(Topic ID: 252859)

American Girl Pinball- The Flip Side

By Coz

2 years ago


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  • 263 posts
  • 78 Pinsiders participating
  • Latest reply 10 days ago by Ericpinballfan
  • Topic is favorited by 20 Pinsiders

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    Topic poll

    “Would you buy a full size American Girl pin?”

    • Yes 26 votes
      17%
    • No 113 votes
      75%
    • I only need a pinball machine for my dolls 11 votes
      7%

    (150 votes)

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    There are 263 posts in this topic. You are on page 2 of 6.
    #51 2 years ago

    Coming soon: American Girl Soldering Iron

    #52 2 years ago

    That’s funny cuz a year or so ago some members of the AG design team wanted to borrow one of our games for a while. I kinda blew it off thinking can’t they just snap a few pics?
    I should have lent them Gorgar

    #53 2 years ago

    I thought this thread was about a Tom Petty themed pinball machine.

    #54 2 years ago
    Quoted from Coz:

    For $150, it better have diamond plate playfield

    Zizzle's were $150 when they 1st came out!!

    #55 2 years ago

    Jeff, will TWIP have a deep dive of the new American Girl pin with detailed photos and a rules flowchart? A round table with the design team? Looking forward to it.

    Quoted from pin2d:

    Coming soon: American Girl Soldering Iron

    F76BD8B9-BE10-4F68-AB00-76D834A9E06E (resized).jpeg
    #56 2 years ago

    My daughter had Julie. Maybe if she had this when she was little she wouldn't hate pinball today!

    #57 2 years ago
    Quoted from kermit24:

    Better gameplay video with sounds! It looks like a rotating mech in the middle. Sounds like Mata Hari opening chimes.

    Needs superbands on the “flappers”

    #58 2 years ago

    Would love to buy this for my daughters ofcourse! Only available when shipping to the US.

    If someone want to help me receive and then sent it to The Netherlands? PM me please
    I can sent always you something from The Netherlands if you want! lol

    #59 2 years ago

    Game play at 3:00. She is totally chimp flipping!

    #60 2 years ago

    Forget Supreme, this is going to be a way better way to attract girls to my crib.

    #61 2 years ago
    Quoted from o-din:

    Forget Supreme, this is going to be a way better way to attract girls to my crib.

    Define “girls”.

    #62 2 years ago
    Quoted from vicjw66:

    Define “girls”.

    The New England Patriots from what I'm seeing so far today.

    #63 2 years ago

    Who is gonna start a club thread for this new "The Flip Side" pinball machine by American Girl?

    Someone else can start a mods thread for this machine also.

    Too early to start a bitch thread asking for code update.

    #64 2 years ago

    Is hardtop available yet?

    #65 2 years ago
    Quoted from Pinball-is-great:

    Who is gonna start a club thread for this new "The Flip Side" pinball machine by American Girl?
    Someone else can start a mods thread for this machine also.
    Too early to start a bitch thread asking for code update.

    I wonder what the mod couple or lermods will come up with? Limitless possibilities

    #66 2 years ago

    Here's some food for thought.

    My buddy's three year old daughter probably won't be too enthused about a mini stripped down pinball machine when she has access to the real thing. She's already pretty darn good too.

    #67 2 years ago

    On the Deadflip Facebook page, George Gomez says he has one and it’s at Stern. Could there be a big reveal at Pinball Expo 2019???
    16AC6185-B5D9-448D-94BD-17582171868F (resized).jpeg

    #68 2 years ago
    Quoted from Coz:

    On the Deadflip Facebook page, George Gomez says he has one and it’s at Stern. Could there be a big reveal at Pinball Expo 2019???

    Perhaps they are looking into ways to save on materials in their own pinball machines?

    #69 2 years ago
    Quoted from Coz:

    Maybe stern could have some mini versions of its current pins and partnerships with companies like American Girl.

    All they would have to do is build a cabinet for the Munsters mini play field.

    #70 2 years ago
    Quoted from o-din:

    Perhaps they are looking into ways to save on materials in their own pinball machines?

