(Topic ID: 183206)

American Pinball Houdini thread

By lllvjr

7 years ago


Topic Heartbeat

Topic Stats

  • 14,818 posts
  • 755 Pinsiders participating
  • Latest reply 7 days ago by bobukcat
  • Topic is favorited by 204 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_8761 (resized).jpeg
25473EDA-8D23-40A8-BB3B-C47DDD9BC6BD (resized).JPG
Houdini 150th birthday (resized).jpg
IMG_8363 (resized).jpeg
20231119_092241 (resized).jpg
20231118_134528 (resized).jpg
20231118_134629 (resized).jpg
20220211_135552 (resized).jpg
20220211_135559 (resized).jpg
20180426_162959 (resized).jpg
76C6C594-C5E2-42C3-B0BA-DC6FB65B5334 (resized).png
33583E42-C6C2-435C-B301-C95470FBEA1F (resized).png
IMG_1470 (resized).jpeg
20230531_171203 (resized).jpg
20230530_210512 (resized).jpg
0F6D3A86-9F6A-43B3-A1FA-F4155ECAB32A (resized).jpeg

Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 14,818 posts in this topic. You are on page 285 of 297.
#14201 1 year ago

Had my cousin over working our beehive. Decided to let his kids play pinball. My bee-buddy cousin had never played Houdini. He absolutely loved it. He really liked the direction from the callouts, had a blast with the various modes he hit and thought the game was beautifully appointed.
rosh - glad to see you on this thread. The game is a winner due in large part (very large part) to your dedicated work on it. Always look forward to your knowledge of what’s what with the game.

#14202 1 year ago

I dropped the flippers a bit and that made a noticeable change in shot accuracy. Still cannot reliably backhand the lock shot inner loop though. Had a pinball night on Saturday and everyone enjoyed Houdini and we made it the tournament finals game.

Yesterday I watched the documentary, Houdini Unlocking the Mystery, and it made me understand more of the modes and callouts. Worth the watch for sure.

#14203 1 year ago

I've been trying to hit it, can either not get out of the shooter trough or goes and hits the regular skill shot targets. I need more practice I think!

#14204 1 year ago
Quoted from MattWesterville:

I've been trying to hit it, can either not get out of the shooter trough or goes and hits the regular skill shot targets. I need more practice I think!

I honestly don’t think it’s that accurate. I pulled my shooter apart and cleaned the snot out of everything. While silky smooth, it’s still not accurate enough to make the super skill shot with any level of consistency.

To add to that, I can’t hit the top skill shot letter (C). Not matter how hard I plunge, can’t hit it….

#14205 1 year ago
Quoted from PinJim:

I honestly don’t think it’s that accurate. I pulled my shooter apart and cleaned the snot out of everything. While silky smooth, it’s still not accurate enough to make the super skill shot with any level of consistency.
To add to that, I can’t hit the top skill shot letter (C). Not matter how hard I plunge, can’t hit it….

Bend out the end of the lane flat rail slightly to get it to hit higher up.

#14206 1 year ago
Quoted from MattWesterville:

Dave,

I watched video... nice job! Your customer service is top. I may of spoken to you about a stage problem and your advice solved it. [If that's not you, my apologies]

I assume I open that metal box then. It is the upgraded PSU. I didn't get the API upgrade as your out of stock but got a capacitor and have connectors for it. Does it go parallel to black&brown wires? Instructions have a 2nd connector going to where these wires went in. That way I needn't open box, just shove leads into terminal strip along the black&brown wires.

Thanks,
MattWesterville

Sorry for the late reply. vacation.

If you have a large metal box (looks like a giant toaster), the 48v upgrade is already done.
You likely already have end of stroke switches.
The only thing you might not have is the capacitor kit. Depends what the previous owner installed.
Yes, Black- and Brown+ are parallel
Call if you're unsure or get stuck. 833-API-HELP

#14207 1 year ago

Trying to get my Houdini dialed in.
Added 48v power supply
EOS switches
Shaker
Knocker
Spooky capacitor board for Flipper coils and others on that row.
7” hole in cabinet for Pyle subwoofer
New curved scoop deflector
Cliffy protector on scoop
Ball lock post jammed. Enlarged 4 holes by 1/64” to enable alignment through playfield.

