Quoted from zahner:Are you testing the new beta? The weird random extra balls have almost disappeared with my game. I am not sure if it’s a real thing or not, but I swear that the flipper issue has greatly improved with the beta. I might just be convincing myself that that is really a thing with the update, but I’m gonna go with it.
Rosh says he did nothing that should have impacted the boot time, but I’m pretty sure that’s like half the time. Before this update, I’d turn on Houdini and then go fire up Flash Gordon, play a few balls, the Houdini would finally be good to go.
All probably just manifestations of some deep rooted psychosis, but I’m happier with a game I already thought was great.
Yes, I am testing Beta code and don't see any real difference in the flipper performance during full-load play, sometimes they are perfect and occasionally you get half-flips or just weak ones. Power at my house is fine, I have two dames on one 15 amp circuit and a STTNG (on a different circuit with two other games) that is pretty susceptible to weak power (power for it at shows can be a problem) and it is 100% rock solid so I have no reason to suspect my line voltage is ever dropping.