    I don’t think they will find any. That thing looks to be pretty solid in comparison.

    #71 2 years ago

    I honestly would love a 1/6 scale pinball machine. Similar to how they’re making those mini arcades. I’m not sure how feasible a 1/4 pinball would be, (based on an original machine) but I’d love one.

    #72 2 years ago
    Quoted from vicjw66:

    That thing looks to be pretty solid in comparison.

    From the gameplay vids, I'm not seeing any chipping or pooling on the playfield, so maybe they are investigating that.

    #73 2 years ago

    Hopefully stern will realize that you need to get the next generation while they are young. AND hopefully they start to make a bunch of toy machines.

    This was my first pin.

    457E2EB6-FCED-44AD-8849-6E7201C49EA2 (resized).jpeg
    #74 2 years ago
    Quoted from Luckydogg420:

    This was my first pin.

    Me too!!!!

    #75 2 years ago
    Quoted from kermit24:

    Better gameplay video with sounds! It looks like a rotating mech in the middle. Sounds like Mata Hari opening chimes.

    Better gameplay then cosmic carnival.

    #76 2 years ago
    Quoted from Luckydogg420:

    Hopefully stern will realize that you need to get the next generation while they are young. AND hopefully they start to make a bunch of toy machines.
    This was my first pin.[quoted image]

    At ZapCon here in phoenix there is a small section of these toy pinball machine all set up in an area for small kids.
    Believe it or not they actually get quite a bit of play and attention.
    Moms with strollers congregating there with a baby in the stroller and very young kid playing on the machines.

    #77 2 years ago

    My 9yo daughter collects the dolls and when she saw this, "daddy you have to get this for me for Christmas!!"

    #78 2 years ago

    Who is going to be first with a retheme?

    #79 2 years ago

    Looks like it could use some LED strips.

    #80 2 years ago
    Quoted from RWH:

    Looks like it could use some LED strips.

    Undercab lighting and topper too!

    #81 2 years ago

    When is the deadflip stream?

    #82 2 years ago
    Quoted from Coz:

    On the Deadflip Facebook page, George Gomez says he has one and it’s at Stern. Could there be a big reveal at Pinball Expo 2019???
    [quoted image]

    They are just figuring out how to save costs on flipper mechs!

    #83 2 years ago
    Quoted from o-din:

    When is the deadflip stream?

    A154B8BD-37A3-4E34-8E56-9A9F6EC41DD2 (resized).png
    11
    #84 2 years ago

    Boom!

    6AD3E81F-56B4-4794-8696-9B9B4A25A6AA (resized).jpeg
    #85 2 years ago
    Quoted from Vakarian:

    Boom![quoted image]

    Let’s see an unboxing video- it’s gotta be like Greg’s Jurassic Park unboxing

    #86 2 years ago

    It's really cute looking. I'm probably going to have to get one.

    #87 2 years ago

    Just ordered it for our daughter today. No unboxing video till December 25th.

    #88 2 years ago
    Quoted from Krh13:

    Just ordered it for our daughter today. No unboxing video till December 25th.

    Is assembly required?

    #89 2 years ago
    Quoted from Vakarian:

    Boom![quoted image]

    That’s too cool!

    #90 2 years ago
    Quoted from Vakarian:

    Boom![quoted image]

    It looks like it has its own rubber footies! I guess slide saves are out

    #91 2 years ago
    Quoted from Krh13:

    Just ordered it for our daughter today. No unboxing video till December 25th.

    Coupled with an unwrapping video.

    #92 2 years ago
    Quoted from LukyDuck:

    Is assembly required?

    I didn't see what all is involved. I'm sure putting the head and legs on will be all that is needed.
    Now to find an American girl stool to put under the machine while I put the back legs on it.

    Quoted from Coindork:

    Coupled with an unwrapping video.

    True. Lots of wrapping paper flying everywhere.

