Quoted from Rdoyle1978:
All right, so I am not experiencing this behavior during gameplay.
The switch is clearly working, I just pulled the glass and tested it, but the game appears to be ignoring the switch when the game starts. It performs a ball search immediately (which I think means it can not find the ball). In switch test the switch is definitely triggering.
I’m not sure what to try next, I can just remove the ball obviously when pulling the glass but it would
Be a non-starter to do this every time.
can anyone else confirm?
To test, just get a ball locked in the left lock (see pic), then turn the game off. Now wait a moment and turn back on. The game should do a ball search as if it doesn’t know where the ball is.
I guess it could be an intermittent switch. (?) but I can not get it to -not- register a ball in test.
So now, I locked a ball again, and then the game went all crazy. I shot a ball into the stage, the stage ate them, and then opened back up again, and I had no ball. The game then did a ball search, and popped another ball out, which the stage ate again, and never did the left lock let my ball go. I got a video of some of it, which I can post. Hard to hold the phone while you’re playing though! Haha
The game is now very confused. When I drain, it doesn’t react - I just lost a ball, and it still thinks a ball is in play. Eventually it shoot another one out, and only on that SECOND drain does the game acknowledge the drain. I did have a whole bunch of multiballs before, but still between the trough and the left lock switches the game should know where everything is.
Anybody else having this?