Quoted from mof:
How can you make this statement when you have two ez-mode spoon-feeding ramps right back into the inlanes?
How does this modern-style ball-return predictability help underscore the theme of escaping from impossible situations?
I'm saying that those games have a majority of shots that then feed the ball nicely right back to the flippers, in MM, almost every single shot will send the ball safely back, heck, even fall backs from the ramps are set up to be sure they feed back nicely, and I think the pops also do that, can't remember for sure. The only risky shots are the castle gate/draw bridge and the trolls.
The return that feeds the right inlane, comes into play in only a few situations as it is a return from the upper catapult and that is only used during a couple of modes, or a sneak in to the upper vuk when lock is not lit, it is not a classic shoot this ramp and feed back to the inlane. The main ramp will feed the inlane and the lower left loop, just above the sling, is a tricky shot to hit, but it will also feed the inlane (but must be followed by a shot to the ramp to have any value to the player). There are three shots, the orbits and right scoop, that will feed past the slings to the flipper.
My experience in playing the game, is that it is not the easy flow of a MM, LOTR, RS, etc. so not saying no shots flow back, but it is not the type of game where you can sit back and just let the ball come to you and flip, not if you want to make the key shots it is a game that will require flipper skills (bounce passes, drop catch, chill, catch and shoot, etc. ) to get deep into the game.