Went to VUK specifically today to play Houdini - the place also has a DI, Met, Gotg, TNA, CFTBL, Hobbit, Aerosmith, AFMr, Argosy(!), and at least one more I can’t remember. Stellar place.
I really enjoyed Houdini, the theme is SO well integrated. It really reminded me at times of “BioShock” with the heavy steampunk theme and the way some of the audio effects and “old-timey” film/Sfx worked. Really stellar. The animations work to this effect as well; they look roughly period, and I kept thinking of Terry Gilliam’s Animations from Flying Circus.
Anyway, the game! I played about 20 games on the machine, took me maybe an hour.
It is FUN. The catapult didn’t get old. The MODES! Are really fun and creative. The pops look very very cool, and the stage is amazing - the “magic” turning on when the magnets activate is really fun, and even though there is “just” one ramp there is a lot of variation in the game and Man is it smooth!!
There are several shots which are REALLY tight. Definitely this is something that an owner will want to adjust first. When you just perfectly nail the inner loop, it feels great - but it is super hard to hit. I mean SUPER hard. The shot has to be perfect. Very frustrating, but then again I did keep going back for more games... and also I think the shots would be easily adjustable in a home environment. There are targets that are just waaaay close to the inner orbit openings, and if they lean even the slightest bit into the opening, the ball isn’t going in.
So here’s the thing - I don’t think this is a major issue. I definitely got better at those shots. And it is clear that a lighter touch on the flippers is beneficial - I kind of thought that the coils should be dialed down a bit (sorry rosh!!), which would make the shots easier to roll smoothly in. The only shot that needs a lot of power is the ramp (man, the ramp draws a really cool visual path).
So yeah, I’m still in. It’s a great game. It is HARD. Oh man is it hard. And it’s frustrating. And it’s fun.