Spent the morning playing a few games, and after installing the code, I had an issue with the flipper spring again (I had not fixed it to the pawl tightly enough and it pulled out again). Since I had to pull up the playfield, I took the time to polish the playfield a bit, and put the game back down to having its levelers screwed all the way in. Levelled the game (my floor dips under the back right leg), and then got to playing the new code.
the very FIRST thing I noticed was that almost all of the cheap drains I had been experiencing - from the scoop, from the auto-launcher, the left outlane, the key lane (that was the worst) - were GONE! It is imperative that this game is set all the way down. It does not feel floaty, it actually felt a bit faster, believe it or not - but I felt I had more control. I literally made 3 milkcan shots in a row. I am pretty good at that shot, but I have never done that.
Absolutely imperative that you level this game correctly. I am starting to wonder if all the IMO off-base comments about geometry are from improperly set-up games. For one, I guarantee the one at the location I first played Houdini in (VUK, in Bethesda, MD), was not set up correctly. It was set up to 6.5 degrees like every other game, and well... it played like mine did at home until last night.
Second, the code impressions -
- I liked the lady's voice in the FILM modes! lol... glad you can turn that back on. I always sort of thought of that as Bess since she was part of his act.
- light show looks way cooler - the LEDs have more life to them, and I like the way they pulse in certain circumstances
-i like the Stage eject - I don't think I knew that was an option!
- I set the shaker to "heavy" just to try... yeah don't do that. I felt like my game was going to fall apart!
-The AP logo update is REALLY cool! I hadn't really noticed how bare that seemed until I saw the new one. Looking forward to similar changes on some of the other animations
I haven't played enough games to comment on the rule changes, but the overall experience is even more of a top-notch package than the game promised out of the box.
A lot of the extra visual changes are subtle, which is very cool, not overpowering but all enhance the game.
I'm hoping to see some changes eventually in the Extra Ball animations and the Seance Multiball lady - they could use a little kick.
Huge update overall. Put your levelers all the way in, people.