(Topic ID: 183206)

American Pinball Houdini thread


By lllvjr

2 years ago



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#9501 53 days ago

So after relaxing the holes and cleaning the catapult mech I had 12/13 test shots make it! Put the glass back on 4/6 shots made it with the ones missing hitting the front of the trunk. Do I shim the part of the catapult closest to the flipper with a washer so that part sits off the playfield?

#9502 53 days ago
Quoted from mbwalker:

Hmm...mind taking a photo of the install if you get a sec so I can see where/how big?

I just cut the tape (see post 9455) to the same width as the guide (that I now see are a bit sloppy, oh well). You can see the ball track in the metal of the guide beyond the tape, so lower appears to be better.

Still hitting without obnoxious rejects. If the beginning and end points are critical to success, hitting that particular length was nothing more than serendipity on my part. However, I’d suggest matching what I did just in case.

Here’s the pictures.

3C660ABA-6E8C-43B6-85D5-6B33118E38BF (resized).jpeg62EFECC8-BA9D-4D79-A02A-68A53AD5CD9A (resized).jpeg
#9503 53 days ago
Quoted from Audioenslaved:

So after relaxing the holes and cleaning the catapult mech I had 12/13 test shots make it! Put the glass back on 4/6 shots made it with the ones missing hitting the front of the trunk. Do I shim the part of the catapult closest to the flipper with a washer so that part sits off the playfield?

Before doing that, if you haven’t already, try bumping up the power for the catapult one point at a time and see what that does. Weird that the glass makes a difference, assuming that the ball is not hitting the glass, which would also be weird.

#9504 53 days ago
Quoted from zahner:

Before doing that, if you haven’t already, try bumping up the power for the catapult one point at a time and see what that does. Weird that the glass makes a difference, assuming that the ball is not hitting the glass, which would also be weird.

Going to 27 with the holes fixed makes the ball hit the ramp (first time it’s ever done that too! Before it used to just hit to the right of the trunk) unfortunately so I could loosen and redirect the catapult more to the left but it looks like it’s smack bang in the middle of the cutout. If I shim the bracket up closest to the flippers that should give the catapult a higher loft and hit more in the middle of the trunk?

#9505 53 days ago
Quoted from zahner:

I just cut the tape (see post 9455) to the same width as the guide (that I now see are a bit sloppy, oh well). You can see the ball track in the metal of the guide beyond the tape, so lower appears to be better.
Still hitting without obnoxious rejects. If the beginning and end points are critical to success, hitting that particular length was nothing more than serendipity on my part. However, I’d suggest matching what I did just in case.
Here’s the pictures.[quoted image][quoted image]

Ah perfect thanks for this pic I was wondering exactly how you fixed it

#9506 53 days ago
Quoted from zahner:

I just cut the tape (see post 9455) to the same width as the guide (that I now see are a bit sloppy, oh well). You can see the ball track in the metal of the guide beyond the tape, so lower appears to be better.
Still hitting without obnoxious rejects. If the beginning and end points are critical to success, hitting that particular length was nothing more than serendipity on my part. However, I’d suggest matching what I did just in case.
Here’s the pictures.[quoted image][quoted image]

I wonder if the same would help the Crystal Ball shot on WOZ, I always thought it was the spinner causing rejects but the two shots are very similar in geometry but Milkcan is much closer to the flippers and lanes.

#9507 52 days ago

Related to a discussion of Houdini production count on another thread, what's the highest serial number that any of the owners in this thread has? I know it's not mine because it was pretty early production.

#9508 52 days ago
Quoted from zahner:

I just cut the tape (see post 9455) to the same width as the guide (that I now see are a bit sloppy, oh well)...

Thank you, sir!

I'll have to see if I can get that in gray.

#9509 52 days ago
Quoted from mbwalker:

Thank you, sir!
I'll have to see if I can get that in gray.

Ha! The good news is that it is not visible to the player, but I do see your point. Does look like a civil war bandage in the photos.

#9510 52 days ago
Quoted from zahner:

Ha! The good news is that it is not visible to the player, but I do see your point. Does look like a civil war bandage in the photos.

