Quoted from colonel_caverne:
Sorry for the questions but I was looking again at the pops area and I was wondering how some shots can be done like the hole Under the ramps "magic shop" shot, green standup targets. Are they random with pops bumpers?
This game is 2 flippers, correct? I can't see clearly all areas of the pf.
And why there are 2 switches side by side in the left loop?
the magic shop can be entered either by pop action or by rebounding it off the stage curtain or off the rubber to the left of the stage. In addition, shooting through 'stage alley' (the shot just to right of the left orbit), when the stage is closed, will typically rebound off the stage and into the magic shop hole. Shooting into an open stage, via stage alley, doubles the value of all scoring in that mode.
The three green standup targets are also hit via pop action, but, you can also complete those by hitting the white 'magic' standup targets located on both side on the lower playfield. Also, entering the magic shop/jail when escape is not lit, will add an escape letter.
As I said, the the magic targets will light the next ESCAPE letter and if all escape letters are lit, they will then light SEANCE letters and if all of those are lit, they will then light FILM letters, if all of those are lit, they will just award points (oh, and the magnets under the hands will mess with the ball any time magic targets are hit). The magic target insert lights in the color associated with which items it will currently help (green for escape, teal for seance, blue for film) Those magic standup targets are also active during most stage modes (red) and film/movie modes (blue), typically they will 'advance' you one step through the mode, but only once per mode.
The 2 switches in the left orbit are there to help insure you get credit for the shot given how wide it is, there is no room for an opto which would be what would typically be used across a wide opening.