Quoted from cleland:While I see the Allen Head type they use fits with the theme, I would rather use regular types with nylon bushings.
Yes, besides looking better, these also use the same wrench as is used for the head -- one tool to do it all. I can understand the desire adding nylon bushing to it.
I was texted about it last night. My understanding is that it was Roger Sharpe 's fault, he tilted the game and Houdini has the ultimate death tilt. My guess is a toasted coil, but I'll know more once we send someone out to look at it.
Quoted from CUJO:I like the fact that the Houdini Code version is actually the date so no guessing when it was released.
I enjoy reading the fixes, changes, additions made to the code as new versions are being released.
Will there a history of the release notes to made available for the earlier code releases so one can follow the progression?
I have found that traditional software release numbering did not make sense in pinball. first, people tend to tie version 1.0 as being 'complete code' or worse look at a .87 as 87% done, and neither of those is likely the case. I can buy an argument that when a game starts to ship it is 1.0, and then go from there (which I believe is what Scott did on TNA, not sure), and hard to see how machines could ever get such an upgrade as to justify then being a 2.0, unless the version 1 code was really sub-part when released, but since typically those are < 1.0 . . . Rosh now wonders if he just insulted people, since he does not keep track of releases from other companies, but I decided early on, to the consternation of some, that I would be using release dates.
As far as version history, I did not include the history last time we published release notes, only what was in that release. Part of that is earlier release notes were not really written for public consumption, but including older release notes is something I will look at.