(Topic ID: 183206)

American Pinball Houdini thread


By lllvjr

2 years ago



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#4051 1 year ago
Quoted from rosh:

Here is a little secret, when you shoot stage alley or key lane, the pops are disabled for around 100 milliseconds or until the first hit of skirt, then they go live, this makes those shots through the pops a touch easier as nip of the edge of one skirt does not hose you.

I suggesting opening a ticket and Barry can work with you to see if something else needs to be adjusted relative to the trajectory of the ball.

Wow with out knowing that is hard to pickup.

#4052 1 year ago
Quoted from rosh:

Here is a little secret, when you shoot stage alley or key lane, the pops are disabled for around 100 milliseconds or until the first hit of skirt, then they go live, this makes those shots through the pops a touch easier as nip of the edge of one skirt does not hose you.

I suggesting opening a ticket and Barry can work with you to see if something else needs to be adjusted relative to the trajectory of the ball.

That’s great thinking Rosh! My particular issue was on the outside of the pops so just a quick leaf adjustment and we were back in business

#4053 1 year ago

Got Magic Glass today. I have 5 Invisiglass in other pins. The MG is slightly better under my lights. The MG is flawless in appearance.
Played today and had an issue with the scoop. It usually works OK. It tried to put ball out 4 times then stopped. Had to reboot. Coil was set on 7, tried on 8(NG) and is now on 9. No other pins were on. Everything else is working great!
Houdini plays like my Williams pins and I like that. It is my favorite at this moment.

#4054 1 year ago
Quoted from rogerdodger:

Hi Guys:
I have played a few games on Houdini and am really trying to love it but I am 'on the fence' about buying one. I love the theme, art, LCD and toys but the gameplay didn't grab me. Having said that, I didn't know the rules, so was just shooting the balls around.
There seems to be quite a number coming up for sale or trade, with very low plays, here and in other pinball groups.
In hindsight, would all or most of you buy Houdini again, after owning it for a while?
No flames, please. Just helpful, honest, opinions will help me decide.
Thanks so much.
Roger

Hi Guys:

Thanks so much to all who responded.

I will shortly be ordering a Houdini, thanks to all your great reviews.

Roger

#4055 1 year ago
Quoted from Joe_Blasi:

Wow with out knowing that is hard to pickup.

That's what we want, to help them player without it looking like something odd is going on.

Quoted from Rdoyle1978:

That’s great thinking Rosh! My particular issue was on the outside of the pops so just a quick leaf adjustment and we were back in business

Early on we were not happy with what we are getting as far as it making in through consistently, but after the tweaks were made between prototype and production it did not seem to be as much of an issue and we tried it without it for a bit, and it seemed like you could more consistently make the shots, but I decided to put it back in, to give the player a little more help. The Stage Alley shot to start modes with 2X scoring is pretty important.

Quoted from drummermike:

Played today and had an issue with the scoop.

What version of code are you on?

#4056 1 year ago

Had Seance on with one letter left to hit (E). Return from Beyond lit. Ball drained on the left and I was expecting Return from Beyond, but got ball over instead. We're on the current software.

#4057 1 year ago
Quoted from rosh:

That's what we want, to help them player without it looking like something odd is going on.

Early on we were not happy with what we are getting as far as it making in through consistently, but after the tweaks were made between prototype and production it did not seem to be as much of an issue and we tried it without it for a bit, and it seemed like you could more consistently make the shots, but I decided to put it back in, to give the player a little more help. The Stage Alley shot to start modes with 2X scoring is pretty important.

What version of code are you on?

18-5-4

#4058 1 year ago
Quoted from vireland:

Had Seance on with one letter left to hit (E). Return from Beyond lit. Ball drained on the left and I was expecting Return from Beyond, but got ball over instead. We're on the current software.

When it hit the left outlane it was still thinking you were in MB since it had not yet processed the center drain. And obviously if in MB it would not give return

The lamp should be off at that point, so I need to look at that.

#4059 1 year ago

One other issue I am seeing fairly consistently is the catapult shot detection - I hit the inner right loop shot, the VUK kicks it up, it rolls through the wire form and lands in the milk can catapult - then the game just sits there. And sits there.. and .. then ball search and the catapult then tries the throw. No dimming of the lights, just bam! Throw.

