I am pleased to announce that Houdini Code Version 18.4.11 is now available for download. You can get it at https://www.american-pinball.com then click on "Code Updates" under the support menu.
There is a ton of new, modified and fixed things, but a few highlights . . .
Enhanced skill shot -- more challenging and more valuable
Match Sequence -- The long wait is over!
Players Choice -- You will be able to choose which Stage Mode to perform either when the status screen is on the marquee when the stage opens or can be earned at magic shop or earned via skill shot.
I've tested it quite a bit, as have a few owners, and it saw over 1400 plays at MGC, but there is never enough testing, so if anyone has any issues let me know. Hopefully I did not miss anything major.
Here are the details on what is in the release, I've probably missed a few items:
New — skill shot — each target has an an award, so hitting the flashing shot when on that target gives that award. Shooting super skill awards all three items.
New — Players Choice — allows the player to choose which stage act to perform. Available when the ‘status’ screen is on the marquee. That screen can be locked in via skill shot award or magic shop award.
New — match sequence.
New — added a display counter for spins needed during Haldane movie mode
New — 4 additional ‘bad' hat pull items
New — animations for increasing of trunk multiball jackpot
New — Setting to adjust timer for Movie modes from 30 to 60 seconds (45 second is default)
New — Setting to adjust timer for Stage modes that use a timer, except king of cards which has its own setting. Adjustable from 30 to 60 seconds, 45 is default
New — Settings for match sequence (credit or off) — Off will not show sequence
New — Settings for match sequence (percentage) — percentage of 0 will show match sequence but never award a credit
New — settings for Knocker (‘Audio High Volume’, ‘Audio Low Volume’ or ‘Off’)
New — lightshow for super skill shot
New — lightshow for magic targets
New — Score banner animated when going from shown to hidden and vice versa
New — coil adjustments for left ball lock to shorten or lengthen the time the plunger is held down. If two balls are being released reduce the time if the ball is getting hit and bouncing up when releasing increase the time. If you find you are needing to increase the time more than a small amount it is possible its s mechanical issues that needs to be addressed.
New — Setting to enable an autofire of the shooter lane if the ball has been sitting idle for 60 seconds. Defaults to Off
New — sound effect when ball traveling the wire form return from upper catapult
New — Extra ball when reaching a certain level of bonus multiplier. Controllable via settings between 5 and 9 or Off, defaults to 7
New -- Pricing for 3 units per credit (e.g .75 per game)
Modified — if Seance MB and needles both running, seance targets will only show the state of things for seance and not show red even though they will still score needles points.
Modified — only one stage hit is needed at start of game to open the stage
Modified — spotlight behavior in Man from Beyond has been adjusted during the escape asylum stage
Modified — Seance ball save time increased
Modified — straitjacket Multiball disables ball search to give time for decision, but if no decision made for 30 seconds, reversed flippers will be selected for the player.
Modified — start of movies to wait for pending animations to complete
Modified — handling of pausing of mode timer during catapult throws
Modified — resetting defaults via utilities menu only impacts features, standard, replay and sound, does not reset pricing or coil settings.
Modified — reduced the delay period after exiting service menu before service credits can be added. The delay exists to prevent accidental service credits since the service exit button and service credits are the same.
Modified — Upper VUK fallback handling to limit pulse time increases.
Modified — Magic Points at magic shop not random if tournament is turned on
Modified — Bess’s size in water torture
Modified — Stage behavior on a ball entering when stage is not ready. Will now release the ball after the 5 seconds. Can occur if curtain is open by mistake or broken.
Modified — lightshow engine to improve performance
Modified — fanfare and music behavior at start of stage modes.
Modified — milkcan multiplier timers now at 40, 35 and 30
Modified — add time feature a little more generous
Modified — Increases Trunk MB jackpot (25K), super jackpot (75K) and increase jackpot values (2500/5000)
Modified — Stage behavior on dropping ball, increased delay before returning to ready position to insure ball has cleared the chute
Modified — increased Seance MB point values
Modified — add time to properly match timer/grace period
Modified — lamps to better sync with grace period
Modified — Scoring on Needles
Fixed — Bullet Catch opening fanfare being cut off
Fixed — Bullet Catch not releasing ball from upper catapult of player drains before ‘aiming/firing’ gun
Fixed — Bullet Catch race condition causing a ball to get under upper catapult
Fixed — Knocker sound
Fixed — various movie modes when flipper escape with cancelling of intro voice calls, the music volume was not returning to proper volume right away
Fixed — typos in playing tips screens
Fixed — animation sequence issues at end of Films when time runs out
Fixed — if a new game was started before the FIN animation, then the FIN would show up after the new game started.
Fixed — throwing both cards at once could result in progress map showing up over the card throwing
Fixed — if ball drained out left outlane, after going through milkcan loop and return from beyond was lit, it would do both a ball save and start Return from Beyond, now it will just do the ball save.
Fixed — chimping penalty — when using inverted flippers it was treating certain flipper actions as chimping, when they really weren’t.
Fixed — max extra balls setting was being ignored.
Fixed — Haldane was not properly reducing spins still needed when hitting the magic stand-up target to advance through the mode.
Fixed — flipper escape not working for Seance, when a Secret Mission was already running.
Fixed — issue with magic shop not pausing timer quick enough when entering the magic shop right after it just opened.
Fixed — animation sequence when ball drains during a movie mode
Fixed — if magic stand-up hit while elephant mode is starting the game would crash, while this scenario should not occur, possible if a second ball is accidentally in play
Fixed — missing flag resulting In the VUK diverter not disabling during a tilt.
Fixed — water torture flipper escape not releasing ball immediately
Fixed — glitch in needles animation
Fixed — issue with low level processing on control system that was causing some catapult throws to be super hard or super soft.
Fixed — walk through walls sometimes putting an extra ball into play when doing a flipper escape
Fixed — a few stage mode were not flipper escaping correctly if the ‘halt sound on escape’ was set to off
Fixed — race condition that could result in a music fade preventing new mode music from playing.
Fixed — issue where starting King of Cards via Players Choice could result in a ball search releasing a ball and killing the players ball.
Fixed — fanfares not playing at proper volume
Fixed — issue where if game powered down with ball in certain locations it would not properly release balls on power up.
Fixed — issue with increase jackpot animation with increase value showing in front of, instead of inside the trunk, if the last metamorphosis trick failed AFTER Houdini entered the trunk.
Fixed — issues where some features were incorrectly showing on the display when starting a new game after leaving the service mode if they were running when the service mode was entered.
Fixed — issue with movie or film mode that is a multiball that times out before reaching its Multiball stage messing up other running multi balls.
Fixed — secret mission crash in multiplayer game
Fixed — stage was opening after a multiball ended but a movie mode was still active
Fixed — issue with Stage insert not flashing when open if a movie was also ready