(Topic ID: 183206)

American Pinball Houdini thread

By lllvjr

7 years ago


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  • 14,818 posts
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  • Latest reply 12 days ago by bobukcat
  • Topic is favorited by 204 Pinsiders

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #145 Houdini Pinball initial flyer Posted by HighProtein (7 years ago)

Post #184 Initial reveal at TPF Posted by SilverballNut (7 years ago)

Post #190 Introductory Price of Houdini Posted by 1iblind (7 years ago)

Post #198 Initial Pictures of Machine Posted by lllvjr (7 years ago)

Post #229 Playfield Close-Up Pics Posted by bigd1979 (7 years ago)

Post #284 Machine feature details Posted by rosh (7 years ago)

Post #312 More feature details Posted by rosh (7 years ago)

Post #385 Double switch lane picture Posted by pinballrockstar (7 years ago)

Post #420 Pinball show appearance schedule for Houdini Posted by rosh (6 years ago)

Post #434 Houdini pics from Allentown show Posted by PinballSTAR (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#14376 1 year ago

Looking to possibly get a Houdini in the next week from a local trade. Very excited because I love the artwork and have enjoyed playing this game on location in the past.

Based on my initial research, it sounds like AP released a fairly substantial code update last year. Are the major code changes in that release summarized somewhere? I am interested to learn how the game has been refined since the last time I played it (2019 I believe).

Appreciate it!

#14378 1 year ago
Quoted from luvthatapex2:

All of the AP releases come with a comprehensive changelog. Here is the latest Houdini.
https://drive.google.com/file/d/1KRuL1sV2mgxqJG0zIwBi_YZ7ZFn-Apu1/view

Excellent! Thanks much

#14380 1 year ago

Just joined the club through a local trade. Got game home, turned on, and have a few initial issues I’m hoping this group can help troubleshoot. During my first game, inner loop shots were being stopped by the up post, and not released. The game added another ball to play, and then that got that one stuck back there too. Looks like that uppost is stuck in that position. Below is a photo of the coil assembly under the playfield. I tried testing the coil but nothing was happening.

The second issue is that when I cycled power on my game, the main back glass display LCD has no signal and is black.

Appreciate any and all fix suggestions.

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#14381 1 year ago

Figured it out. HDMI cable was undone in back box. The A6 cable was undone under playfield. All seems to be working now.

#14382 1 year ago

So….the coil test on the “Left Lock Release” is now firing, but during games, balls are being locked here, but will not release, even after the game finishes. Guessing this is abnormal. Would this be an issue with the staged ball sensors here? This is a photo after my game completed.

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#14383 1 year ago
Quoted from jacksparrow0112:

So….the coil test on the “Left Lock Release” is now firing, but during games, balls are being locked here, but will not release, even after the game finishes. Guessing this is abnormal. Would this be an issue with the staged ball sensors here? This is a photo after my game completed.
[quoted image]

The switch test shows that “Left Lock 1” is engaged while the ball is locked.

Question - is this game designed to hold balls in this location between games? If so, then this is just my first time owning a game that doesn’t release all ball locks when the game ends. Thanks for clarifying!

image (resized).jpgimage (resized).jpg
#14385 1 year ago
Quoted from zahner:

It is normal for the ball/balls to remain in this position between games. Josh, once posted that part of the design of the game was to have balls originate from different places, as if magically appearing from out of nowhere. Just another cool design aspect of his work in my opinion.

Thank you for confirming. Would have spent hours troubleshooting a non-issue. Appreciate it man.

#14389 1 year ago

Still having intermittent backbox LCD issues. Hoping someone here can help eliminate them. Issue is at initial game power-up. LCD turns on blue, says "HDMI" for about 5 seconds. The system then beeps, and the blue screen will say "No Signal" before going black. The rest of the game will power up and I will have audio and lower mini LCD screen on playfield is working.