Anyone else have this? I have checked the switch and it works fine with my finger and the ball -

#4060 1 year ago
Quoted from Rdoyle1978:

One other issue I am seeing fairly consistently is the catapult shot detection - I hit the inner right loop shot, the VUK kicks it up, it rolls through the wire form and lands in the milk can catapult - then the game just sits there. And sits there.. and .. then ball search and the catapult then tries the throw. No dimming of the lights, just bam! Throw.
Anyone else have this? I have checked the switch and it works fine with my finger and the ball -

Sounds like the switch is intermittent. Try dropping the ball in while in switch test mode to test it in a more "real world" way.

#4061 1 year ago
Quoted from Rdoyle1978:

One other issue I am seeing fairly consistently is the catapult shot detection - I hit the inner right loop shot, the VUK kicks it up, it rolls through the wire form and lands in the milk can catapult - then the game just sits there. And sits there.. and .. then ball search and the catapult then tries the throw. No dimming of the lights, just bam! Throw.
Anyone else have this? I have checked the switch and it works fine with my finger and the ball -

I have not seen that behavior.

#4062 1 year ago
Quoted from vireland:

Sounds like the switch is intermittent. Try dropping the ball in while in switch test mode to test it in a more "real world" way.

Have done this; that’s what I meant by testing ok with the ball. I can not get the switch to NOT_ register so if it’s intermittent I am having trouble replicating the
experience

#4063 1 year ago
Quoted from vireland:

Nope. We have three on the same circuit and Houdini's catapult/VUK shots are rock solid. At least a 98% completion rate.
Sounds like you may have borderline low house power or an older house with older wiring. Have you put a meter on your wall outlets when multiple pins are on and plugged into the same circuit?

Actually, the opposite. I’ve got 600A service and 10kW of solar... which might actually be a factor. When the sun is out the voltage in the house goes up a few volts. It’s likely I set the catapult etc during the day, and at night with another pin on the same circuit is probably a 8-10V change. I’ll go measure it.

#4064 1 year ago
Quoted from andrewket:

Actually, the opposite. I’ve got 600A service and 10kW of solar... which might actually be a factor. When the sun is out the voltage on the house goes up a few volts. It’s likely I set the catapult etc during the day, and at night with another pin on the same circuit is probably a 8-10V change. I’ll go measure it.

Isn't solar supposed to have a regulator to keep the power in a tighter range? 8-10V swing is a LOT.

#4065 1 year ago
Quoted from vireland:

Isn't solar supposed to have a regulator to keep the power in a tighter range? 8-10V swing is a LOT.

The solar inverters must operate at a voltage slightly above the voltage coming in from the grid transformer. That’s how you force the current to flow away from the inverters and use the power from solar first before drawing current from the grid. When I upgraded my service to 600A, the utility also upgraded the transformer. As a result the voltage coming into the house is slightly hot (244-245v). I’ll take some measurements.

#4066 1 year ago
Quoted from rosh:

Here is a little secret, when you shoot stage alley or key lane, the pops are disabled for around 100 milliseconds or until the first hit of skirt, then they go live, this makes those shots through the pops a touch easier as nip of the edge of one skirt does not hose you.

How long do you have to get he ball from the Stage Ally to the Stage to get 2x scoring for the illusion? Does it have to be a totally clean shot to get 2x? If it gets caught in the pops for a second or 2 you seem to lose the doubler.

#4067 1 year ago
Quoted from Rferullo:

How long do you have to get he ball from the Stage Ally to the Stage to get 2x scoring for the illusion? Does it have to be a totally clean shot to get 2x? If it gets caught in the pops for a second or 2 you seem to lose the doubler.

My assumption was always that no other switches could be triggered for it to count but it sounds like you could activate a pop switch along the way as long as it's inside the 100 milliseconds they are disabled.

#4068 1 year ago

SO,as some of you have been reading my attempt to obtain a Houdini from JJ at GEX has not been fun!!My story: 2 weeks ago,JJ called and said my pin with shaker,M glass and art blades was ready! I paid in full next day($7595)! So far,my pin has been on the dock here now for 4 days,and I can;t get through to anyone to get it to my house!!Apparently,nobody gives a F..k that this freight is just sitting there!I have had many pins delivered to my house ,and never been so forgotten!This sucks! There is no explanation sastifactory,just BS stories! Good luck to the rest of you!!

