Quoted from rosh:Right now we are just trying to work through the next few. But since I head to Maine for a week or two each summer, I am pushing for it, since I can hopefully time it to do the show while I am already out that way.
I'm sure it will shock no one that my primary focus is on the ruleset and making fun for the novice, but provide a lot of breadth and depth for a player/collector. If you have read the basics of the rule set, posted in my record setting long post earlier in this thread, it will give you a sense of where I am going with it. Of course at shows, few if anyone can get a true feel for the ruleset, which is why I chuckle when I read comments about the rules coming out of a show, I'm thinking "dude, you barely scratched the surface, you have no clue what is in there". I've also had heated discussion here on rules "Rosh, the secret missions are way too complicated, needing to hit three specific shots in a row, it should be just one shot" and I'm responding "jail escapes are hurry-ups and are one shot, secret missions are combos, and yes if you want to complete that phase of the rule set, you will need to be able to make the combo". Now I do understand the concern, since you can start the first secret mission very quickly and easily at the start of the game (the combo then remains active, with inserts of a specific color guiding you, until it is completed, at which point you can start the next), so I can see the confusion that a player totally new to game, as everyone is at that point, thinks that should be there focus vs starting a 'stage mode', which would be more of the primary objective and those have a lot more variability (and points) to them. Secret Missions are there for depth and to give a player more things to think about, focus on and strategize, e.g. focus on a combo when you have gotten the playfield multiplier up to 2x/3x/4x. Secret missions also have a mini-magician mode as well, and is needed to earn a houdini letter). Certainly possible for shows we will change that up a little to help.
Great job so far Rosh. I love how you're taking the whole story of Houdini and it's depth into the game rules as you have. Very Cool!