    #93 2 years ago
    Quoted from Krh13:

    Now to find an American girl stool to put under the machine while I put the back legs on it.

    https://pinside.com/pinball/forum/topic/dad-daughter-designs-tn#post-5244321

    Get a stool here!!!

    #94 2 years ago

    Kind of looks like the Arcade 1Up guys started doing pinball machines.

    #95 2 years ago

    My thoughts:
    1. Could be a Farfalla topper.
    2. Possible retheme to Antman, Stewart Little or other diminutive protagaonist.
    3. I’m getting one, errr....for my daughter...

    #96 2 years ago

    20% Off until the 14th

    “Friends” code

    https://www.americangirl.com/shop/

    18
    #97 2 years ago

    Not entirely bogus, as it turns out. Not quite, say, Stewie / Shrek mini pinball, but certainly more entertaining than the AC/DC Premium lower playfield.

    And I'm 100% sure this is the only NIB pinball machine anyone will ever buy that will appreciate in value over the years, if other American Girl stuff is any guide.

    So, at the risk of the inevitable mockery to follow, I present to you...

    The Flip Side
    Basic Playfield Guide and Rules....um...version 0.1, I guess. 12 Oct 2019.
    -----------------------------------

    The 'backglass' has a six digit LED score panel, but high scores of 7 digits or more are tracked and the scores will scroll.

    At startup, the high score is displayed. This remains in memory until the batteries are swapped. Startup is by the traditional button in the front. (There's a switch on the bottom to turn it on, with a center setting for a lower volume).

    There is a manual plunge. There's no plunger knob, you sort of have to peel the plunger out, not hard (this is probably to avoid having a breakable thing extending out, given that it's a toy.)

    Note that while there's a "Ball in Play" section on the 'backglass', nothing actually indicates which ball is in play. When the machine detects three balls have drained, the game is over. There is a kind of a skill shot, from the plunger to the left hidden saucer, but it doesn't do anything other than score the normal point value (and it's a hella hard shot) for the saucer.

    No tilt, no levelers, so you have to have a dead level surface to play and not cheat by holding the machine up. Nudging does you almost no good though; it's all flipper control.

    The flippers (two) are manual, and the left flipper also operates an eject lever for the upper left hidden outhole. The more force you apply to the flipper button, obviously, the more the ball will travel. It's an interesting skill, and it actually has more precision than similarly-mechanical larger gumball pinball machines, or at least the ones I've played. Most of the usual flipper skills apply; I have found alley passing is a lot easier than post passing, but I actually managed to do this off the corner of the ball return lane, in lieu of an actual post.

    On the playfield, on the upper half are three passive bumpers (styled to look like pop bumpers) and one pretty fast electric spinner (that I'll call a "paddle" to avoid confusing it with a true vertical spinner) with two prongs that constantly spins counterclockwise, plus the hidden saucer/hole on the left. If you hit the ball into the "paddle", it acts as a randomizer the way a pop bumper or a slingshot does on a normal game. One of two basic strategies on the game is to use this paddle UTAD (see below).

    Note the "paddle" spins the whole game until the third ball drain is detected.

    There are two standup-style metal targets on the left and right side about halfway up the playfield; these are labeled "adds bonus" but they don't really add bonus (see below), BUT they are the key to a good scoring game. There *is* a hidden bonus in this game, though, as end of game count up.

    On the lower playfield, where the slingshots should be, are metal contacts. Call them "passive slingshots" or something, but they act as standup targets. These do score points but they're the same as the "bonus" standups, and they're actually pretty hard to hit square. You can do a carom shot off them, left to right, that then goes up into the bonus target -- kind of a fun shot to make. But irrelevant to a good game score in the end.

    There are two return lanes where the ball enters on each side, about a third of the way up. These arc pretty fast down towards the flipper so you have to hold the flipper up to avoid a drain. The only way to drain is down the center; the inlanes (if you can call them that, with the entry so high up, but I guess you can) are hazardous only if you don't hold the flippers up.

    Each pop bumper hit scores 100 points and each standup hit or shot to the hidden upper left saucer scores 1000 points.

