(Topic ID: 183206)

American Pinball Houdini thread


By lllvjr

2 years ago



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  • 8,891 posts
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  • Latest reply 2 days ago by CUJO
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

33 key posts have been marked in this topic, showing the first 20

Post #145 Houdini Pinball initial flyer Posted by HighProtein (2 years ago)

Post #184 Initial reveal at TPF Posted by SilverballNut (2 years ago)

Post #190 Introductory Price of Houdini Posted by 1iblind (2 years ago)

Post #198 Initial Pictures of Machine Posted by lllvjr (2 years ago)

Post #229 Playfield Close-Up Pics Posted by bigd1979 (2 years ago)

Post #284 Machine feature details Posted by rosh (2 years ago)

Post #312 More feature details Posted by rosh (2 years ago)

Post #385 Double switch lane picture Posted by pinballrockstar (2 years ago)

Post #420 Pinball show appearance schedule for Houdini Posted by rosh (1 year ago)

Post #434 Houdini pics from Allentown show Posted by PinballSTAR (1 year ago)

Post #533 Official Houdini Flyer with features listed Posted by Join_The_Cirqus (1 year ago)

Post #535 Ball Counter graphic for game Posted by rosh (1 year ago)

Post #609 More mode and feature details from programmer Posted by rosh (1 year ago)

Post #639 More game system details from programmer Posted by rosh (1 year ago)

Post #978 Photos of the updated game for expo Posted by rosh (1 year ago)

Post #1000 Photos of the cabinet interior side art Posted by rosh (1 year ago)

Post #1287 Josh Kugler Interview Posted by konjurer (1 year ago)

Post #1357 Houdini Gameplay video Posted by rosh (1 year ago)

Post #2290 Key posted, but no summary given Posted by BarryJ (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#6826 5 months ago

During the catapult lock sequence, my truck spotlight doesn't light anymore. Light works on coil test. Do I need to wiggle something?

2 weeks later
#7229 5 months ago

The little display on the API Grand is just showing a white screen. How do I begin to try and fix it? Am I unscrewing that big plastic piece behind it?

#7284 4 months ago

I followed the wires from the api stage display and they go to a connector with a label wca 0020-60 and the white connector and area near the connector on the board look brown. I'm assuming this ain't good. It's also kind of a hell of a 4 day weekend to be stuck with a broken machine when I wanted to play the hell out of it. Well, maybe not broken, I can still play it but there's a white screen killing my general demeanor. Then I also have this thing in the back of my head that this problem will spread across the board. There's also the prospect of phone calls and me possibly killing this gigantic seven thousand dollar toy trying to fix it myself.

IMG_20181124_214736 (resized).jpg
1 week later
#7435 4 months ago

I like walk through walls because it's a good neutral mode where you don't have to blow a seance multiball if you have one ready. Use the second shot for milkcan combo attempts.

When I figured out you can just zap the ball up through the key lane entrance from the left flipper, Chinese water torture became a good one.

Hate king of cards because I still haven't memorized how to consistently hit the extra ball.

Milkcan is great because they give you plenty of time and the return is usually safe to take the next shot.

Elephant I hate because as soon as I'm in it I can never hit the damn ramp more than once. I try to go for the multiplier combo if I'm on right flipper.

Handcuff gave me my highest score (1.4 million) with 2x stage and multiball.

Needles never seems to get above 100k for a really good run.

Bullet catch I always blow it if I do get into the add a ball part.

Metamorphosis doesn't have a unique identity amongst the modes.

Straitjacket is a good gimme mode but I wouldn't pick it until I've gotten through a couple of my favorites. Plus, ye gotta go reverse/inverted every damn time right?

My main opener is to always get the damn scoop asap so I don't hit the first secret combo without opening it up. Then, milkcan into 1st combo attempts so I can get an easy 100k. Backhanding the scoop and milkcan are must-know tricks. Scoop is nearer to the inlane and milkcan is nearer to the tip. Backhanding inner loop is there but I don't have it dialed in. It's more near the middle. I'm also one of those dudes that goes for the 2x stage scoring every time I've got stage open from right flipper trap. Remembering to relight the lock and not just letting it sit is important. I'll hit it from left flipper straight up. You just have to get through to relight.

I wish there was a more pronounce ice clinking sound when you hit the stage at the beginning of man from beyond.

1 week later
#7535 4 months ago

Is the scorewheel scrolling animation new or did I just not notice it before. Seems smoother. Love the stage spotlight for mode starts. New magic shop easter eggs as well. With all the new speed up features I'll be over a thousand games before the new year. Also had an amazing slapshot save off of the "A" spot target right into the open stage clean. It flew off the playfield like the catapult right in there. I was hootin' and a hollerin'. Didn't even do the Larry Bird circle the hoop thing where yer sphincter tightens up.

#7555 4 months ago

Sunday December 16 had my best game of Houdini yet. 3 trunk multiballs and 3 extra balls. Was at almost 1.5 million then got into movie binge mode and somehow hit all the shots. Thought the game froze when it went into that search engine thing at the start of binge. Got hairy (Harry?) with only 2 ramps to go when I drained two balls but it didn't end then had an agonizing wait for the ball search and got those last two ramps. Bonus on ball 4 was 159K with an 8x multiplier. last two balls weren't instant drainos but nothing exceptional happened. final score was 3.5 million. 32 minute game. 1.345 million on binge. It was also one of those "OK this is the last game and then I'm going to have dinner" type deals where the food was getting cold. Ridiculous game. The night before I was thinking of a 2 million point game as my next goal.