Now to the game play tweaks that I could use some guidance.

Loop shots should hit the middle of the flipper from either loop? Left loop hits the end of the flipper and makes for impossible repeat loops. Suspect I need to bend outter guide more flat.

Kick out from scoop should hit flipper or top of sling? Mine always kicks out but some go to flipper some hit top of sling.

Consensus on playfield pitch 6.2? I set all my games at 6.8, maybe this is causing me problems.

Is it normal to have to adjust coil strengths from suggested factory numbers after installing the updated 48v power supply?

#14208 1 year ago

Community,

Can anyone post picturs of how they've setup pinstadium? I've gone to the site and I'm still confused on my options.

Tim

#14209 1 year ago

I don't know if it's supposed to, but the catapult to the trunk shot, the ball rebounds off the left cabinet wall and into the trunk. I mean, it works, LOL, so I haven't messed with it. But is it supposed to be a straight shot into the trunk?

#14210 1 year ago
Quoted from PoMC:

I don't know if it's supposed to, but the catapult to the trunk shot, the ball rebounds off the left cabinet wall and into the trunk. I mean, it works, LOL, so I haven't messed with it. But is it supposed to be a straight shot into the trunk?

Should be a straight shot into the trunk.

#14211 1 year ago
Quoted from PoMC:

I don't know if it's supposed to, but the catapult to the trunk shot, the ball rebounds off the left cabinet wall and into the trunk. I mean, it works, LOL, so I haven't messed with it. But is it supposed to be a straight shot into the trunk?

Right there with ya...mine landed straight on for the first year now its hit or miss. I have the parts to rebuild the catapult mechanism minus the coil. Just need to find the time to do it. If all else fails I am going to build an acrylic landing board that rolls the ball into the trunk. Right now about 50% of the time it lands between the trunk and left blade and rolls onto the playfield.

Before you try anything though doublecheck your level left to right. It does make a big difference.

#14212 1 year ago
Quoted from Stebel:

Trying to get my Houdini dialed in.
Added 48v power supply
EOS switches
Shaker
Knocker
Spooky capacitor board for Flipper coils and others on that row.
7” hole in cabinet for Pyle subwoofer
New curved scoop deflector
Cliffy protector on scoop
Ball lock post jammed. Enlarged 4 holes by 1/64” to enable alignment through playfield.
Now to the game play tweaks that I could use some guidance.
Loop shots should hit the middle of the flipper from either loop? Left loop hits the end of the flipper and makes for impossible repeat loops. Suspect I need to bend outter guide more flat.
Kick out from scoop should hit flipper or top of sling? Mine always kicks out but some go to flipper some hit top of sling.
Consensus on playfield pitch 6.2? I set all my games at 6.8, maybe this is causing me problems.
Is it normal to have to adjust coil strengths from suggested factory numbers after installing the updated 48v power supply?

First set the pitch to 6.1 or 6.2.

#14213 1 year ago
Quoted from Sidekick74:

Community,
Can anyone post picturs of how they've setup pinstadium? I've gone to the site and I'm still confused on my options.
Tim

I can get you some this weekend. Anything in particular you want pics of?

#14214 1 year ago
Quoted from PoMC:

I don't know if it's supposed to, but the catapult to the trunk shot, the ball rebounds off the left cabinet wall and into the trunk. I mean, it works, LOL, so I haven't messed with it. But is it supposed to be a straight shot into the trunk?

Mine hits the glass but always goes in!

#14215 1 year ago
Quoted from scbill88:

Right now about 50% of the time it lands between the trunk and left blade and rolls onto the playfield.

In addition to checking left/right level, use the slow motion on your camera phone to watch the ball's flight path, check to be sure it is not hitting the plastic ramp, which will deflect it left.

#14216 1 year ago
Quoted from rosh:

In addition to checking left/right level, use the slow motion on your camera phone to watch the ball's flight path, check to be sure it is not hitting the plastic ramp, which will deflect it left.

