Quoted from adamross:I had to use a different hex wrench since the one included didn't fit. Wasn't sure if that was intended or not...
We had a bad batch that were slightly off in size, they worked fine for the head, but did not fit cleanly into the bolts. Games shipping from this point forward will have the new wrench.
Quoted from alexred:My left side orbit exit goes SDTM if it has any speed at all. Is it supposed to go to the left flipper?
Yes, it should go to the left flipper regardless of speed. Probably best to call in and talk with Barry so he can explain the process to adjust vs me trying to do it here.
Quoted from konjurer:I didn't understand how to toggle the settings - like set to freeplay. I guess you have to hold two buttons down to toggle the setting??? Very confusing. I managed but it was not intuitive.
hmm, changing settings is really no different then on any other game. Typically you hit 'enter' in the desired item, and then you use the middle two buttons to move back and forth through options and then enter again to save the change (or 'exit' to cancel the change).
Hmm, thought there was a set up guide right on top when you open the box as far as how to set it up. I'll share this with production to see what is going on with that.
The reason you need to push down on the lockdown bar, is it is adjusted for a tight fit, so you don't get side to side movement. That little bit of pressure gets it deep enough for the lock to engage. I find that I pull the lever to the left, then put the lock down bar in, then when you push the lever will pull back to the right on its own locking it in.
Milkcan loop, I think you are talking lock shot (the 'tight' shot to right of the ramp that feeds the catapult). The milkcan loop is the shot from the right flipper to the loop way down on the left that goes under the milkcan and down to the left inlane (you then want to shoot the ramp to advance the multiplier).