gee, go away on vacation and the thread gets busy. Been gone for 11 days, and today was my first day back in the office. Walked into my office and it went from having one Houdini machine when I left, to now three, crammed in. They were getting the line set up when ownership decided to re-do the floors in the factory since they were looking pretty beat up, and it was either do it now or, well, never, so they had to clear out half the floor at a time so all available space was used to store stuff and some was just loaded on trucks and parked. Was good for me to not be around while they ground down the floors, patched them up and put on a new finish. Heard it was pretty nasty. Certainly looks a lot better as you can see. As soon as that is done they can start setting the line back up.
Quoted from vireland:
Last I heard they were putting themed theatrical-looking spotlights on it to illuminate the mid-playfield more.
Also upon my return, were the first prototypes of the 'spotlights' we will use to help light up the playfield. These will go through plenty of changes, but I'm pretty pleased with how this first iteration came out.
A few other tidbits . . .
Code continues to progress, now at 64.37% I did code up most of the video mode while I was on vacation Soon I will have to shift gears from working on 'game play' to 'infrastructure', things like coinage/pricing support, code updating, and audits so we can put machines out on test.
We have been expanding staff and that will continue.
We have still not set up distribution outside North America, but it is being worked on.
As far as some of the shows. We had to slow down on that for a couple of months, it is very hard to make progress when we are flying all over, and when you throw in vacations, there would have been just too much time away at a time that it is critical for us to be moving things forward. We have also reached a point where the prototype games are different enough from the various revisions of the physical machine that code is not going to be compatible much longer.