Quoted from mainelycoasters:I would love to see it and I am sure many people for New York, Mass, CT, Nh, and Maine would make the trip as well....
Don't forget the Canadians. Pintastic is 5 hours from the Canadian boarder.
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Quoted from mainelycoasters:I would love to see it and I am sure many people for New York, Mass, CT, Nh, and Maine would make the trip as well....
Don't forget the Canadians. Pintastic is 5 hours from the Canadian boarder.
Quoted from rosh:Right now we are just trying to work through the next few. But since I head to Maine for a week or two each summer, I am pushing for it, since I can hopefully time it to do the show while I am already out that way.
I'm sure it will shock no one that my primary focus is on the ruleset and making fun for the novice, but provide a lot of breadth and depth for a player/collector. If you have read the basics of the rule set, posted in my record setting long post earlier in this thread, it will give you a sense of where I am going with it. Of course at shows, few if anyone can get a true feel for the ruleset, which is why I chuckle when I read comments about the rules coming out of a show, I'm thinking "dude, you barely scratched the surface, you have no clue what is in there". I've also had heated discussion here on rules "Rosh, the secret missions are way too complicated, needing to hit three specific shots in a row, it should be just one shot" and I'm responding "jail escapes are hurry-ups and are one shot, secret missions are combos, and yes if you want to complete that phase of the rule set, you will need to be able to make the combo". Now I do understand the concern, since you can start the first secret mission very quickly and easily at the start of the game (the combo then remains active, with inserts of a specific color guiding you, until it is completed, at which point you can start the next), so I can see the confusion that a player totally new to game, as everyone is at that point, thinks that should be there focus vs starting a 'stage mode', which would be more of the primary objective and those have a lot more variability (and points) to them. Secret Missions are there for depth and to give a player more things to think about, focus on and strategize, e.g. focus on a combo when you have gotten the playfield multiplier up to 2x/3x/4x. Secret missions also have a mini-magician mode as well, and is needed to earn a houdini letter). Certainly possible for shows we will change that up a little to help.
Pintastic New England is in the summer and close to Maine so I'm sure that's the show your talking about. Great news!
Quoted from Rondogg:Shame you won't be in New England next month.
Not next month lol the show is in July. Don't scare me.
That was a great interview and I now want a Houdini. I never knew there were 3 magnets in the game. Also the talk of 3 to 4 mini wizard modes and one final mode is awesome.
I'm trying very hard to get these guys to Pintastic New England this summer. It's looking good after talking to them last at expo.
Been playing my Houdini a lot lately. I'm finding the shots are getting much more makable and it's a lot of fun. I'm getting games that are 15 to 20 min long now. Love stacking multiball modes!
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