Quoted from Ferret:A little blurb from the slide deck from the American Pinball seminar at Pinball Expo two weeks ago:
Houdini - Code update in progress - Beta testing later this year
Awesome. Can't wait!
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Quoted from Ferret:A little blurb from the slide deck from the American Pinball seminar at Pinball Expo two weeks ago:
Houdini - Code update in progress - Beta testing later this year
Awesome. Can't wait!
I love the game. Some ideas/suggestions for the update:
* There's still a "placeholder animation" in Bullet Catch. I think it's for the instructions during the moving shot sequence--hopefully this can be addressed.
* Idea for ESCAPE targets: during a Jail Escape Hurry-Up, hitting these standups or the Jail hole could add value to the hurry-up in progress.
* The spinner gets use in some modes and combos. However, in normal play, I don't find it relevant once you've already lit the Magic Shop. Maybe shooting the spinner could give a different award if the Magic Shop is already lit.
* Maybe some more lightshows? I think Seance and Trunk Multiball start, along with the Encore Bonus, could use some. A lightshow could make Encore Bonus in particular have an even bigger payoff (not just the points you get).
* Random question, but do you guys have any unused callouts left over? Because I dunno, to me this game is so special, if I were working on it I'd definitely try putting in as much speech as possible. Then again...I understand you have to pay attention to the space used in the code, or certain callouts were left out for good reason (don't sound as good, or you're unsure where to put them).
At any rate, thank you guys for continuing to support Houdini!
Quoted from PhantomO:Curious about the Houdini stage finale, reached after playing all 10 stage modes. Does it matter how long it takes you to shoot the stage? There doesnt seem to be a countdown, and even if you drain first, the mode is still live on your next ball. So wondering if the bonus score is higher if you hit the stage faster? Or if it helps to hit the escape targets first, which are flashing red?
The Encore Bonus value is unaffected by how long it takes for you to shoot the stage. You just either collect it at normal value by shooting the stage directly, or double value if you make it through the Stage Alley shot.
Quoted from kdecgp:Oh dude, is that legit? Stage alley doubles the payout on the finale? Bee-yewtiful. Now I gotta go for a 20 million score or something ridiculous.
It's legit! Important to note, however, that if you have Milkcan Multipliers running, they will not increase the Encore Bonus.
Here's an example of an *undoubled* Encore Bonus I once got.
I dunno if when you go around to a second Encore Bonus, the value of the previous one carriers over to the new one? If so, that could be monstrous value.
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