#4069 1 year ago
Quoted from hawkmoon:

Apparently,nobody gives a F..k that this freight is just sitting there

I am sorry you are going through this. I will hope it gets resolved soon so you get your game and can enjoy it.

LTG : )

#4070 1 year ago
Quoted from Rferullo:

How long do you have to get he ball from the Stage Ally to the Stage to get 2x scoring for the illusion? Does it have to be a totally clean shot to get 2x? If it gets caught in the pops for a second or 2 you seem to lose the doubler.

Needs to be a clean shot, sometimes if it is really quick off the pop you will still get it.

Quoted from andrewket:

probably a 8-10V change

Yeah, that size of a drop is going to affect it. As I think I mentioned we are working on something to potentially help those with inconsitent line voltage power. Hopefully we will have more info on that soon.

Quoted from Rdoyle1978:

One other issue I am seeing fairly consistently is the catapult shot detection - I hit the inner right loop shot, the VUK kicks it up, it rolls through the wire form and lands in the milk can catapult - then the game just sits there. And sits there.. and .. then ball search and the catapult then tries the throw. No dimming of the lights, just bam! Throw.
Anyone else have this? I have checked the switch and it works fine with my finger and the ball -

Definitely sounds like a flaky switch. Open a ticket and Barry can work with you on a fix or a replacement for it.

Quoted from hawkmoon:

SO,as some of you have been reading my attempt to obtain a Houdini from JJ at GEX has not been fun!!

Lets take to this to PM and I'll see I can assist.

#4071 1 year ago
Quoted from Rdoyle1978:

One other issue I am seeing fairly consistently is the catapult shot detection - I hit the inner right loop shot, the VUK kicks it up, it rolls through the wire form and lands in the milk can catapult - then the game just sits there. And sits there.. and .. then ball search and the catapult then tries the throw. No dimming of the lights, just bam! Throw.
Anyone else have this? I have checked the switch and it works fine with my finger and the ball -

So what I have seen is that the switch works fine with your finger and even when you put the ball in the catapult, the switch registers every time....BUT, in reality when the ball leaves the VUK and rolls down the wire ramp to the lower catapult, the ball rolls into the ball cradle, which is different from dropping the ball into it. Your switch lever / actuator needs to be raised up a bit, that's all.

I'm here for you 833-API-HELP

Shaker.pdf

#4072 1 year ago
Quoted from Rdoyle1978:

One other issue I am seeing fairly consistently is the catapult shot detection - I hit the inner right loop shot, the VUK kicks it up, it rolls through the wire form and lands in the milk can catapult - then the game just sits there. And sits there.. and .. then ball search and the catapult then tries the throw. No dimming of the lights, just bam! Throw.
Anyone else have this? I have checked the switch and it works fine with my finger and the ball -

So what I have seen is that the switch works fine with your finger and even when you put the ball in the catapult, the switch registers every time....BUT, in reality when the ball leaves the VUK and rolls down the wire ramp to the lower catapult, the ball rolls into the ball cradle, which is different from dropping the ball into it. Your switch lever / actuator needs to be raised up a bit, that's all.

I'm here for you 833-API-HELP

#4073 1 year ago
Quoted from rosh:

Early on we were not happy with what we are getting as far as it making in through consistently, but after the tweaks were made between prototype and production it did not seem to be as much of an issue and we tried it without it for a bit, and it seemed like you could more consistently make the shots, but I decided to put it back in, to give the player a little more help. The Stage Alley shot to start modes with 2X scoring is pretty important.

That shot only works about 20% of the time. Usually the ball will hit between the stage and the magic shop. Is there something I should be doing to the rail along the 2x lane?

#4074 1 year ago

Anyone else ever get a 2 ball Trunk Multiball? It happens to me sometimes. Then I might get a 4 ball Seance.

#4075 1 year ago

SOOO,evidently,its the shipper S.A.I.A.has had it on their dock,and they are a big co.and home deliveries don't take priority! JJ again is on top of it! S.A.I.A.SUCKS

#4076 1 year ago
Quoted from hawkmoon:

SOOO,evidently,its the shipper S.A.I.A.has had it on their dock,and they are a big co.and home deliveries don't take priority! JJ again is on top of it! S.A.I.A.SUCKS

Open all four sides of the box and inspect it thoroughly before you let them go.

