is this? Is that the fact the game keeps balls in different positions like the scoop, the upper catapult and on the left side of the playfield (don't know what it is called)?

I really like the fact that the game has so many balls ready in different positions to surprise you from time to time. In the latest code there is a function to eject the ball from the stage (it is disable by default). So that seems to be another possible locking position.

I got my machine yesterday and love it so far. It looks amazing and the rules are fantastic.

ONLY thing I would like to see to improve is maybe the lightshow: There could be more effects for example when you start Seance multiball or when you get an extra ball. It could also be a bit more like JJP with effects like candles/fire or a glowing dark blue effect for seance. So far it is all just standard colors. Do you think this will improve?

But I am really really happy with the game. Even the catapult is working great (so far). Just had two misses and maybe 40 hits.

#5937 5 years ago

I figured out that the table has a physical 3-balls lock on the left side as well as under the playfield. Is that being used in the code? Not that I am aware of. Would be great if these will be used in a future code update.

There could be a wizard mode where you have to lock balls in all of the physical locks (left side. upper catapult, scoop as well as the stage). Once you succeed all balls will be fired back at you at once and you start a multiball. Something like that...

I also saw that the stage can function as a captive ball. Same question here… is it being used?

1 week later
#6117 5 years ago

You can have quite long games. I made it to the Binge for the first time. What a great machine. Just wish the Wizard Mode would have some new, more thrilling music and a better lightshow.

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1 week later
#6331 5 years ago

My catapult went from 100 % success rate during the first couple days to a "not making the shot at all" fail rate. I am trying everything. Cleaning, bending, adjusting… it's weird. I don't see any pattern so far.

#6413 5 years ago

I really like the "Most efficient" Highscore. It's a new way to play a pinball machine. You have to get as many point as possible in a very short time as your points per second are counting here. It's like a Speedrun. Here's my best example with just one mode startet and combined with the multiballs and multipliers. Wish other machines would have that as well.

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1 week later
#6499 5 years ago
Quoted from BioBa:

My trunk shot went from being perfect to consistently going to far to the left. Power is perfect but direction is off. I can't see any possibility to adjust for direction?

Same here, but it's going to the right.

3 months later
#7812 5 years ago

I just je a great game. 5 minutes long. Ball 1 and 2 were really bad. During ball three I started Bullet Catch. With the first shot into the trunk I then started trunk multiball, made the first aim shot quickly on the left orbit (easy to hit plus you get more points when you make that shot quick). While playing trunk multiball I somehow raised Playfield multiplier to x3 and started seance multiball. I kept collecting jackpots and suddenly I had 4 billion. I quickly drained after that to check out my efficiency highscore which was 14.560. BTW, there is not enough space on The Highscore screen for 5 digits. Lol. Just wanted to share. This game has so many different scoring strategies. Love it.

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#7857 5 years ago

I encountered an annoying bug: Once you finish all stage missions and collect the bonus, after that when you restart any of the missions I immediately got points for that mission but then my machine freezes. No more music. A ball search starts kicking a ball out but the rest of the game is not responding. It happened twice and just before I was able to collect other stuff. I drained the ball and I was able to enter my Highscore. So that's good at least. Please fix this. It ruins a 45 minutes game. Thanks!

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