This...and it's more common that people think. You can put washers under a few of the posts to help twist the ramp out of the direction. I also added a spacer on the white plunger to the trunk. What this does is physically opens the trunk lid higher so the ball will never hit the trunk lid lip when under higher power. You can use one of those footies that go under chairs to protect floors. I cut it out and put it on the bottom of the lid. And of course when closed...the lid closes perfectly. I'm still on the original power supply...and with those two simple additions my ball never misses.

#14217 1 year ago

Looking into picking up a Houdini, is there an easy way to tell which games have the updated power supply? Was it just the games run in 2017? Or after a certain serial #? Appreciate the help!

Also, if anyone has a Houdini in the Northeast they want to sell shoot me a message.

#14218 1 year ago
Quoted from mpdpvdpin:

Looking into picking up a Houdini, is there an easy way to tell which games have the updated power supply? Was it just the games run in 2017? Or after a certain serial #? Appreciate the help!
Also, if anyone has a Houdini in the Northeast they want to sell shoot me a message.

Round toriod power supply with a smaller silver box next to it (or not) is the old original.

Single big silver box is the new system.

#14219 1 year ago

I was just sent this (bad) photo by the seller. Is that the power supply in question? And is it the updated one?

Quoted from pinballinreno:

Round toriod power supply with a smaller silver box next to it (or not) is the old original.
Single big silver box is the new system.

D7235888-45A0-4F7A-A6B7-CA2D07360E1B (resized).jpegD7235888-45A0-4F7A-A6B7-CA2D07360E1B (resized).jpeg
#14220 1 year ago
Quoted from mpdpvdpin:

I was just sent this (bad) photo by the seller. Is that the power supply in question? And is it the updated one?
[quoted image]

That is the updated power supply.

#14221 1 year ago
Quoted from rosh:

In addition to checking left/right level, use the slow motion on your camera phone to watch the ball's flight path, check to be sure it is not hitting the plastic ramp, which will deflect it left.

The ball was moving so fast I never noticed it until I slow motioned it. It absolutely is hitting the ramp on the shots that are going wide left. Now for the fix. I tried boosting the coil and the ball was hitting the glass or top of the trunk so that is out. I may try replacing the coil since the ramp hit is so random. Maybe lubricating the coil rod with graphite to get just a tiny more umph. Is that a thing? I got another response saying to put washers under the posts to adjust the aim of the shot, but I think this is a power and not and aim issue as it is not clearing the ramp. I am I the new power supply by the way HOU1572 Jan2018.
One more thing of note...when the trunk shot occurs during multi-ball with a lot of action going on, the trunk shot comes up short. I assume this is due to a decline in available power to the catapult coil. Was just wondering if this is a thing anyone else has experienced?

#14222 1 year ago
Quoted from PoMC:

I don't know if it's supposed to, but the catapult to the trunk shot, the ball rebounds off the left cabinet wall and into the trunk. I mean, it works, LOL, so I haven't messed with it. But is it supposed to be a straight shot into the trunk?

Slow motioned mine with an Iphone and the ball is hitting the clear plastic ramp. I assume the ball is supposed go over the left side of that ramp.
Give yours a video too and slow it down to see what's happening.

#14223 1 year ago

One more thing on the trunk shot hitting the clear plastic ramp....
I noticed in some 2 year old threads a mention of a coil improving capacitor kit.
Does anyone that's been around for awhile know if that was for the old power supply issues,
or of it was to help the new power supply also?
Currently it is sold out so I am thinking as most games are getting upgraded it was no longer relevant, but I could be wrong.

#14224 1 year ago
Quoted from scbill88:

One more thing on the trunk shot hitting the clear plastic ramp....
I noticed in some 2 year old threads a mention of a coil improving capacitor kit.
Does anyone that's been around for awhile know if that was for the old power supply issues,
or of it was to help the new power supply also?
Currently it is sold out so I am thinking as most games are getting upgraded it was no longer relevant, but I could be wrong.

In my Case i moved the Ramp a Bit to the right and drilled a new hole at the Ramp Holding lip. With a washer between hexPost and Ramplip it works pretty well

#14225 1 year ago
Quoted from scbill88:

One more thing on the trunk shot hitting the clear plastic ramp....
I noticed in some 2 year old threads a mention of a coil improving capacitor kit.
Does anyone that's been around for awhile know if that was for the old power supply issues,
or of it was to help the new power supply also?
Currently it is sold out so I am thinking as most games are getting upgraded it was no longer relevant, but I could be wrong.