Removed the backglass and reseated all of the cables going to the screen. With game powered on, removing and replacing the HDMI connections does nothing. Most of the time however, removing and reconnecting the rear-most USB connection seems to do the trick. The LCD will then start working again.

I even lifted the playfield and checked the connections from the cables coming from the backbox. Everything seems snug.

Unfortunately that workaround only seems to work for that power cycle, and if I turn off and on again, same issue with black LCD.

Anyone else ever have a similar issue? No I am wondering if I might just have a bad cable somewhere. The game was just moved into my basement and set up, so at first I thought it might have just been a loose connection. Now that I have gone through what I believe to be all the AV-related connections and checked, game LCD is still problematic.

Thanks in advance!

#14395 1 year ago

Loving the first few days of Houdini ownership. Bricked a lot of shots until I dialed in game leveling and flipper coil strength. Had 2 back-to-back games last night over 20 minutes in length with scores just over 2MM. Really great deep ruleset. Expect this to be in the collection for some time!

I do have a handful of ruleset questions that I have yet to figure out through the streams or reading this thread (up to page 46). Hoping to get some clarification on the following:

- What exactly do the 2 Magic targets qualify?

- How do you qualify the 2 out lane ball save modes?

- What's the purpose of the inner loop shot when trunk lock isn't qualified (and no modes running)?

- Does the inner loop up-post have a purpose other than holding balls to release later for staging? Looks like 3 balls can be held here, but have only seen 1 at a time.

- What does the light in the ramp lantern plastic indicate? Just another colored indicator of shot (matching ramp arrow LED color)?

- What qualifies the trunk ball lock?

- What is the objective of trunk multiball (jackpots & super jackpots)?

- How long do playfield multipliers achieved via milkcan/ramp combos last?

- I have enabled team play from the menu. How do I start a team game from the attract screen?

Thanks in advance!

#14397 1 year ago
Quoted from rosh:

you might want to filter and read all of my posts, which is about 4 pages vs all 288 pages in the thread.
I'll answer a few, I'm sure others will pipe in with answers on others
magic Targets are you friend, but what they do depends on what is happening in the game, they might give you escape letters, in a stage mode it will take care of the next shot, it might give seance letters or help with a secret mission. Its color will tell you what aspect of the game it will help you with.
outlane modes are lit by completing Jail Escapes (escape death) and Seance MB jackpots (return from beyond) and can also be awarded at the magic Shop (which will then bounce with from side to side on flips).
Inner loop is where you start FILM modes, when lit. Ideally you want to always light it, via FILM letters, before making third lock so as to start both The FILM mode and trunk multiball together together. When not lit for lock, it will increase trunk multiball jackpot values.
team play -- once enabled in settings, a screen in attract tells you how to start games with team play.

Thanks for the details Josh!

Really great job with the code on this. You should be very proud! In my opinion it is the perfect blend of novice vs. pro achievement goals. Excited to really learn the strategy and start stacking those mode/multiball combinations.

Happy holidays

3 weeks later
14
#14403 1 year ago

What an awesome way to kick off the weekend! After bringing this beautiful pin home just before the holidays, I finally had an amazing game. Spelled Houdini and got into master magician. Over 47 min of playtime. That was a BLAST!!!

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#14404 1 year ago

Having a fair amount of clean shots to the milkcan loop bounce directly back onto the playfield instead of bending around the sharp elbow to the inlane. Seems that lowering right flipper power helps but doesn’t solve this. Any advice is appreciated.

10
#14407 1 year ago

Big shoutout today to Ericpinballfan for hooking me up with his amazing planchette mod. Looks great on the game and nails theme integration. He is also great to work with. Can’t stop looking at this thing. 10 out of 10!

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#14426 1 year ago

I have the modfather acrylic color changing LED topper that came with my game I’d like to sell. Not necessarily a huge topper guy. First $175 offer takes it ($225 new). Shoot me a PM with any questions.

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