You can always tape it back up if they dropped it or screwed it up in shipping.

Too many bad stories about casual and careless shippers in the last few months.

I absolutely hope for the best with your game and with mine coming up.

#4077 1 year ago
Quoted from hawkmoon:

SO,as some of you have been reading my attempt to obtain a Houdini from JJ at GEX has not been fun!!My story: 2 weeks ago,JJ called and said my pin with shaker,M glass and art blades was ready! I paid in full next day($7595)! So far,my pin has been on the dock here now for 4 days,and I can;t get through to anyone to get it to my house!!Apparently,nobody gives a F..k that this freight is just sitting there!I have had many pins delivered to my house ,and never been so forgotten!This sucks! There is no explanation sastifactory,just BS stories! Good luck to the rest of you!!

Drive over there and be a pain in the ass until they give you a delivery day / time, or even better load it on the truck and follow you home!

#4078 1 year ago
Quoted from pinden007:

That shot only works about 20% of the time. Usually the ball will hit between the stage and the magic shop. Is there something I should be doing to the rail along the 2x lane?

The flat rail should be resting right up to the rubber on the exit, if not you can adjust it so it and that you get the right trajectory. Not easy spot to get to it, but you can loosen the screw on the flat rail and make sure it is resting against the rubber. You may have to remove it to adjust the arc slightly and then re-install. If you have issues, call us and Barry can help walk you through it.

#4079 1 year ago

If you don't like modding please don't click on link below If you do check out my Houdini!

-Gold head trim, coin mechs, side cabinet screws, shooter rod, leg bolts, and coin door bolts.
-Gold flipper buttons w/ lit trim
-Start button and coin buttons changed to red
-Red LED Shooter assembly, LED Legs, and underlights.
-Back Alley Creations awesome color matched powder coated coin door.
-Pinstadium lighting
-PDI Glass
-Art Pin Blades
-Target Decals
-Shaker
-Plastic Protectors
-Super Shiney Balls
-Chamber Mod in Back corner
-Planchette Mod
-2 small custom Stand up Houdini Signs
-Houdini Tiltopper coming soon
-Custom Pin-Gulp coming Soon
-Pin-Gulp LED light "Volcano" coming soon
-Curved Houdini Sign for Top back box coming soon

**I always run a separate power supply to run my mods to not affect or burden the factory setup.**

**Mod makers I love you all for your ideas and hard work! Thanks for feeding my Moditis addiction lol
You rock!

PICS link below :

https://www.dropbox.com/sh/dbpro92teal14jm/AACnY3bjQKbdIgVaH1ROAa17a?dl=0

20180523_012408.jpg

#4081 1 year ago
Quoted from BarryJ:

So what I have seen is that the switch works fine with your finger and even when you put the ball in the catapult, the switch registers every time....BUT, in reality when the ball leaves the VUK and rolls down the wire ramp to the lower catapult, the ball rolls into the ball cradle, which is different from dropping the ball into it. Your switch lever / actuator needs to be raised up a bit, that's all.
I'm here for you 833-API-HELP

Thx guys! We are traveling for the holiday but I will check when we return on Monday night

#4082 1 year ago
Quoted from BladeFury:

**Mod makers I love you all for your ideas and hard work! Thanks for feeding my Moditis addiction lol You rock!

All you need to round this out is PinRemote™ under the hood! Administer this beautiful machine with your phone. See the Iron Transfer store on this site if you want to learn more or order.

I'm going for "Mod of the Year" with my invention and the word is getting out.

#4083 1 year ago

Found a sub and box combo in my collection that fits inside the cabinet perfectly. It looks like it doesn't clear the underside of the playfield but it has about 3/4 of space. The sound is so much better now and I can hear things in the music and other sound effects that I never did before. Also installed some of those multicolour LED kits from amazon. Both upgrades cost me a whopping $17.

IMG_0719 (resized).JPG

IMG_0720 (resized).JPG

#4084 1 year ago

Hey! Need help!

I lifted up playfield to Dialed in the left orbit. Perfect.
When I Went to pull down the PF, some wire got stuck on the lockbar. Since then the game is shooting balls in through as soon as I push start.

some wires were disconnected but easy to reconnect.