#7571 4 months ago
Quoted from leesparts:

Code update tip: If for when inserting the USB drive you just get a Settings saved message and the update does not start, try a different USB drive. For some reason some USB drives don't work.
Many thanks to Barry for helping me figure this out!

Yeah you need a straight ass old time 2.0 usb for reliable code updates. Nothin' fancy.

#7648 3 months ago

Finally figuring out the right flipper backhand to the inner loop. From a dead trap it's just a microsecond after a post pass. Doesn't leave you too screwed if you beef it either. Also finding myself loving bullet catch after I read that advice to go for key lane as your jackpot shot.

2 weeks later
#7707 3 months ago

I swear there was a manual stage calibration where you could set the curtain with the flippers in the service menu but I can't find it anymore. Also what exactly is front eject from stage? Will it shoot the ball out when you start a mode? Is it just for certain modes?

#7721 3 months ago

Had all the escapes completed but died in a movie before I could see what happens. Do I have to spell escape again or just get in the magic shop one more time to begin the mode?

3 weeks later
#7920 77 days ago
Quoted from Platypus:

I did the AP skill shot fix. previously I couldn't hit the top letter, now I can. I do wish the shooter rod was a little smoother. I find super skill shoot really hard.

I waxed my shooter rod (heh). Before, it was kind of creaky. The "C" target for my game is a guaranteed 95% power plunge. Can't reliably hit the E/S targets. Maybe E is a little easier. I only take C when I really want that reward (5X bonus, milkcan multiplier, extra ball). Otherwise I go for the super skill shot. Hitting it off the plunge is very tricky 'cause often you just don't get enough power to activate the target even when yer on th' money. When it's super close I nudge the target into the ball. Otherwise I try for a soft plunge and hope I can trap it clean on the right flipper without accidentally hitting an inlane or something.
....

I've found that the default flipper strength just seemed to be getting more powerful than it used to be. I had to crank it down 2 notches 'cause I was getting tons of airballs. The plastic with the stage and keylane stuff was taking a real beating. Had a ball stuck on top of the left pop near the wireform. Scoop has way less rejects now too. I have the power supply upgrade but still am intimidated by the installation and don't really wanna mess with my game when it doesn't really seem like I have major issues. Don't want to let any of that magic smoke out. Like, I've never had flipper weakness during multiballs. I've had my left flipper get knocked down by super fast bricks off the seance targets. That has to do with the EOS switch stuff right? I have that upgrade as well but really don't know what the hell I'm doing regarding that area. My major problems are things coming loose (trunk spotlight, ribbon cable on mini monitor). When I first got it I needed to bend that little switch in the catapult by a c-hair. Could someone do a video on the power supply upgrade?

4 weeks later
#8387 49 days ago
Quoted from fxdwg:

Need a little diagnostic help please... my Houdini theater display starting this white flashing thing a few weeks ago. Doesn’t really affect gameplay other than not knowing what modes are next etc... everything else seems to be fine. I have removed the plastic back cover and reseated all connections with the power off. It’s almost as if it’s lost it’s sync.
https://share.icloud.com/photos/02GvrKl5bnBJhCDOUyJFghXdg#Northwest_North_Canton,_OH
Not sure where the other end of those connections are. Perhaps behind the monitor in the backbox? Or do they go to the boards covered by the cardboard on left inside wall of the cabinet?
I can call AP tomorrow but figured I would post here first and maybe fix myself without having to bother them.
Thanks in advance.

This is what happened to my mini monitor, the ribbon cable came loose. It's not like it's just visually hanging out, it still looks plugged in. I had to reseat it a couple of times and eventually used a tiny piece of gorilla tape on it. Be careful with the tiny black clamp thing. I broke mine off. I think it's like a zero insertion force deal. Make sure to remember how you took the thing apart. You have to take the whole thing out to get at it. It can be as subtle as just barely pushing it in. The left most screw on the shroud is a real bastard to get back in.

#8389 49 days ago

Yeah, if mine messes up again I'm just going to go for a replacement.

#8447 43 days ago

Had a weird one tonight. During trunk multiball got into the inner loop and when it shot into the trunk, a ball dropped into the cabinet. I heard the thunk so I knew something was wrong. No idea if it went under the upper catapult or where the hell it can sneak through.

2 weeks later
#8601 22 days ago

On man from beyond I just go straight for that left magic target from the catapult feed to skip the stage bashing.

1 week later
#8698 15 days ago

I'm getting ball search after catapult into trunk when I have lock and movie lit. It's like nine out of ten times it'll give me the lock then hang in the trunk 'til ball search. Then it'll shoot me out the upper catapult with the movie still lit. Sometimes double flipping will shoot it out of the upper catapult. If lock is not lit it goes straight into the movie. Is there something that needs wiggling? Where is the movie shot qualified at? No idea if it's code related but I'm still on that release from Saturday didn't know there was another update 'til right now.

1 week later
#8855 6 days ago

I love when I trust the center post and don't panic. I hate when I trust the center post and it drools into th' toilet.

#8886 3 days ago

"A throbbing photo love drama"

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