(Topic ID: 183206)

American Pinball Houdini thread

By lllvjr

7 years ago


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  • 14,818 posts
  • 755 Pinsiders participating
  • Latest reply 13 days ago by bobukcat
  • Topic is favorited by 204 Pinsiders

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #145 Houdini Pinball initial flyer Posted by HighProtein (7 years ago)

Post #184 Initial reveal at TPF Posted by SilverballNut (7 years ago)

Post #190 Introductory Price of Houdini Posted by 1iblind (7 years ago)

Post #198 Initial Pictures of Machine Posted by lllvjr (7 years ago)

Post #229 Playfield Close-Up Pics Posted by bigd1979 (7 years ago)

Post #284 Machine feature details Posted by rosh (7 years ago)

Post #312 More feature details Posted by rosh (7 years ago)

Post #385 Double switch lane picture Posted by pinballrockstar (7 years ago)

Post #420 Pinball show appearance schedule for Houdini Posted by rosh (6 years ago)

Post #434 Houdini pics from Allentown show Posted by PinballSTAR (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4545 5 years ago
Quoted from konjurer:

I could attempt to solder but there is almost no play in the wire leading to that contact and my soldering skills are not that good. Any ideas?

Solder a little extension wire to the short wire to make it longer. Doesn't need to be pretty.

Just cover it with some heat- shrink tube before reattaching the newly extended wire back to the contact.

1 week later
#4640 5 years ago
Quoted from pinghetto:

I did add EOS switches to my flips. It really seemed to help quite a bit during multiball when the flippers would get pushed down on a hold.

My catapult has yet to miss a shot (it's still new), but I've had my left flipper just die a couple of times in single ball play. I was going to adjust the EOS switch, and saw there wasn't one. I don't have the latest code, so maybe my issue has been resolved in updated software. I didn't have any other games turned on.

I didn't realize you could just "add" an EOS switch. It doesn't it need any a specific type of coil and/or wiring?

#4677 5 years ago
Quoted from badbilly27:

Do I have to upgrade to 18.4.27 first

I wish the website clarified the instructions. .

I had the same problem. My game shipped with even older code and it failed when I tried loading the latest 18.5.4 .

I had to load the 18.4.11 first.

I still need to update, and i assume the latest updates are not all inclusive, and must be done in sequential order

#4708 5 years ago

The inconsistent left flipper hold seems more like a game problem, not a problem with the power to my house. It just dies in single ball play sometimes. No problem with any other games.

Can someone provide instructions on adding an EOS switch and where the wires go?

Seems like it needs a code improvement to increase the left flipper coil hold strength.

For those who added the EOS switch, has it ever failed even after adding the switch?

#4711 5 years ago
Quoted from Ericpinballfan:

2nd that thought. Seems odd, but when a manufacturer assembles 1000 flipper mechs, this can happen. Cant blame American Pinball for this oddity, happens in all products. Perhaps on the line that one guy after lunch wasnt thinking and left out the sleeve in a dozen or so mechs.

Yeah, but only on the left flipper coil? Unlikely.

#4713 5 years ago
Quoted from Rdoyle1978:

Might be a good idea to check and make sure you have a coil sleeve; that was an issue on somebody’s game earlier in the thread

Well, I will admit I hadn't checked the coils until just now. The sleeve is missing on both flipper coils. I will install the coil sleeves and see if it improves.

Thanks for the suggestion.

#4714 5 years ago
Quoted from RTS:

Well, I will admit I hadn't checked the coils until just now. The sleeve is missing on both flipper coils. I will install the coil sleeves and see if it improves.
Thanks for the suggestion.

Turns out the sleeves were not missing. I just wasn't able to see any of the sleeve tip protruding like the other coils. Swapped out the left coil sleeve anyway.

Also, on my game, the ball is never able to reach the top skill shot target, even at a full plunge. The shooter lane ball guide is pretty solidly screwed into position. It doesn't seem possible to adjust it to send the ball higher.

Has anyone else had this issue and/or know of a fix?

#4716 5 years ago
Quoted from Ericpinballfan:

There is a fix for this on AP web site. Takes a little work, but worth it.

I'll check it out. Thanks.

1 week later
#4831 5 years ago
Quoted from rosh:

Timers stop when entering magic shop, upper vuk, etc. and then resume when exiting.

This is not happening for me.

I had an illusion (or film mode) running, the ball went in the magic shop and i heard both audio clips going on top of each other.

The magic shop was starting something, and during the startup sequence, i'm helplessly hearing the timer count down on my active mode, (which ended before the ball was kicked back into play. )

Anyone else experience this?

The game shows I have the latest code.

1 week later
#4931 5 years ago
Quoted from MMP:

I've noticed during multiball when cradling and another ball hits the flipper it will drop. Is this normal behavior?
So far 1 week with Houdini and very glad that we picked this game. I tend to get bored quickly when I can beat a game within a handful of plays.
What's a decent score with factory defaults?

For me, so far 1.4M - 1.6M.

But I've seen others pushing 3M.

#4976 5 years ago
Quoted from Ericpinballfan:

The audience boooing at failed modes makes me laugh.

Reminds me of every song I ever played on guitar hero.

3 months later
#6667 5 years ago

Just wanted to add that the new upgraded power supply I got this week has made the catapult solid and consistent.

So much better. Thank you API!

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