Loving the first few days of Houdini ownership. Bricked a lot of shots until I dialed in game leveling and flipper coil strength. Had 2 back-to-back games last night over 20 minutes in length with scores just over 2MM. Really great deep ruleset. Expect this to be in the collection for some time!
I do have a handful of ruleset questions that I have yet to figure out through the streams or reading this thread (up to page 46). Hoping to get some clarification on the following:
- What exactly do the 2 Magic targets qualify?
- How do you qualify the 2 out lane ball save modes?
- What's the purpose of the inner loop shot when trunk lock isn't qualified (and no modes running)?
- Does the inner loop up-post have a purpose other than holding balls to release later for staging? Looks like 3 balls can be held here, but have only seen 1 at a time.
- What does the light in the ramp lantern plastic indicate? Just another colored indicator of shot (matching ramp arrow LED color)?
- What qualifies the trunk ball lock?
- What is the objective of trunk multiball (jackpots & super jackpots)?
- How long do playfield multipliers achieved via milkcan/ramp combos last?
- I have enabled team play from the menu. How do I start a team game from the attract screen?
Thanks in advance!