Weak flippers probably had something to do with the power at the show. I have Houdini on location and the flippers are plenty strong at factory settings, and you can adjust the power if need be.
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Weak flippers probably had something to do with the power at the show. I have Houdini on location and the flippers are plenty strong at factory settings, and you can adjust the power if need be.
Quoted from konjurer:Thanks vireland for the help. The VUK is firing. So that makes me think the VUK switch is fine. When the ball gets into the catapult its just not firing the catapult. I'll have to check to see if there is an opto or some other switch in the catapult... I didn't think so but I may have overlooked it.
One player game. But I haven't tried two player to see of it happens in 2 player. It started failing in the middle of a mode.
I had this same problem, but with the upper catapult instead of the lower catapult. Replaced the switch, as shown by vireland, and all is fine now.
Quoted from mcbPalisade:Soldering on quick disconnects? That certainly isn't best practice. Why?
Why solder on quick disconnects? So that the connection doesn't fail in use. This type of connection isn't necessarily better when it comes to a pinball machine, lots of vibration. IIRC, I think it was WOZ that used quick disconnects on the flipper coils. Female side of the connection would eventually shake off of the spade, not good.
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