Thanks so far, here some answers
Quoted from bobukcat:
The flippers definitely should not be weak, especially at the highest settings. The ramp from the right is tough but should be doable even without the flippers maxed out. The power supply sounds louder when you open the coin door just because you are removing a physical barrier to the sound traveling to you, that's very normal. A few questions:
The power supply sound louder due the fan is faster on open door ! Please see, or better hear, the video:
https://www.dropbox.com/s/u3lgedxuz9dm0w6/houdini_power.MOV?dl=0
Quoted from bobukcat:
1: How many games are on it and have you made sure the flipper don't just need a rebuild?
Since 09/05/18 there are 301 games in home use on the machine, so I think there is no need to rebuild anything.
Quoted from bobukcat:
2: What pitch do you have the game setup to? It is designed for under 6.5 which would be the back levelers screwed all the way in. I have mine about 6.75 as I prefer that but all the shots are still easily makeable without flippers maxed out.
The game is on 6.3 , checked with the pinguy app for IOS. All shots are makeable expect ramp from the right.
Flipperfingers are on 28 from possible 29.
Quoted from bobukcat:
3: What is your line voltage at the game?
3: Not a question but thoroughly clean the switches for the pop bumpers then adjust the coil setting to make them hit a little harder, I've done this on mine and they are quite active.
4: For the scoop, have you tried turning down the power to see if it improves? Is the problem always with ejecting the ball or is it also / only the release of the locked ball in the scoop? There is a physical (height) and pulse length (electrical) adjustment for the lock release in the scoop.
Line voltage is 224 Volts, the output on the powersupply is 47 Volts.
The Popbumper are working , so the switches are fine. Will set them higher this days !!
I bend the scoop a little, will see. Bought also a full set of Cliffys. As you can see in this slow-motion video .. the ball gets on the corner, cracks the coat and fells down again:
https://www.dropbox.com/s/zktxe7niejfiytt/houdini_vuk.mp4?dl=0
Quoted from bobukcat:
5: Again, not a question but physical knockers have been removed from Stern games for a very long time (even CV didn't have an actual knocker) and Houdini was definitely not the first game to eliminate EOS switches, though I agree they should be included and I believe they now are at least on Oktoberfest.
Good luck getting it sorted out, I love the game even after a year of ownership and tweaks.
Thank you for all the hints !
I will work and tweak on my game. I own all Alvin G.s and a Alien .. so I know what it means to have exotic pinball machines. At least API is still on the market.
With the knocker ... yes they are no longer standart but a friend of mine has a knocker on his Houdini and told me that it knocks on "Catching bullet with teeth-mode". Therefor it is integrated in the game and should be installed from factory.
This friend has also changed the power supply and told me that my changed powersupply is not working correct with the noise. Will see.
My game is strange .. it is a very late game from Septembre 2018 but with a Mirco-playfield .. normally this playfields were IMHO in the first games and later on the supplier changed ?!
Also strange: When I picked up the game the shooterrod was horrible ... I changed with a new one. never saw a shooterrod like this after only 275 games like on the pictures.
IMG_3319 (resized).JPGIMG_3320 (resized).JPGIMG_3323 (resized).JPGIMG_3399 (resized).JPGIMG_3400 (resized).JPGIMG_3401 (resized).JPG
EDIT:
MightyGrave YES, its the famous machine you know. Still waiting on a new powersupply from the distribter but I have the bad feeling I have to buy a new one. maybe the one you are talking about ! Should be possible to use this and set in the gamesettings lower.