Can it be a fuse? Im a B/w guy. This game confuse me.
The pic with my finger on it is the one who got stuck and pulled out 2-3 more

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#4085 1 year ago
Quoted from ElectricLou:

Since then the game is shooting balls in through as soon as I push start.

If you don't have too many balls in the game. I'd get ahold of rosh or Barry here or American Pinball tech support, to be sure you got the wires back in the right spots. And other possibilities.

LTG : )

#4086 1 year ago
Quoted from Rferullo:

Anyone else ever get a 2 ball Trunk Multiball? It happens to me sometimes. Then I might get a 4 ball Seance.

Yes, the number of balls during various multiballs isnt always consistent. Also, during ball saves, sometimes i get one ball back after two or more drain. I think there might be some ball management code updates coming. rosh

#4087 1 year ago

Fun Shot I'm learning

#4088 1 year ago
Quoted from BladeFury:

Fun Shot I'm learning
» YouTube video

I tell every customer of person in my booth at a show. Easiest way to make the shot!
Pincades
JT

#4089 1 year ago
Quoted from Jamaster10:

I tell every customer of person in my booth at a show. Easiest way to make the shot!
Pincades
JT

I also want to point out that the milk can shot is MUCH easier than I thought, after learning to cradle it in the right flipper and gently hitting it at the tip of the flipper. I can make it about 6 tried out of 10 which is great for me; such an unusual shot!

#4090 1 year ago
Quoted from Rdoyle1978:

I also want to point out that the milk can shot is MUCH easier than I thought, after learning to cradle it in the right flipper and gently hitting it at the tip of the flipper. I can make it about 6 tried out of 10 which is great for me; such an unusual shot!

Now that is a tough shot - I need to practice it more.

#4091 1 year ago
Quoted from BladeFury:

Fun Shot I'm learning
» YouTube video

Ive been practicing that lock shot for a month just like you. Im only at maybe 10%. Improved my milkcan considerably over time, maybe 50% succsess.

#4092 1 year ago

Houdini finally in the house!!!!Good pointers on that milk can shot!! Haven't been able to lock in that shot yet!! Mucho fun!!!!

#4093 1 year ago
Quoted from hawkmoon:

Houdini finally in the house!!!!Good pointers on that milk can shot!! Haven't been able to lock in that shot yet!! Mucho fun!!!!

Congratulations Hawk!
Glad it finally made it. What game number did you get?

#4094 1 year ago

Watching this Netflix show with my son called “Who Was” - it’s a kids-oriented history show with a very silly but (mostly) true biography of whomever... uh, was.

the episode he pops on is about Marie Curie, and Houdini! There’s a ton of scenes also in the game, including the elephant, metamorphosis, straitjacket, and Q!

#4095 1 year ago

Hi
While I’m trying to fix my problem with Josh, is someone would be kind enough to take a picture of their Driver boards (The two big boards that sit back to back un des PF are the driver boards.) I need to double check wiring and board leds.

Thsnks un advance
Lou

#4096 1 year ago

Lou. Think this is what your asking for?

20180528_161237 (resized).jpg

20180528_161520 (resized).jpg

#4097 1 year ago

Top pic is upper board by 3 magnets.
Bottom is lower board furthest away from player.

#4098 1 year ago

So no matter how we try we cannot back hand the lock shot off the right flipper. Checked the level on the machine with the iphone app, Left to right was good, Said to raise the back over 1" to get to 6.5 degrees. Did that. Game now plays faster, more airballs and still no back hand shot.

Any advice?

#4099 1 year ago
Quoted from foxtj24:

So no matter how we try we cannot back hand the lock shot off the right flipper. Checked the level on the machine with the iphone app, Left to right was good, Said to raise the back over 1" to get to 6.5 degrees. Did that. Game now plays faster, more airballs and still no back hand shot.
Any advice?

You really have to be very quick and. precise - where is it bricking? On the targets?

#4100 1 year ago
Quoted from Ericpinballfan:

Top pic is upper board by 3 magnets.
Bottom is lower board furthest away from player.

Thank you very much. If you still have a minute, can you confirm that you have the same red leds on your boards when Game is in attract mode (see pics).
Only weird thing is some of my wires are not routed as yours (purple/white/black). Mine is coming from the right. Anyway

Can you also take a pic of the board between both flippers?
It really helps!
Thsnks!!

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