LOL, Looks fine. But I thought the white might show some ball marks after a while (like I hit that shot often ). What the heck, if gray is out there, I'll grab it, otherwise white or maybe black.

#9511 52 days ago
Quoted from mbwalker:

Thank you, sir!
I'll have to see if I can get that in gray.

When I first got that material over 30 years ago, acquired by my brother who was a 3M engineer, we had gray. but it was thicker and had a more course texture. I don't think it would work as well.

#9512 51 days ago
Quoted from Platypus:

When I first got that material over 30 years ago, acquired by my brother who was a 3M engineer, we had gray. but it was thicker and had a more course texture. I don't think it would work as well.

Thanks for the heads up, Platypus. Maybe it's changed since?

Looking on Amazon, there's a clear option. Wonder if it acts the same?

pasted_image (resized).png
#9513 51 days ago
Quoted from mbwalker:

Thanks for the heads up, Platypus. Maybe it's changed since?
Looking on Amazon, there's a clear option. Wonder if it acts the same?[quoted image]

That looks cool. I note the tape I used was very thin, slightly bumpy and not the sandpaper-like footing tape for steps and the like. If this is of a similiar character as the white tape, it should be good.
My two cents...

#9514 51 days ago
Quoted from mbwalker:

Thanks for the heads up, Platypus. Maybe it's changed since?
Looking on Amazon, there's a clear option. Wonder if it acts the same?[quoted image]

Yeah I couldn’t find it on amazon or anywhere for that matter.

#9515 51 days ago
Quoted from Audioenslaved:

Yeah I couldn’t find it on amazon or anywhere for that matter.

here you go: amazon.com link »

3M Safety 7640

#9516 51 days ago
Quoted from mbwalker:

here you go: amazon.com link »
3M Safety 7640

I’m having trouble following this - is this the exact tape that was used in the photo a few
Posts up?

#9517 51 days ago
Quoted from Rdoyle1978:

I’m having trouble following this - is this the exact tape that was used in the photo a few
Posts up?

See post 9455 for the tape I used. This may or may not be the same, but transparent. I’m guessing it is the same or something similar since the application is the same.

#9518 51 days ago
Quoted from zahner:

See post 9455 for the tape I used. This may or may not be the same, but transparent. I’m guessing it is the same or something similar since the application is the same.

I used this, which I bought at a True Value hardware store:

589BC2EF-C561-42E0-92EF-8B67A39956E5 (resized).jpeg
#9519 51 days ago
Quoted from zahner:

I used this, which I bought at a True Value hardware store:[quoted image]

Thanks for clarifying!

#9520 51 days ago
Quoted from bobukcat:

Related to a discussion of Houdini production count on another thread, what's the highest serial number that any of the owners in this thread has? I know it's not mine because it was pretty early production.

I have seen some numbers in the low 400s. Havent seen or heard of any in the 500s. The numbers are associated with the back boxes and they didnt necessarily ship out in exact numerical order, by the way.

#9521 51 days ago

Code update soon?
It's been awhile...

#9522 49 days ago

I want a "Who says you can't take it with you" type meltdown when you get over 100k bonus. Even just reusing the "HOLY S#1T" callout would work. I know this ain't a heavily weighted bonus game but still. Yer in that post-mortem afterglow taking a sip knowing it's probably a huge bonus. Just a little extra tweak on the nipple. I used to think 20k was a big bonus.

Right now I'm in that area where I just waxed the playfield and the game is kicking my ass all over again. I had a movie binge where I completely beefed everything and died with no points. That was on a 2.5 million game. If I could've done anything I'd probably've busted that brand new GC by about a million. Thankfully I'm in my own house so nobody saw or heard me bein' all pissy and incredulous. Beer helped. Y'know how you start monologuin' when a game starts looking hopeful.

My favorite part of freshly waxing the pf is how many more ramps I hit as opposed to it rollin' halfway up and coming back to the left flipper. Shit's screamin' like a damn Steve Ritchie game. I'm also reiteratin' how useful the left orbit to neutral right flipper into the milkcan loop is. It ain't guaranteed but when you trust it and it melts into the loop settin' you up for an easy inlane into the ramp pf multiplier. BEAUTY

Is there a secret mission mini wizard mode if you complete all the combos? I've only done the first three missions. I like how if you complete on a magic target you have to requalify the scoop. Keeps me from cheesing it. Left target is definitely easiest.

