Quoted from rosh:You can with the exception of Bullet Catch, and Straitjacket
The magic stand-ups -- FYI, no ball save at all if set to 'low'. They will only do a save if you are in one ball play, so it is likely the game had not yet finished 'processing' the second drain, so believe there was still another ball in play, even when that one hit the outlane.
Lightshows can impact all lamp and there would not be much of an effect if some lights did not change with it, but typically they should return to their current state quickly (e.g. within a second of the show completing), is there a particular time you are seeing a delay in it updating?
The five second restart is not yet reliable in making sure the game stops clean, at a minimum it is not properly stopping music and not starting the new game, however, it should not reboot. After it ends, a second press of the tart button should then start a game, but still needs further testing to be sure it is a clean start. It was not meant to be live in the 18.5.4 code.
- I'll test the Escape hurry-ups in Theater modes.
- Escape is a good example of the light show. If you complete Escape there is a 2-3 sec light show in green but the ball is in play and could be heading for an inlane and you can't see what's lit and what's not.
- Good to know about the restart
Thanks rosh - It's an awesome game!