Quoted from OLDPINGUY:Hi Rosh,
I hope you dont mind an opinion.
It deals with timed play.
I love safecracker, and a Timed mode, with the ability perhaps to add time, fits right in.
Say, Water Torture Mode.....How Long Can you Hold your Breath?
This is a timed mode, where even players, like they did at shows, could toy with holding their own breath!
Straight Jacket, Handcuffs too.....Best Time to Escape Awards, Extra Time to Escape...
Just Brain farting.......
Always happy to hear opinions, ideas, thoughts. Nice thing is I get to decide what to do with them
I'm not really familiar with safecracker, so I'm not 100% sure what 'timed' means in this case vs a classic 'timed mode'. I'm guessing this is some sort of a 'do it or die (e.g. ball ends)'. Assuming so, I did want to do some of that, but there was a general sense that it would not necessarily be acceptable to many. Having said that, we do have two modes that are that way. These are both 'after outlane drain' modes, that can be earned/enabled during play, and then if you drain through an outlane that is enabled, you get a 'limited' mode, during which either you achieve the goal before the limit is reached, and continue your ball, or you don't and the ball officially ends.
The idea of holding your breath is interesting relative to how he would do that in his shows (although I have not confirmed he had actually done that or not), but not sure how you would really encourage a player to do that, but we can certainly suggest it to a player. Certainly the idea behind straitjacket multiball (reversed or reversed and inverted flippers), was that to play that effectively, you cross your arms like in a straitjacket.
There is already an 'award' for fastest jail escapes (meaning, fastest time across all five of the jail escapes (hurry ups). There are a couple of other awards that can earn you a 'high score' entry.
There are modes where you can earn more time to increase your chances of completing the illusion or extending it to score more points.
As I said, open to suggestions and ideas, thus the reason I posted a lot of detail on the rules. I've got a lot of ideas and a vision for the game, but, I'm always happy to 'borrow' the ideas of others.