I like walk through walls because it's a good neutral mode where you don't have to blow a seance multiball if you have one ready. Use the second shot for milkcan combo attempts.
When I figured out you can just zap the ball up through the key lane entrance from the left flipper, Chinese water torture became a good one.
Hate king of cards because I still haven't memorized how to consistently hit the extra ball.
Milkcan is great because they give you plenty of time and the return is usually safe to take the next shot.
Elephant I hate because as soon as I'm in it I can never hit the damn ramp more than once. I try to go for the multiplier combo if I'm on right flipper.
Handcuff gave me my highest score (1.4 million) with 2x stage and multiball.
Needles never seems to get above 100k for a really good run.
Bullet catch I always blow it if I do get into the add a ball part.
Metamorphosis doesn't have a unique identity amongst the modes.
Straitjacket is a good gimme mode but I wouldn't pick it until I've gotten through a couple of my favorites. Plus, ye gotta go reverse/inverted every damn time right?
My main opener is to always get the damn scoop asap so I don't hit the first secret combo without opening it up. Then, milkcan into 1st combo attempts so I can get an easy 100k. Backhanding the scoop and milkcan are must-know tricks. Scoop is nearer to the inlane and milkcan is nearer to the tip. Backhanding inner loop is there but I don't have it dialed in. It's more near the middle. I'm also one of those dudes that goes for the 2x stage scoring every time I've got stage open from right flipper trap. Remembering to relight the lock and not just letting it sit is important. I'll hit it from left flipper straight up. You just have to get through to relight.
I wish there was a more pronounce ice clinking sound when you hit the stage at the beginning of man from beyond.