Question: is the curtain supposed to open to reveal a stage? I got to play the game today and I made the light lock shot several times, spelled FILM, and bashed the heck out of the curtain many times trying to get a mode started which the game told me to do, but never did. I'm guessing that curtain mech was busted and it's supposed to reveal a FILM mode start?
As for a mini initial impressions review; and please take this with a grain of salt from playing 5-6 games on location - but here it goes:
Yes, the shots are tight; there's no if's, and's, or what's about it, they're tight and thats the intention of the design. If you plan on playing this game, expect to hit the half sized stand up targets...a lot; but, they don't fire back at you wildly like the full sized stern ones so it works for the good in this style layout. That said, I didn't have much trouble making any of the shots (except milk can which I didn't really intentionally go for); and all the shots felt good, real good! In fact, I played trunk mb 3 of the 5 games and I think I even started it twice one game. I had no problems making that lock shot nor the light lock shot and both felt good to hit. However, one time I locked 3 balls and got a 2-ball trunk mb, and another time I got a 4-ball mb; im guessing there was an issue with the ball trough, either that or a bug? With the stage being broken, it did take away from the game but gave me a chance to test the game's legs. In the streams, it always seemed like it was one mode played after the next, so I was relieved to know that I could start combo missions, jail break, hat trick, and one other mode that appeared to start from the trunk. All that was missing was a major mode; i.e. the stage. The sound effects and music was great - I really enjoyed the combo mission effects the most. All in all, besides the trunk being broken the game was good.
And now for the bad. The game appears to be a stop n' go, trap n' shoot style game. Not a mark against the game for this, it's just not my style. People like game styles for different reasons, but it wasn't clicking with me or left me wanting more. I think this is more a knock on the style of play I prefer, rather than the game itself. I also found myself wanting to cancel out the extremely prolonged dialogue and paragraphs of novel text on the display; and most the time I couldn't cancel this with a double flipper hit. There was one time the game kicked the ball back in play and the lady gave me what seemed to be a 15 second tutorial of what to do in the mode (while the ball was in play!) - shoot the ramp, then shoot the orbit, then hit the spinner then hit the inner loop, then hit...bla bla bla bla, im playing pinball here if I want to hear a woman lecture me while I play, I would have played pinball at home . The 'shoot the shot' dialogue works in Dialed In, but for whatever reason, this lady's call out instructions annoyed the hell out of me. From my understanding, this can be turned off in the settings, and it should!
Ultimately, I didn't feel like wanting to play more and more - I think thats more in part with the stage mech not working. So I look forward to playing this again at arcade expo hopefully with a working stage. But there was something that wasn't clicking with me; it felt good, but at the same time it didn't. It seemed cool, but also didn't. It was missing that 'it' factor for me personally, but I think that'll come with more gametime and a working stage. And for what it's worth, it's a pin I'd rather own over SW (Prem) or Dialed In - which have both been on my radar; and don't get me wrong, I love me some dialed in, but that game isn't for me in home use - I think Houdini would be much more appreciated in a home environment. Like I said before, take this initial review with a grain of salt from 5 games of play.