(Topic ID: 183206)

American Pinball Houdini thread


By lllvjr

2 years ago



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There are 9546 posts in this topic. You are on page 190 of 191.
#9451 29 days ago
Quoted from Audioenslaved:

Had a great game on houdini tonight. Finally got around it moving the C target to the left and whoa Nellie what a difference that makes I can now consistently hit that inner loop shot and not have it rattle around and dribble back down! Catapult is still not hitting though. I don’t think it’s made it in the last 50 throws although it is hitting the same spot now with the upgraded power supply... I’m trying to find the definitive instructions but the thread is so long and is super frustrating!

Physically rotate the catapult mech. Loosen the 4 mounting screws and twist it.

If that's not quite enough, elongate the holes in the mounting bracket to give you a little more adjustment.

See my posts on this, if fully documented at this point with pictures I think mostly...

#9452 29 days ago
Quoted from Audioenslaved:

Has anyone had issues where the ball disappears in the milk can shot only to reject? I can hit the shot somewhat consistently enough but just seem to get rejection after rejection. Do I need to bend the rail on the right somewhat I’m kind of baffled as to why the ball is rejecting after going well past the start of the plastic

Bend the flatrail so it's not as extreme of a bend.

You can also loosen the flipper bats and droop or lower them 1/8" from the factory setting.

Many shots are easier with the flippers drooped slightly.

#9453 29 days ago
Quoted from bobukcat:

Where is it hitting? I assume you've tried adjusting the strength in settings, what is it currently set at?

It’s landing on the ramp at the moment. I’ve tried elongating the holes and moving it around too not much luck. It’s either on 26 or 27.

#9454 29 days ago
Quoted from pinballinreno:

Bend the flatrail so it's not as extreme of a bend.
You can also loosen the flipper bats and droop or lower them 1/8" from the factory setting.
Many shots are easier with the flippers drooped slightly.

It’s not that the shot is difficult it just rejects when I do hit it. I feel like the ball goes around the curve and then spins back up or maybe hits the guide rail on the right and comes back up.

#9455 29 days ago
Quoted from Audioenslaved:

It’s not that the shot is difficult it just rejects when I do hit it. I feel like the ball goes around the curve and then spins back up or maybe hits the guide rail on the right and comes back up.

About an hour ago I tried that tape that was suggested (post 9096, I think - picture included here). I installed a small piece, didn’t adjust the scoop at all, and my rejects virtually went away. I was having about 50-60 % reject, and now I’m at virtually zero. Thanks!!!

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#9456 29 days ago
Quoted from pinballinreno:

Physically rotate the catapult mech. Loosen the 4 mounting screws and twist it.
If that's not quite enough, elongate the holes in the mounting bracket to give you a little more adjustment.
See my posts on this, if fully documented at this point with pictures I think mostly...

I’m searching this thread for just your posts. They should really be a sticky so they can be easily found or even their own separate thread.

Quoted from zahner:

About an hour ago I tried that tape that was suggested (post 9096, I think - picture included here). I installed a small piece, didn’t adjust the scoop at all, and my rejects virtually went away. I was having about 50-60 % reject, and now I’m at virtually zero. Thanks!!![quoted image]

Did you just install the tape and no bending?

#9457 29 days ago
Quoted from Audioenslaved:

Did you just install the tape and no bending?

No bending

#9458 29 days ago

The catapult looks straight in the hole

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#9459 28 days ago

Just bent the lower catapult and tested 10x and well I’m astonished to say it went it 10x in a row! I bent the opposite way the instructions said too. I pushed to the outside of the cabinet rather than the inside, I was missing right all the time. Now I hope to see an improvement from my measly 40% (I doubt it was that high) success rate!

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#9460 28 days ago

Just played a game and I think 1/3 went it so a little more adjusting needed

#9461 28 days ago
Quoted from Audioenslaved:

The catapult looks straight in the hole[quoted image]

It's slightly crooked, very slightly.
Must be perfect, as a starting point.

It must make the trunk 20 times in a row during test. Then it's considered good enough for now.

#9462 28 days ago

Just played another game and it missed all 3x to the right lol... more adjustments!

#9463 28 days ago
Quoted from Audioenslaved:

Just played another game and it missed all 3x to the right lol... more adjustments!

If it's missing to the right and centered, lower the power one notch.

If it still doing it, twist to the left 1/16" or less, no more.

High power generally goes rigjt.
Low power bounces off the lip and goes left or centered somewhat.

Ideally the ball should make the trunk slightly to the right of center in tests.

In game settings vary from test settings.

Generally I had to adjust power up slightly and twist left to get it right.

Ultimately it will be fairly consustsnt.