I've got my extra balls set on 2 combos, 4 escapes and default everything else. I have had nine ball games. The King of Cards EB is damn near a gimme now. I've also finally hit the back ring after the EB. You have to throw the opposite hand to where it's coming from to even have a chance. I kinda wish there was a multiball cancel option from magic shop locks. Sometimes you just don't want to pop it yet.

Loving this game.

How about if in waterwheel if you hit the milkcan loop and rip the spinner it counts for double spins? I'm thinking of a bunch of different contextual milkcan combos. Like milkcan into seance gives you 2x seance jackpots. Maybe even milkcan clean into stage could be 3x mode? Milkcan into ball 3 lock could increase base jackpot.

#9523 49 days ago

(Whispering in Josh's ear... Code update?)

#9524 49 days ago
Quoted from kdecgp:

I want a "Who says you can't take it with you" type meltdown when you get over 100k bonus. Even just reusing the "HOLY S#1T" callout would work. I know this ain't a heavily weighted bonus game but still. Yer in that post-mortem afterglow taking a sip knowing it's probably a huge bonus. Just a little extra tweak on the nipple. I used to think 20k was a big bonus.
Right now I'm in that area where I just waxed the playfield and the game is kicking my ass all over again. I had a movie binge where I completely beefed everything and died with no points. That was on a 2.5 million game. If I could've done anything I'd probably've busted that brand new GC by about a million. Thankfully I'm in my own house so nobody saw or heard me bein' all pissy and incredulous. Beer helped. Y'know how you start monologuin' when a game starts looking hopeful.
My favorite part of freshly waxing the pf is how many more ramps I hit as opposed to it rollin' halfway up and coming back to the left flipper. Shit's screamin' like a damn Steve Ritchie game. I'm also reiteratin' how useful the left orbit to neutral right flipper into the milkcan loop is. It ain't guaranteed but when you trust it and it melts into the loop settin' you up for an easy inlane into the ramp pf multiplier. BEAUTY
Is there a secret mission mini wizard mode if you complete all the combos? I've only done the first three missions. I like how if you complete on a magic target you have to requalify the scoop. Keeps me from cheesing it. Left target is definitely easiest.
I've got my extra balls set on 2 combos, 4 escapes and default everything else. I have had nine ball games. The King of Cards EB is damn near a gimme now. I've also finally hit the back ring after the EB. You have to throw the opposite hand to where it's coming from to even have a chance. I kinda wish there was a multiball cancel option from magic shop locks. Sometimes you just don't want to pop it yet.
Loving this game.
How about if in waterwheel if you hit the milkcan loop and rip the spinner it counts for double spins? I'm thinking of a bunch of different contextual milkcan combos. Like milkcan into seance gives you 2x seance jackpots. Maybe even milkcan clean into stage could be 3x mode? Milkcan into ball 3 lock could increase base jackpot.

Ok wow that was a lot to read ..

Yes there is a secret mission mini wizard mode. Man it is hard to get

#9525 49 days ago
Quoted from pinballinreno:

(Whispering in Josh's ear... Code update?)

He already said he’s basically working on it only in his spare time... so I would be equally grateful, but I’ve stopped asking; everybody deserves a break

#9526 49 days ago
Quoted from Rdoyle1978:

He already said he’s basically working on it only in his spare time... so I would be equally grateful, but I’ve stopped asking; everybody deserves a break

Lol, yes I know, hence the whisper...

#9527 49 days ago
Quoted from pinballinreno:

Lol, yes I know, hence the whisper...

Hahah gotcha

#9528 48 days ago

Has anyone had any issues with their white general illumination bulbs? All of them on my game are flickering or “power surging” after updating to the latest code. I have the updated power supply and the power going into the game is constant. This happens during gameplay and in test mode. Any suggestions/help would be appreciated!