Unless I'm mistaken, if you purchased the pin with the updated power supply, it should already have the coil capacitor upgrade. If your pin had the older power supply, then most likely did not have the upgrade which you purchase separately.

#14226 1 year ago
Quoted from Scoot:

Unless I'm mistaken, if you purchased the pin with the updated power supply, it should already have the coil capacitor upgrade. If your pin had the older power supply, then most likely did not have the upgrade which you purchase separately.

I would not assume that it has the capacitor board just because it has the updated PSU and yes, the capacitor board definitely helps during MBs.

#14227 1 year ago

Anyone have a photo of the updated capacitor board? It’s kinda hard to buy one of these that has all the factory upgrades…but I’m tryin!

Quoted from bobukcat:

I would not assume that it has the capacitor board just because it has the updated PSU and yes, the capacitor board definitely helps during MBs.

#14228 1 year ago
Quoted from Scoot:

Unless I'm mistaken,

You are mistaken

The capacitor upgrade came way after the new power supplies.

#14229 1 year ago

First post in probably the only pinside thread where i have read evey single post since the beginning. I'll try to make this as brief as possible.....

Bought a houdini used. Early production, outdated code, old power supply. Underforming coils. Flippers were weak, but i never completely lost power.

Upraded PS. Gameplay improved tremendously. Catapult hit everytime. However, flippers would lose power randomly and completely once magnets activate. Always at the beginning, so ball save would usually still be active, so gameplay would be minimally affected. Would always regain power after 5 seconds and function fine the rest of the game.

Added coil improvement board. Loses all power when magnets activate. Does not recover until magnets stop, and overall game plays pretty poorly with this board installed.

Any thoughts?

#14230 1 year ago

Should also mention that line voltage in house is low (116.5) which according to power company is normal for the neighborhood and technically is within spec.

Also, i re-installed everything fairly recently just to comfirm good connections and proper installation.

#14231 1 year ago
Quoted from jewboyflowerhead:

First post in probably the only pinside thread where i have read evey single post since the beginning. I'll try to make this as brief as possible.....
Bought a houdini used. Early production, outdated code, old power supply. Underforming coils. Flippers were weak, but i never completely lost power.
Upraded PS. Gameplay improved tremendously. Catapult hit everytime. However, flippers would lose power randomly and completely once magnets activate. Always at the beginning, so ball save would usually still be active, so gameplay would be minimally affected. Would always regain power after 5 seconds and function fine the rest of the game.
Added coil improvement board. Loses all power when magnets activate. Does not recover until magnets stop, and overall game plays pretty poorly with this board installed.
Any thoughts?

I have an original early build game, my power goes low all the time to 115v.

And mine dosent do that at all. In fact its playing better than it ever has.

Something seems wrong, or wired wrong.

#14232 1 year ago
Quoted from jewboyflowerhead:

First post in probably the only pinside thread where i have read evey single post since the beginning. I'll try to make this as brief as possible.....
Bought a houdini used. Early production, outdated code, old power supply. Underforming coils. Flippers were weak, but i never completely lost power.
Upraded PS. Gameplay improved tremendously. Catapult hit everytime. However, flippers would lose power randomly and completely once magnets activate. Always at the beginning, so ball save would usually still be active, so gameplay would be minimally affected. Would always regain power after 5 seconds and function fine the rest of the game.
Added coil improvement board. Loses all power when magnets activate. Does not recover until magnets stop, and overall game plays pretty poorly with this board installed.
Any thoughts?

That’s very wrong behavior. I still have the original power supply with the upgrade and the capacitor upgrade too. Never a problem, much less what you’ve got. What you describe is very odd. Call AP!