    BUT....there is a 10X playfield multiplier ("WOW") you can turn on! It's indicated by a star with "10x" on it in the middle of the PF.

    It activates after N number of hits, and I haven't figured out what N is. You then have to hit a standup "Add Bonus" to light the WOW multiplier. You then get 1000 points per bumper hit and 10000 for every other standup-style target hit, until the multiplier turns off (after Y number of hits, which I haven't figured out yet.) The playfield multiplier can be relit an indefinite number of times.

    So the two strategies are:

    (1) Try to hit it back UTAD. Harder than it may seem, and it only really runs up the points if 10X is on and you get the ball stuck in the spinner. However, it's the quickest way to get the 10X playfield multiplier on.

    (2) Then hit the right standup from the left flipper and vice versa, all day, until the PF multiplier turns off. This will score 10000 a hit.

    BONUS:

    So, quite bogus here -- the standups that say "add bonus" don't add end of ball bonus. In fact, no matter what you do, you'll get exactly 1000 bonus at the end of each ball. (The countup sounds for end of ball bonus, EM style, are impressive but identical each time for your paltry 1000 points).

    BUT...there's an odd end of game bonus that took me a while to figure out, and it's apparently 10 points for each hit during the game, or for each "Add Bonus" hit, plus Z times 1, I haven't figured out Z except you only get it if you've had a long game (deliberate house balls have borne this out. Otherwise the last two digits of the score would always be 00, since the only scores on the PF are 100, 1000, and 10000 points.) I haven't verified this exactly as yet but it seems approximately right. The bonus is just added on and will show up in your final score after the third ball is plunged, and the lights go darker.

    Lights: little flashing lights for the bumpers and side GI light. They actually work pretty well in time with the hits. There are four lights on the playfield itself: the WOW 10X Star and three "Bonus" insert style lights. The latter don't seem to indicate anything but just flash and add themselves on as you get more hits. The backglass has three lights, two of which turnoff when the game is over.

    Note the machine turns itself off to save batteries if it's left inactive after the end of a game for a couple of minutes, just hit the start button to restart.

    Sound: recorded sound, early SS style. There's a short tune at startup. Then hits are recorded EM-style sounds, the same annoying way EM sounds are dubbed on modern pinball machines in movies and so forth to make them sound "pinbally".

    Cabinet and art: there's only blinking lights in the backglass, but the cab art and the BG art are decent for what it is. The legs are actually really solid metal! The "glass" is plastic, of course, and while i haven't taken apart the whole thing, I am imagining from the screws on the bottom you could, but I don't expect there's a way of replacing the balls or cleaning shmutz off the PF if it gets a lot of use over the long term.

    The size is such you can play it sitting on your living room couch if the machine is on a coffee table in front of you, without hunching or bending over. It's probably bigger than you expect. And the construction feels pretty solid -- it's got plastic parts but the whole thing is not cheaply made. It really does look like a shrunken pinball machine -- they got the dimensions and proportions and such just right.

    Overall: OK so it's not a pinball machine, but as a toy, it's a much better simulation of a pinball machine than pretty much any other pinball-style toy I've ever seen. Is it worth $150 or $120 with your discount coupon? As I noted above, I expect this is the only pin you are going to buy new that will appreciate in value, since it's a different collectible market. If you do have a kid who's interested in American Girl, it could be a great bridge to get them interested in pinball.

    The game *is* fun, and honestly I've seen worse rulesets and playfields on some *actual* early 70's machines that bored me much earlier than this one did. I mean, you may feel like Gulliver in the land of the Lilliputians, but this is more fun than playing, say, Hercules, pretending you're Stuart Little or one of The Borrowers.

    To be honest it's probably not $120 worth of fun for a grownup, unless you're interested in having it as a gameroom novelty (that was why I took the plunge, as it were; I have a gumball and a bunch of weird pinball toys, I like seeing all the odd corners of flipper games), and I don't usually buy my kids toys that are this expensive because kids break everything; but, then again, I've wasted $120 on much worse things in my life and probably will again.