#9529 48 days ago
Quoted from adborto:

Has anyone had any issues with their white general illumination bulbs? All of them on my game are flickering or “power surging” after updating to the latest code. I have the updated power supply and the power going into the game is constant. This happens during gameplay and in test mode. Any suggestions/help would be appreciated!

the GI lighting (5v) isn't powered off of the ps upgrade (48v). I have to imagine that it is a loose connector somewhere.

#9530 48 days ago
Quoted from adborto:

Has anyone had any issues with their white general illumination bulbs? All of them on my game are flickering or “power surging” after updating to the latest code. I have the updated power supply and the power going into the game is constant. This happens during gameplay and in test mode. Any suggestions/help would be appreciated!

how did you connect the new PS? The wall nuts they send are not the greatest for the gauge of wire that has to be connected. You may be better off using a twist connector for the appropriate gauge (usually the small blue ones)

#9531 46 days ago

So I’ve filled in the holes, drilled and screwed the bracket down, I’ve also raised near where the arm is on the catapult wish a washer and set the coil power to 27. I think I had one miss in approx 20 or 30 test and thus far one miss in game BUT that was during seanse and man from beyond so EVERYTHING was going nuts. Fingers crossed! Really enjoying this game!

#9532 46 days ago
Quoted from Audioenslaved:

So I’ve filled in the holes, drilled and screwed the bracket down, I’ve also raised near where the arm is on the catapult wish a washer and set the coil power to 27. I think I had one miss in approx 20 or 30 test and thus far one miss in game BUT that was during seanse and man from beyond so EVERYTHING was going nuts. Fingers crossed! Really enjoying this game!

When everything is running at once, the catapult will still miss. It's normal and infrequent.

But it happens.

This is why I think an even higher wattage power supply, than what is provided in the upgrade, might be needed.

That being said. Houdini works as well or better than a lot of games out there.

#9533 46 days ago

Yeah it’s definitely been a frustrating road to here but it’s making the shot during “normal” play so I’m very happy with that! It was just frustrating until now because I hadn’t moved the C target and that shot was just so hard to hit regularly.

Josh has absolutely nailed the code on this one and Barry’s support is awesome.

#9534 46 days ago
Quoted from Rdoyle1978:

how did you connect the new PS? The wall nuts they send are not the greatest for the gauge of wire that has to be connected. You may be better off using a twist connector for the appropriate gauge (usually the small blue ones)

This has been addressed in previous posts. I found the wall nuts to be worthless so see my post #9289 for my solution. Others have done it differently.

#9535 46 days ago
Quoted from GSones:

This has been addressed in previous posts. I found the wall nuts to be worthless so see my post #9289 for my solution. Others have done it differently.

Ah. A “I connected them securely” would also suffice

#9536 45 days ago
Quoted from kdecgp:

I want a "Who says you can't take it with you" type meltdown when you get over 100k bonus. Even just reusing the "HOLY S#1T" callout would work. I know this ain't a heavily weighted bonus game but still. Yer in that post-mortem afterglow taking a sip knowing it's probably a huge bonus. Just a little extra tweak on the nipple. I used to think 20k was a big bonus.
Right now I'm in that area where I just waxed the playfield and the game is kicking my ass all over again. I had a movie binge where I completely beefed everything and died with no points. That was on a 2.5 million game. If I could've done anything I'd probably've busted that brand new GC by about a million. Thankfully I'm in my own house so nobody saw or heard me bein' all pissy and incredulous. Beer helped. Y'know how you start monologuin' when a game starts looking hopeful.
My favorite part of freshly waxing the pf is how many more ramps I hit as opposed to it rollin' halfway up and coming back to the left flipper. Shit's screamin' like a damn Steve Ritchie game. I'm also reiteratin' how useful the left orbit to neutral right flipper into the milkcan loop is. It ain't guaranteed but when you trust it and it melts into the loop settin' you up for an easy inlane into the ramp pf multiplier. BEAUTY
Is there a secret mission mini wizard mode if you complete all the combos? I've only done the first three missions. I like how if you complete on a magic target you have to requalify the scoop. Keeps me from cheesing it. Left target is definitely easiest.
I've got my extra balls set on 2 combos, 4 escapes and default everything else. I have had nine ball games. The King of Cards EB is damn near a gimme now. I've also finally hit the back ring after the EB. You have to throw the opposite hand to where it's coming from to even have a chance. I kinda wish there was a multiball cancel option from magic shop locks. Sometimes you just don't want to pop it yet.
Loving this game.
How about if in waterwheel if you hit the milkcan loop and rip the spinner it counts for double spins? I'm thinking of a bunch of different contextual milkcan combos. Like milkcan into seance gives you 2x seance jackpots. Maybe even milkcan clean into stage could be 3x mode? Milkcan into ball 3 lock could increase base jackpot.