#9464 28 days ago
Quoted from Audioenslaved:

Had a great game on houdini tonight. Finally got around it moving the C target to the left and whoa Nellie what a difference that makes I can now consistently hit that inner loop shot and not have it rattle around and dribble back down! Catapult is still not hitting though. I don’t think it’s made it in the last 50 throws although it is hitting the same spot now with the upgraded power supply... I’m trying to find the definitive instructions but the thread is so long and is super frustrating!

Do a search on the word dremel in the thread. That should get you to the post explaining how to widen three or four holes in the metal coil bracket which gives you some aiming capability for the catapult.

#9465 27 days ago

Here is my 2 cent on the lower catapult. Mine was hitting very well, and then right after I raised the playfield for some cleaning ,and played the next game the ball was falling short. So I increased the power by 1 and it would sometimes hit the chest or overshoot to the right. I could compensate by holding both flipper buttons when the ball was in the catapult and it would hit the chest. I did this for a month or more and was satisfied, until I purchased the solenoid knocker and during the installation of the 48 volt wires in the wall nut that I noticed that just moving the wallnut that a wire would come loose.The one in question looked like the stranded wire was folded in half, so I tugged on the remaining wires, so my surprise, they all came out rather easily. I tinned the ends of wires and put in back in the nut, but was not thrilled with this as the solution. I decided to install the terminal blocks recommended in Post # 9228 by konjurer , and am very happy with the connections. I tested the settings and dropped the strength back down and the ball is consistently going into the center of the chest.

#9466 26 days ago

So I made a slight adjustment to the catapult again tonight and tested. 18/20x the shot is made! So then I go and play some games and it starts missing again to the right. I’m guessing it has to do with one of the screws holes being stripped and not holding it properly. But in saying that the shot is being made 90% of the time in test!

#9467 26 days ago
Quoted from Audioenslaved:

So I made a slight adjustment to the catapult again tonight and tested. 18/20x the shot is made! So then I go and play some games and it starts missing again to the right. I’m guessing it has to do with one of the screws holes being stripped and not holding it properly. But in saying that the shot is being made 90% of the time in test!

Stuff the stripped hole with 2 or 3 small pieces of toothpick 3/8" long) or bamboo skewer and a drop of titebond glue.

The screw will tighten up. Try not to strip it out again on reassembly, it will dry good as new or better.

Lower the strength 1 notch if it's going right.

Monitor the voltage at the wall.
Houdini doesnt like voltage lower than 115v, even with the upgraded supply.

#9468 26 days ago

Visited Krakow Pinball Museum tonight. No Houdini, but a perfect Cactus Canyon and working Banzai Run. Unlimited play for 10USD.

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#9469 26 days ago
Quoted from pinballinreno:

Stuff the stripped hole with 2 or 3 small pieces of toothpick 3/8" long) or bamboo skewer and a drop of titebond glue.
The screw will tighten up. Try not to strip it out again on reassembly, it will dry good as new or better.
Lower the strength 1 notch if it's going right.
Monitor the voltage at the wall.
Houdini doesnt like voltage lower than 115v, even with the upgraded supply.

I’ve got 240V so one would hope I never get that low in voltage but I understand that a 5v+/- will change things. I think I might do that to all the holes as one of the others feels a little slack too

#9470 26 days ago
Quoted from PhantomO:

Visited Krakow Pinball Museum tonight. No Houdini, but a perfect Cactus Canyon and working Banzai Run. Unlimited play for 10USD.[quoted image][quoted image][quoted image][quoted image]

That is the coolest space I have ever seen!

#9471 25 days ago
Quoted from pinballinreno:

...Houdini doesnt like voltage lower than 115v, even with the upgraded supply.

That's odd, it should be good down to 100V.

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#9473 25 days ago

I monitored my voltage for a couple weeks.

Set the variac to 1 volt lower than my lowest recorded voltage.

Adjusted all of my settings to play good at that limit

Game was pretty solid.

#9474 25 days ago
Quoted from mbwalker:

That's odd, it should be good down to 100V.[quoted image]

One would absolutely think so.

But I think that the voltage fluctuations come with current fluctuations.

Lower current at good voltage causes erratic solenoid performance here at least.

#9475 25 days ago

I hate to state the obvious, but have you spoken to the people at American Pinball? Before you go down all these different roads, I’d give them a call. Whenever I’ve had an issue, which honestly was very rare and much more minor than any of this stuff, they were very helpful with me. Just a thought.

#9476 25 days ago
Quoted from zahner:

I hate to state the obvious, but have you spoken to the people at American Pinball? Before you go down all these different roads, I’d give them a call. Whenever I’ve had an issue, which honestly was very rare and much more minor than any of this stuff, they were very helpful with me. Just a thought.