    I have my doubts about its durability if played a lot, but then again American Girl is supposed to be good at this kind of thing so that's purely speculation on my part. Just have your dolls keep their drinks off the glass, and make them smoke outside the gameroom!!

    #98 2 years ago
    Quoted from Lawlor_and_Order:

    Not entirely bogus, as it turns out. Not quite, say, Stewie / Shrek mini pinball, but certainly more entertaining than the AC/DC Premium lower playfield.
    And I'm 100% sure this is the only NIB pinball machine anyone will ever buy that will appreciate in value over the years, if other American Girl stuff is any guide.
    So, at the risk of the inevitable mockery to follow, I present to you...
    The Flip Side
    Basic Playfield Guide and Rules....um...version 0.1, I guess. 12 Oct 2019.
    -----------------------------------
    The 'backglass' has a six digit LED score panel, but high scores of 7 digits or more are tracked and the scores will scroll.
    At startup, the high score is displayed. This remains in memory until the batteries are swapped. Startup is by the traditional button in the front. (There's a switch on the bottom to turn it on, with a center setting for a lower volume).
    There is a manual plunge. There's no plunger knob, you sort of have to peel the plunger out, not hard (this is probably to avoid having a breakable thing extending out, given that it's a toy.)
    There are three physical balls, and it's possible to manually plunge more than one on the PF at a time, or plunge after the game is over (although the machine won't keep track of scores then until you start a new game by hitting the start switch again). When the machine detects three balls have drained, the game is over. There is a kind of a skill shot, from the plunger to the left hidden saucer, but it doesn't do anything other than score the normal point value (and it's a hella hard shot) for the saucer.
    You can sort of emulate a multiball by "locking" the ball in the hidden saucer, plunging a second and/or third ball into play, and when you flip your left flipper, the "locked" ball will come out. I don't think this helps high scores any but has all the usual fun of multiball in that it's more than one ball smacking around at once.
    No tilt, no levelers, so you have to have a dead level surface to play and not cheat by holding the machine up. Nudging does you almost no good though; it's all flipper control.
    The flippers (two) are manual, and the left flipper also operates an eject lever for the upper left hidden outhole. The more force you apply to the flipper button, obviously, the more the ball will travel. It's an interesting skill, and it actually has more precision than similarly-mechanical larger gumball pinball machines, or at least the ones I've played. Most of the usual flipper skills apply; I have found alley passing is a lot easier than post passing, but I actually managed to do this off the corner of the ball return lane, in lieu of an actual post.
    On the playfield, on the upper half are three passive bumpers (styled to look like pop bumpers) and one pretty fast electric spinner (that I'll call a "paddle" to avoid confusing it with a true vertical spinner) with three prongs that constantly spins counterclockwise, plus the hidden saucer/hole on the left. If you hit the ball into the "paddle", it acts as a randomizer the way a pop bumper or a slingshot does on a normal game. One of two basic strategies on the game is to use this paddle UTAD (see below).
    Note the "paddle" spins the whole game until the third ball drain is detected.
    There are two standup-style metal targets on the left and right side about halfway up the playfield; these are labeled "adds bonus" but they don't really add bonus (see below), BUT they are the key to a good scoring game. There *is* a hidden bonus in this game, though, as end of game count up.
    On the lower playfield, where the slingshots should be, are metal contacts. Call them "passive slingshots" or something, but they act as standup targets. These do score points but they're the same as the "bonus" standups, and they're actually pretty hard to hit square. You can do a carom shot off them, left to right, that then goes up into the bonus target -- kind of a fun shot to make. But irrelevant to a good game score in the end.
    There are two return lanes where the ball enters on each side, about a third of the way up. These arc pretty fast down towards the flipper so you have to hold the flipper up to avoid a drain. The only way to drain is down the center; the inlanes (if you can call them that, with the entry so high up, but I guess you can) are hazardous only if you don't hold the flippers up.
    Each pop bumper hit scores 100 points and each standup hit or shot to the hidden upper left saucer scores 1000 points.