#14233 1 year ago
Quoted from jewboyflowerhead:

First post in probably the only pinside thread where i have read evey single post since the beginning. I'll try to make this as brief as possible.....
Bought a houdini used. Early production, outdated code, old power supply. Underforming coils. Flippers were weak, but i never completely lost power.
Upraded PS. Gameplay improved tremendously. Catapult hit everytime. However, flippers would lose power randomly and completely once magnets activate. Always at the beginning, so ball save would usually still be active, so gameplay would be minimally affected. Would always regain power after 5 seconds and function fine the rest of the game.
Added coil improvement board. Loses all power when magnets activate. Does not recover until magnets stop, and overall game plays pretty poorly with this board installed.
Any thoughts?

Possible a bad magnet or driver. Try disconnecting the magnets and see what happens, then re-connect one and test , repeat for other magnets and see if one is causing the issue.

#14234 1 year ago
Quoted from MightyGrave:

In my Case i moved the Ramp a Bit to the right and drilled a new hole at the Ramp Holding lip. With a washer between hexPost and Ramplip it works pretty well

Fixed!! 10 games, trunk shot hit every time. Some shots went right of center (but in) and that never happened before.
I still have to snip off the old holes to make it pretty. Also, there was a lot of torque on the ramp wanting to go back to
it's original position so I may order another ramp in case it cracks years down the road. Extra parts are always good to have!

IMG_0333 (resized).jpgIMG_0333 (resized).jpg
#14235 1 year ago

Tried each magnet and the behavior still occurred. The odd part of it all, sometimes it wouldnt occur at all....

Started game. Activated each seance by hand and the put the ball in the seance hole. Repeated this exact sequence 10 times, 3 times the flippers did not die. 7 times they died within seconds of the magnets starting, which puzzles me even more....

Quoted from rosh:

Possible a bad magnet or driver. Try disconnecting the magnets and see what happens, then re-connect one and test , repeat for other magnets and see if one is causing the issue.

#14236 1 year ago
Quoted from jewboyflowerhead:

Tried each magnet and the behavior still occurred. The odd part of it all, sometimes it wouldnt occur at all....
Started game. Activated each seance by hand and the put the ball in the seance hole. Repeated this exact sequence 10 times, 3 times the flippers did not die. 7 times they died within seconds of the magnets starting, which puzzles me even more....

Disconnect the coil improvement board, wire it up the way it was before, see if the game improves.

#14237 1 year ago
Quoted from pinballinreno:

Disconnect the coil improvement board, wire it up the way it was before, see if the game improves.

Without the coil board, it definitely improves. But it still does it occasionally

#14238 1 year ago
Quoted from jewboyflowerhead:

Without the coil board, it definitely improves. But it still does it occasionally

I would check all the brown ground wires in the wal-nuts (there are a few).

It could be as simple as bad grounding, and possibly bad power connections.

I replaced all my wal-nuts with the lever-nut type. It only took about 25 mins.

Half the wires in the wal-nuts fell out when I lifted their harnesses.

Definitrely insufficient ground.

My game immediately brightened up and no longer does unexpected weird things.

I think that the wal-nuts were a bad idea.

One of my issues was that there were changes in game behavior after simply raising the playfield.

It was maddening.

https://www.amazon.com/LANGIR-Connectors-Electrical-Assortment-Wiring/dp/B0B19PV188/ref=sr_1_1_sspa

Also if you havent already get a set of side art protectors, you really need them on Houdini (the original cabinets were 1/4" too narrow):

https://www.pinballlife.com/interior-cabinet-protector-blade-set.html

#14239 1 year ago
Quoted from pinballinreno:

I would check all the brown ground wires in the wal-nuts (there are a few).

It could be as simple as bad grounding, and possibly bad power connections.

I replaced all my wal-nuts with the lever-nut type. It only took about 25 mins.

Yep, thats where I started. Switched out to the Wigo lever nuts after my initial install last year. Since the symptoms kind of point to a shaky connection somewhere, last week i pulled the wires and re-did them just to confirm everything was secure.

#14240 1 year ago

If anyone needs the Coil Performance Improvement Kit its back up in stock now.
https://store.american-pinball.com/products/kit0006-00

#14241 1 year ago
Quoted from scbill88:

...I still have to snip off the old holes to make it pretty...

Heck no, stick a mod in it!