I haven’t no only because I’m in Australia and the time difference makes it a little hard. I’ve either got to call at midnight or somewhere between 6 and 8am when I’m headed to work. This is really the only issue I’ve got with the game and I seriously enjoy Houdini when it’s firing on all cylinders. I just hate making that inner loop shot when film is ready and lock is lit only to have the catapult miss and the film mode not start. It’s dissappointing. Although moving the C target had made that shot a boat load easier

#9477 24 days ago
Quoted from Audioenslaved:

I haven’t no only because I’m in Australia and the time difference makes it a little hard. I’ve either got to call at midnight or somewhere between 6 and 8am when I’m headed to work. This is really the only issue I’ve got with the game and I seriously enjoy Houdini when it’s firing on all cylinders. I just hate making that inner loop shot when film is ready and lock is lit only to have the catapult miss and the film mode not start. It’s dissappointing. Although moving the C target had made that shot a boat load easier

You might be able to arrange a call when some of the AP guys are at a pin show. I hung out with Barry at ClePin last year. Most were gone, so it was a very pleasant time shooting the breeze for a few during a low key moment very late in the evening. Being an electrical engineer, and Barry is too - was fun trading some EE war stories.

I agree w/Zah's comment above - don't go on a wild goose chase. That can lead to more frustration for no reason. AP's a bunch of great guys (and gals) - let the experts lend a hand.

#9478 24 days ago

As I mentioned earlier though I tested 20x and all but 2x went in and they shot left when they did. But during gameplay it seems to be hit and miss. I might record several games and record the voltage too just to see what happens.

#9479 24 days ago
Quoted from Audioenslaved:

As I mentioned earlier though I tested 20x and all but 2x went in and they shot left when they did. But during gameplay it seems to be hit and miss. I might record several games and record the voltage too just to see what happens.

I think your very close to sorting it out.

Shooting left is low power generally.
Shooting right is high power.

Ideally the ball should end up just right of center if properly adjusted.

This leaves some room for variation.

I spent weeks on it.

It's just a fine adjustment sometimes.

But power fluctuations do affect it.

The upgraded power supply helps a lot, but it's not petfect.

I have a variac but it's not attached right now.

I've had a few misses since unplugging it. But not many.

#9480 24 days ago
Quoted from pinballinreno:

I think your very close to sorting it out.
Shooting left is low power generally.
Shooting right is high power.
Ideally the ball should end up just right of center if properly adjusted.
This leaves some room for variation.
I spent weeks on it.
It's just a fine adjustment sometimes.
But power fluctuations do affect it.
The upgraded power supply helps a lot, but it's not petfect.
I have a variac but it's not attached right now.
I've had a few misses since unplugging it. But not many.

Yeah I’m thinking a video and throwing it up on YouTube so I can show Barry what’s going on. Are there any fine adjustments on the power supply?

#9481 24 days ago

Ok just played a game and had 4x catapult shots missed voltage ranged from 235-241V all in he span of playing 1x game. All hit approximately the same spot to the right too. Catapult was set the 26 in the settings. First shot with catapult set to 25 hit the face of the trunk.

Pulled the bracket towards the outside of the cabinet and tested balls hit lip of trunk and go in... voltage ranges from 235 to 239 and set to 26. When set to 27 will either just miss to the right or hit high and go in.

Catapult 27
1 237.5v in middle
2 237.4v in right edge
3 237.5v in middle
4 239.5v in middle
5 238.7v in middle
6 238.1v in middle
7 237.2v in middle
8 235.7 in back
9 236v in middle
10 236.4v in middle
11 238v in middle
12 237.1v in middle
13 238.5v in middle back
14 237.2 in middle
15 238v in middle
16 239v in middle
17 241v in middle
18 239v in middle
19 238.3v in middle
20 238.2v in middle

Well no missing over 20 shots and you can see the voltage has a 5v swing from top to bottom and is ALL over the shop in however long it takes to throw the ball and the come back out of the scoop so probably 6 minutes to do the 20x tests

Now to test in game...

#9482 24 days ago
Quoted from zahner:

I hate to state the obvious, but have you spoken to the people at American Pinball? Before you go down all these different roads, I’d give them a call. Whenever I’ve had an issue, which honestly was very rare and much more minor than any of this stuff, they were very helpful with me. Just a thought.

Barry at AP provides FANTASTIC support. Definitely a resource that should be tapped.

#9483 24 days ago

In game 1st catapult shot 238v shot right!! All that changed was that I put the fking glass on!! 2nd and 3rd catapult shot 239v misses right! Same again during 4th attempt miss right 239v

Changed catapult to 26
1st in game attempt goes in...
2nd attempt in...
3rd off he face at 240v

Frustrating to say the least!

#9484 24 days ago
Quoted from Audioenslaved:

I haven’t no only because I’m in Australia and the time difference makes it a little hard.