Sounds like you are giving Houdini a thorough workout. I have never topped 3 missions in a game in more than a year of ownership. The stage encore is best I can get.

#9537 42 days ago

Sold my Houdini but still a full set of Cliffys left.

For sale in Europe incl. shipping for 95 EURO.

#9538 41 days ago

After a year of ownership you’d think you’d be able to beat the first game you every played on your machine? Nope! Still haven’t cracked it yet and that game was 1.9mil... come on I’ve got to do it!

#9539 39 days ago

I often get an extra ball up by the pops and don't have a clue why. I just played a first ball in a game and lost it at 17,000 but managed the extra ball, why (or how)?

#9540 39 days ago
Quoted from Platypus:

I often get an extra ball up by the pops and don't have a clue why. I just played a first ball in a game and lost it at 17,000 but managed the extra ball, why (or how)?

You are probably earning one for reaching a certain bonus x value, I think factory settings award it at 7x but that can be adjusted in the settings.

#9541 37 days ago

My stage spotlight flasher bulb is dead. Is that a generic bulb I can get on a pinball website or something specialized?

#9542 37 days ago

Mine kept acting like there was a short in it, but I just swapped the bulb and it works all the time now.

And yes you can get them many places.

#9543 37 days ago
Quoted from kdecgp:

My stage spotlight flasher bulb is dead. Is that a generic bulb I can get on a pinball website or something specialized?

Quoted from BarryJ:

G.I are running off of 5V
Spotlights are 12V

Barry's key post #5966
12v for flasher.

#9544 35 days ago
Quoted from vireland:

It's not just the flippers. The kickout from the right scoop is still very inconsistent. Sometimes the ball dribbles out, other times it rockets out. Has to be something to do with the board set/software.

Yesterday i played the Houdini which is in the Showroom of pinball universe.

This Game worked perfect. Full coil Power the whole time. And they told me they Had the Power supplyfix and the Last Gamecode in it.

#9545 35 days ago

Did anyone ever get the Pingraffix Houdini backglass lite up mod?
Teased earlier in year, then at a few shows.
But nothing since.

#9546 35 days ago
Quoted from Ericpinballfan:

Did anyone ever get the Pingraffix Houdini backglass lite up mod?
Teased earlier in year, then at a few shows.
But nothing since.

WOW, I forgot about that. Release it, Joe!

#9547 30 days ago

Anybody have news?

This Halloween will mark the 93rd anniversary of his unfortunate passing...

#9548 30 days ago
Quoted from Rdoyle1978:

Anybody have news?
This Halloween will mark the 93rd anniversary of his unfortunate passing...

Maybe a code update to celebrate it!

I'm still having a brief flipper drop/disconnect during heavy load periods.

It's not terrible but should be addressed at some point.

#9549 30 days ago
Quoted from pinballinreno:

Maybe a code update to celebrate it!
I'm still having a brief flipper drop/disconnect during heavy load periods.
It's not terrible but should be addressed at some point.

me too... one second full power and next second half of the power, noticeable mainly on the left flipper.

Played another machine with no problems.... Maybe they had a beta code ord a meanwellpowersupply?
There must be a difference on the this and our machines.

#9550 29 days ago
Quoted from MightyGrave:

me too... one second full power and next second half of the power, noticeable mainly on the left flipper.
Played another machine with no problems.... Maybe they had a beta code ord a meanwellpowersupply?
There must be a difference on the this and our machines.

Mine doesn’t have this issue often, but VERY rarely when there’s a lot going on, I’ll feel it a tiny bit (also left flipper I think too). I thought i read something Josh posted about how maybe it was related to how the P-ROC was being used (not sure if that meant how the software for the game was written, or something with a driver, not sure)

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