#14242 1 year ago
Quoted from MegaFeenix:

If anyone needs the Coil Performance Improvement Kit its back up in stock now.
https://store.american-pinball.com/products/kit0006-00

Just to be clear....did any machines ship with this already installed?
If so, I should look between the "hands" magnets for it?
HOU1572 Jan2018. Already had the new power supply.

#14243 1 year ago
Quoted from mbwalker:

Heck no, stick a mod in it!

Maybe get a tiny lock 3D printed and spray them gold and glue them on?

or these sprayed gold...

https://www.featheredaddictions.com/Tiny-Plastic-Keys--50pc_p_10683.html

#14244 1 year ago
Quoted from scbill88:

Just to be clear....did any machines ship with this already installed?
If so, I should look between the "hands" magnets for it?
HOU1572 Jan2018. Already had the new power supply.

I bought mine in May 2021, and it came with the updated power supply and the flipper cap upgrade.

#14245 1 year ago

There is another post asking if people like video modes in their games. Immediately I thought of how great Oktoberfest and Houdini video modes are.

Just curious, has anyone gotten 10 out of 10 thrown cards in the video mode? I think my best is like 8. Maybe it's because I always try to go for extra ball. Anything special happen if you do?

* I just spent a few games trying to get 10 out of 10 and kept running out of time. It's tough!

#14246 1 year ago
Quoted from jewboyflowerhead:

Upraded PS. Gameplay improved tremendously. Catapult hit everytime. However, flippers would lose power randomly and completely once magnets activate. Always at the beginning, so ball save would usually still be active, so gameplay would be minimally affected. Would always regain power after 5 seconds and function fine the rest of the game.

Please send me a picture of your 48v power supply and connections along with the API store order#. [email protected]

#14247 1 year ago

I need pinstadium help. Please PM me if you are willing to help.

Tim

#14248 1 year ago
Quoted from Scoot:

There is another post asking if people like video modes in their games. Immediately I thought of how great Oktoberfest and Houdini video modes are.
Just curious, has anyone gotten 10 out of 10 thrown cards in the video mode? I think my best is like 8. Maybe it's because I always try to go for extra ball. Anything special happen if you do?
* I just spent a few games trying to get 10 out of 10 and kept running out of time. It's tough!

Increase your time on the mode...in settings. In order to get good at the card mode...I maxed out all the settings. I eventually got so good at it...I could throw and make every card...and usually got 2 to 3 extra balls doing so. Now I turned it back to stock and never miss.

#14249 1 year ago

wow !

in factory settings, i often get the EB, but nothing more

#14250 1 year ago

I just ordered the knocker. I bought my game NIB when it first came out. I sold it locally after a year, and then missed it and got it back this year. Looking forward to playing the rifle mode with the knocker. Speaking of knockers those cans on Bess add to the games replay value.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 33.25
Playfield - Toys/Add-ons
The MOD Couple
 
$ 7,995.00
Pinball Machine
Classic Game Rooms
 
$ 25.00
Playfield - Decals
Pinball Invasion
 
6,500 (OBO)
Machine - For Sale
Fitchburg, WI
$ 48.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 129.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
$ 7,295.00
Pinball Machine
Maine Home Recreation
 
$ 25.00
Rubber/Silicone
Maine Home Recreation
 
$ 7,499.99
Pinball Machine
Pinball Pro
 
From: $ 90.00
Playfield - Other
RavSpec
 
From: $ 5.99
Playfield - Plastics
The Pinball Scientist
 
$ 69.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
5,400 (Firm)
Machine - For Sale
Silver Spring, MD
$ 7,395.00
Pinball Machine
Classic Game Rooms
 
$ 30.00
Gameroom - Decorations
Maine Home Recreation
 
$ 28.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 45.00
Playfield - Plastics
Mod Magic!
 
$ 7,995.00
Pinball Machine
Maine Home Recreation
 
5,800 (OBO)
Machine - For Sale
Festus, MO
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
From: $ 22.00
Cabinet - Other
Mod Magic!
 
5,800
Machine - For Sale
Albuquerque, NM
$ 7,395.00
Pinball Machine
PMP Amusements
 
$ 685.00
Flipper Parts
Mircoplayfields
 
There are 14,818 posts in this topic. You are on page 285 of 297.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/american-pinball-houdini-thread/page/285 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.