Quoted from rosh:If it was a direct drain off the last hit it would be ball over since during that mode a drain ends the ball, but if it hit a dead flipper that should be back alive at that point, you should not get hosed. I’ll have to check the timing on it.
Thanks. Let me also add in case I am communicating poorly. I was on the right flipper, ball held. The right E target was my last letter needed. It was also my last flip available in that mode. I flipped the ball, hit the e, then heard some audio that i seem to remember saying i had completed the mode to save myself. The rebound off the e had a lot of speed to it and it went down the drain really fast. I think i must have just caught so much speed on that rebound that it just didnt have time and took the drain as game over.
A few side items. When using the start button to end the game, if i walk away like i dont want to play, the game music just keeps going.
I also just had a really sweet game just now. I cant be sure what happened, but i think i ended up with seance, trunk multiball, film and all 6 balls on the field. A LOT was going on to the point where i couldnt do anything but try to keep balls in play.... all of a sudden all of the insert lights went white in this clockwise rotation. The modes were talking over each other, etc... oh, and i had also lit up both escape death and return from beyond before all this started.
When i finally got down to 1 ball again that white rotating pattern was still going.
Not sure if it working as intended or not.
My next post will have a video of after the game was over where you can still see almost an aftershock of this white pattern.
Working as intended or bug i dont know, but it was multiball madness for sure.