The current code has a few too many 'rules' around not triggering it, that are being tweaked. However, if you are never getting a warning, even when violent, and not near the start of ball, then something else could be going on. So, one thing to check is if you open the coin door during game play and hit the bob, does it warn? Since you can't do that for the several seconds at the start of a ball, you would need to this when in the scoop, stage, magic shop, etc. If it is still not registering pull the logs right after the test and send them to me.
Quoted from NorCalRealtor:
About 1/2 the time you lock a ball in the trunk you have to wait for a ball search. Maybe needs a switch adjustment.
If it is sitting on the upper catapult when this happens, then yes, likely an issue with that switch.
If balls appear to be getting stuck in the subway or not registering, then start by going into switch test, drop a ball down through the hole (need to hold diverter back) and see if you get the right sequence of switch hits. It will show the last switch and the five before that, so you should see Trunk, Stage Exit, Right Lock 3, Right Lock 2, Right lock 1 (depending on if any balls are in the lock already) in reverse order.
If all switches are registering, try to loosen very slightly the screws on the subway near the trunk, just a turn or two and pull down on the subway so t is not too tight to the palyfield, if they are too tight it can occasionally get hung up on the catapult mech. When it fires in ball save it will then release the ball down to the scoop. The production team has been pretty good about not over tightening those, since we have not really seen this for a long time.
Quoted from Tuna_Delight:
I've noticed that the ball occasionally gets hung up in the opening below the trunk on my game. It appears that the metal piece that slides to the right (to create the opening) doesn't always get retracted enough, but I need to check this out further.
Hmm, that would be hard to hang up, would mean the ball is getting wedged into the opening. Test it when you can get a closer look at to see if that is what is happening and check that the diverter moves smoothly when opening and that the bracket is proper attached to the plunger.
Quoted from PinNerd:
rosh, I have a wish list item. It's not a big deal but maybe nice to have. Please consider adding an option to flash the planchette lamp before a seance ball kickout. There is no warning that it is about to happen (on my game at least). I don't mind the element of surprise but family members that are casual players usually drain because they just don't know it's coming. I think ball save may be active but a quick heads-up in that direction would give them a fair chance. Thanks.
Magic is about surprise and there is the ball save, but I'll give some thought to a little bit of an indicator.
I think that is all the questions that have been asked of late, if I missed something, please re-post.