    BUT....there is a 10X playfield multiplier you can turn on! It's indicated by a star with "10x" on it in the middle of the PF.
    It activates after N number of hits, and I haven't figured out what N is. More than 20. You then get 1000 points per bumper hit and 10000 for every other standup-style target hit, until the multiplier turns off (after Y number of hits, which I haven't figured out yet.) The playfield multiplier can be relit an indefinite number of times.
    So the two strategies are:
    (1) Try to hit it back UTAD. Harder than it may seem, and it only really runs up the points if 10X is on and you get the ball stuck in the spinner. However, it's the quickest way to get the 10X playfield multiplier on.
    (2) Then hit the right standup from the left flipper and vice versa, all day, until the PF multiplier turns off. This will score 10000 a hit.
    BONUS:
    So, quite bogus here -- the standups that say "add bonus" don't add end of ball bonus. In fact, no matter what you do, you'll get exactly 1000 bonus at the end of each ball. (The countup sounds for end of ball bonus, EM style, are impressive but identical each time for your paltry 1000 points).
    BUT...there's an odd end of game bonus that took me a while to figure out, and it's apparently 1 point for each hit during the game. (Otherwise the last two digits of the score would always be 00, since the only scores on the PF are 100, 1000, and 10000 points.) I haven't verified this exactly as yet but it seems approximately right. The bonus is just added on and will show up in your final score after the third ball is plunged, and the lights go darker.
    Lights: little flashing lights for the bumpers and side GI light. They actually work pretty well in time with the hits.
    Sound: recorded sound, early SS style. There's a short tune at startup. Then hits are recorded EM-style sounds, the same annoying way EM sounds are dubbed on modern pinball machines in movies and so forth to make them sound "pinbally".
    Cabinet and art: there's only blinking lights in the backglass, but the cab art and the BG art are decent for what it is. The legs are actually really solid metal! The "glass" is plastic, of course, and while i haven't taken apart the whole thing, I am imagining from the screws on the bottom you could, but I don't expect there's a way of replacing the balls or cleaning shmutz off the PF if it gets a lot of use over the long term.
    The size is such you can play it sitting on your living room couch if the machine is on a coffee table in front of you, without hunching or bending over. It's probably bigger than you expect. And the construction feels pretty solid -- it's got plastic parts but the whole thing is not cheaply made.
    Overall: OK so it's not a pinball machine, but as a toy, it's a much better simulation of a pinball machine than pretty much any other pinball-style toy I've ever seen. Is it worth $150 or $120 with your discount coupon? As I noted above, I expect this is the only pin you are going to buy new that will appreciate in value, since it's a different collectible market. If you do have a kid who's interested in American Girl, it could be a great bridge to get them interested in pinball.
    The game *is* fun, and honestly I've seen worse rulesets and playfields on some *actual* early 70's machines that bored me much earlier than this one did. I mean, you may feel like Gulliver in the land of the Lilliputians, but this is more fun than playing, say, Hercules, pretending you're Stuart Little or one of The Borrowers.
    To be honest it's probably not $120 worth of fun for a grownup, unless you're interested in having it as a gameroom novelty (that was why I took the plunge, as it were; I have a gumball and a bunch of weird pinball toys, I like seeing all the odd corners of flipper games), and I don't usually buy my kids toys that are this expensive because kids break everything; but, then again, I've wasted $120 on much worse things in my life and probably will again.
    I have my doubts about its durability if played a lot, but then again American Girl is supposed to be good at this kind of thing so that's purely speculation on my part. Just have your dolls keep their drinks off the glass, and make them smoke outside the gameroom!! It really does look like a shrunken pinball machine -- they got the dimensions and proportions and such just right.

    Great Review!
    I'm almost sold.

    #99 2 years ago
    Quoted from LukyDuck:

    Is assembly required?

    Just putting in 3 C batteries.

    #100 2 years ago

    Just don’t leave the batteries in for extended periods of time when storing it

    There are 263 posts in this topic. You are on page 2 of 6.

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