Send Barry an e-mail he will be happy to arrange a convenient time to talk or he may be able to help you in e-mails

Barry@american-pinball.com

#9485 24 days ago
Quoted from DanDanDAN:

Send Barry an e-mail he will be happy to arrange a convenient time to talk or he may be able to help you in e-mails
Barry@american-pinball.com

Yeah I emailed him letting know what I’ve posted in here and other things too

#9486 24 days ago
Quoted from Audioenslaved:

In game 1st catapult shot 238v shot right!! All that changed was that I put the fking glass on!! 2nd and 3rd catapult shot 239v misses right! Same again during 4th attempt miss right 239v
Changed catapult to 26
1st in game attempt goes in...
2nd attempt in...
3rd off he face at 240v
Frustrating to say the least!

This is what caused me to put on the variac.

#9487 24 days ago
Quoted from Audioenslaved:

... All that changed was that I put the fking glass on!...

OK, that's weird. I guess Magic Glass really is magic.

#9488 24 days ago
Quoted from pinballinreno:

This is what caused me to put on the variac.

But as you can see with all the varying voltage changes and glass off the catapult made 20x in a row! Put glass on miss, miss what!!!!

#9489 24 days ago
Quoted from Audioenslaved:

In game 1st catapult shot 238v shot right!! All that changed was that I put the fking glass on!! 2nd and 3rd catapult shot 239v misses right! Same again during 4th attempt miss right 239v
Changed catapult to 26
1st in game attempt goes in...
2nd attempt in...
3rd off he face at 240v
Frustrating to say the least!

So the obvious question, but have to ask anyway just to eliminate it...is the ball hitting the glass? Duh!

#9490 24 days ago
Quoted from Audioenslaved:

Yeah I emailed him letting know what I’ve posted in here and other things too

I am Answering your email now.

#9491 23 days ago

Spoke with Barry this morning it’s always a pleasure. I’m going to repack the holes to get a better screw hold, clean the mech and see what happens from there. Fingers crossed really love the game!

#9492 23 days ago

try setting the game to 220v

#9493 20 days ago

Hi guys – my question could very well be answered in the discussion above but would rather ask for your opinion than start messing with stuff.

The shot from the lower catapult is just slightly hitting the left ramp making the ball ricochet to the left and missing the trunk. It is so barely doing it that you have to watch so very closely to even see that that is what is happening.

If I pull over the ramp to the right even 1/16” it makes the shot 100% of the time. The distance and their trajectory seems spot on. I hate to mess with the power of the catapult or even bending the mechanism. It’s a matter of the left ramp.

Doesn’t look like there’s any way I can bend the ramp over. What do you guys think? Any solutions? Thanks. Larry

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#9494 20 days ago
Quoted from lschmidlin:

Hi guys – my question could very well be answered in the discussion above but would rather ask for your opinion than start messing with stuff.
The shot from the lower catapult is just slightly hitting the left ramp making the ball ricochet to the left and missing the trunk. It is so barely doing it that you have to watch so very closely to even see that that is what is happening.
If I pull over the ramp to the right even 1/16” it makes the shot 100% of the time. The distance and their trajectory seems spot on. I hate to mess with the power of the catapult or even bending the mechanism. It’s a matter of the left ramp.
Doesn’t look like there’s any way I can bend the ramp over. What do you guys think? Any solutions? Thanks. Larry[quoted image]

I've not had that problem but in general for a lot of people too much power and the ball goes to the right so at least try knocking it down one step in the settings and see that you get. If that doesn't work I believe you may be able to get enough adjustment room by loosening the three main supports and holding it to the right while re-tightening them.

#9495 20 days ago
Quoted from lschmidlin:

...Doesn’t look like there’s any way I can bend the ramp over. What do you guys think? Any solutions? Thanks. Larry[quoted image]

You can't just loosen the ramp, shove it a bit to the side, and retighten?

#9496 20 days ago

I’ll be embarrassed and so very happy if that’s the solution. Really studied the ramp but didn’t figure there would be any play under of the screws. Duh. Maybe!

#9497 20 days ago
Quoted from lschmidlin:

I’ll be embarrassed and so very happy if that’s the solution. Really studied the ramp but didn’t figure there would be any play under of the screws. Duh. Maybe!

Itll move a tiny bit, but lowering the power 1 notch might also work.

#9498 19 days ago

Its fine.

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#9499 19 days ago

Ha ha. Both solutions worked great. There was much more play after loosening the screws than I thought. And I lowered power down 2 down notches. 8/8 test shots. Thanks guys!

#9500 19 days ago
Quoted from zahner:

About an hour ago I tried that tape that was suggested (post 9096, I think - picture included here). I installed a small piece, didn’t adjust the scoop at all, and my rejects virtually went away. I was having about 50-60 % reject, and now I’m at virtually zero. Thanks!!![quoted image]

Hmm...mind taking a photo of the install if you get a sec so I can see where/how big?

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