Quoted from rosh:"Perfectionist", no. First off, I don't believe any pinball machine can be perfect, and even if it was possible, and I strived for perfection, you would likely never get your games (see Jpop). There is always going to be something I would have liked to have done different/better. My job is about balance, and that applies to many things. I have to balance the needs of the timelines, budgets with my vision for the game. I have to balance the rules to be good for novices, enthusiasts and wizards. I have to balance my efforts around rules vs lights vs animations vs sounds. My goal is to minimize the sacrifices I have to make within the decisions, to try to get as much of what I want in the machine, into the machine. Fight the good fight. There are always tradeoffs and things you have to give up. There are always things that are not quite right, but, are determined to be 'good enough' since there are bigger issues/needs elsewhere.
I have to laugh since this is the second version of it, the first, which was done by the animator, was felt to be too cartoony by the artist. So he did the current one, and I think it does to a better job of capturing more of that time period feel (regardless, you have to like my animated barber pole on the building). While I get your point on the look, not sure it is 'cringe worthy' (if you said that about the original, I would buy it). I will share your feedback with the artist.
I debated quite a bit about the hat, original we talked about a 'box', but the animator went with the hat, partially due to lending it self better for pulling out the 'awards' (e.g. the clear wine glass would not quite do that sine it is a lot more than cards that get pulled out -- during my brief dalliance with Magic, I used to do the rising card trick). Keep in mind, it is not Houdini at the magic shop (although he did own one that still exists today), and if you go into most magic shops, you are going to see tricks based on the pulling something out of a hat or box or bag. So at the end of the day, it is a well know magical element, and it seemed a good fit for the mystery award, which is why I felt it worked. There is a long list of suggestions from folks here where I totally crapped on them for not being true or honorable to 'Houdini'. But you do have to make some compromises or take literary license to make things work.
hmm, there are only four maybe five fonts total used in the game, and 90% of what is on screen for dynamic text is the same font. There are a couple of animations that are still place holders (I think there was one during bullet catch), that use "Impact" but those will eventually go away. I guess one place you are seeing that is the different 'panels' that rise up on the main score screen, since some of the panels use a font to match that section of the game. A couple use our 'alternative' font, which is narrower than the primary font that is used. The movie theatre marquee, I think has the original 'houdini' font we were using, but that one was just too wide and went to a narrower one, so, there probably is a mixed font on those screens. The one that is part of the image and the dynamic text, so, that one will likely get adjusted. There are some other animations/screens with non dynamic text, that are non-standard fonts, done by the artist or animator to match the feel for the animation that follows. Well, I guess in some cases it was me, with some of the stage intro animations before we settled in on the primary font -- so some of those could get changed (typically those are the sans-serif fonts). But typically there is no other fonts on the page, e.g. the 'magic shop' sign on the building, the FILM letters, the SEANCE letters, the intro screen for Needles, etc. I'll have to keep an eye out for any animations that have a mix of more than 2 fonts or screens done early with what is now a non-standard font. You do want some variation for the sections to help you quickly know what info you are looking at, e.g. Seance vs Film vs Escape. Again, typically single font. So talking through it, probably a touch more than I remembered/realized, but still not a ton, regardless, I'll keep an eye out.
Funny story, I am sitting in my office one day, and I keep hearing giggles, that sound like they are coming from the hallway. I'm first thinking it is our receptionist chatting with someone, but I keep hearing it. Finally I realize that I must have turned on attract sounds, and the giggle had been thrown in there as a place holder months earlier. Since the machine sits parallel to my desk, the sounds were bouncing off the glass door to my office, given it the sense it was from outside the office.
Different giggles might help, but still might just be annoying. Coming up with sound effects for things like slings, loops, attract, etc. and have them fit the theme, not too easy. You can only use chain and lock sounds so many times. Meeting with my sound guy tomorrow, so he and I will brainstorm though some other sounds. But if you have suggestions . . .