Quoted from Who-Dey:
You sure do seem to have alot of trouble with weak flippers on games, whats up with that?
In the case of Houdini at Cidercade, it sounds like the flippers just needed the power turned up.
In the case of GOTG from Stern, they apparently discovered a bug in the code of Lonnie games on Spike and it needs to be fixed. Something with how he is handling all the data going between the node boards and main MPU where the pipeline was not big enough for the data chunks being jammed through it. One of their code team acknowledged that thsi was an issue at TPF and thankfully they finally discovered it. Hopefully new code pathes come soon for GOTG, Aero, and KISS (I have noticed it on GOTG and KISS, but assume it can also be an issue on Aero since a Lonnie game)