Looking forward to more game time this weekend, but after arrival Tuesday, have made minor adjustments on coils to dial in, but working well and after 15/16 games this week now, cracked the million mark tonight.
One minor error to report for future code unless it was a one-time glitch — a couple balls were in play and had a ball lock in the theatre just as I lost the other ball with escape ball save feature lit, but never got new ball to launch and the ball in theatre just stayed there as timer counted down to zero. I’m running the April code update.
One other is that it seems that sometimes if I have the right flipper help up and the ball hits it coming down with any speed it knocks the flipper down.
Thanks and fun to see some of the new stuff on the game - inverted reverse flippers is gonna take some work!
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