I could not find ANY clubs directly related to the Alvin G. and CO name other than Mystery Castle (MC) and Pistol Poker (PP).
The details overall are very sparse across the spectrum of the internet as well, as AGC closed before much of the modern internet went online.
This club covers ALL Alvin G. and CO (AGC) pinball, two player, and redemption games as well as parts and board sets, which are basically identical in terms of electronics and to help owners and collectors.
This company seems to be directly overlooked on PinSide which I have no idea why as the production numbers and interest has gained significant popularity in the past 10+ years.
Trends indicate increased collectibility of all AGC games.
AGC lifespan was short lived due to Williams pinball industry distributor control.
The overseas market was their targeted audience.
Thirteen (13) Total Games
Game Titles, Abbreviations, Production Year, and Production Numbers from 2016 Mr. Pinball Price Guide:
Football, A.G. (AGF) (1991) (2 Player) - 500
Soccer-Ball, A.G. (AGSC) (2 Player) (1991) - 500
U.S.A. Football (UGAAGF1) (1992) - 11 (Redemption Game)
U.S.A. Football (USAAGF2) (1992) (2 Player) - 100
Al's Garage Band Goes on a World Tour (AGBGoaWT) (1992) - 350 (Mr. Pinball Guide 2016), historic numbers show closer to 1000
Dual Pool (DP) (1993) - Cancelled (prototype never finished, backglasses only)
Max Badazz (MBzz) (1993) - Cancelled (backglass produced only, no whitewood or prototype)
Mystery Castle (MC) (1993) - 200
Dinosaur Eggs (DEgg) (1993) -150-200 (Redemption Game)
Punchy the Clown (PtC) (1993) - 103 (All known examples)
Pistol Poker (PP) (1993) - 580
Slam N' Jam (SnJ) (1994) - 2 (Prototypes only, never finished)
A-MAZE-ING Baseball (AmingB) (1994) - 1 (Cancelled, Prototype) (Redemption game concept)
IPDB AGC Master Entry:
http://www.ipdb.org/search.pl?searchtype=advanced&mfgid=20
Produced game numbers remain in conflict with various sources (IDPB, Mr. Pinball, etc)
Personal worker and industry acquaintances at the AGC factory in the 1990s stated that AGBGoaWT was the highest production based on construction.
"Al's Garage Band Goes on a World Tour"
I recently decided to pull out my personal AGBGoaWT from storage after a LONG time (10+ years).
(NIB overstock Germany export purchase in the early 2000s + NOS parts and playfield)
I never put much play on this personal title in my collection, put maybe 250+ games, folded it back up, shrink wrapped it and got it crated. "Rainy day" in a matter of speaking, but I definately knew I was not going to sell the machine.
"Dial in" via burn test and tech overhaul required on all AGC games, even when it came directly from the factory.
Owners that believe games should work "perfectly out of the box" are $#@!ing uninformed.
That is not how pinball machines behave in the wild or in your house.
They are industrial technical devices that require dedicated care and maintenance, and left unattended will fail.
"Bulletproofing" is a better term, and I still need to add some tweaks to protect the playfield and correct weak points in playfield design for this specific title. It can be be a little wonky if you just fire it up, not in the electronics per say, but more about playfield switch matrix MPU design, not to mention the game has not been played in nearly a decade. The coding does not always properly detect "lost balls". The game design and coding is solid overall in compared to most foreign manufacturers such as Zaccaria, but construction of all AGC games is still lower quality than current Sterns, and significantly less than late model Bally/Williams machines. Electronic power module voltages need to be "watched" to avoid certain "Achilles Heels" for the remaining boards in order to avoid circuit damage.
AGB Pro Tip #1: One of the common "wear" parts is the spinning CD player rubberized decal similar to Whirlwind. The decal color easier rubs off and "flakes" leaving residue on the playfield. The decals have currently not been reproduced, and can be difficult to find. If you want to keep your decal looking "factory fresh", use paint on "LiquidGrip" which is a rubberized clear coat sealer. This is NOT a roof sealant! It is designed for things such as handrails. Brush this product on the decal, and the color and detail will be highly resistant to removal, and provide extra "tackiness" to the decal at the same time giving the ball extra spin and zip. If you decal has already been worn off, but you can still see the outlines, you can bring the decal back to life using enamel paint pens (not acrylic paint) and careful hand work. Then complete the above process.
AGB Pro Tip #2: Another common complaint is the "bounce out" of the CD player kickout which scores "record a song". This is usually common when the flippers have been rebuilt, as the game does require good strength to make the shots. Coils on all AGC games generally were more powerful than needed, but that was a design decision to "reduce maintenance requirements". This is also easily fixed. Use heavy wide adhesive target foam and mount the foam on the backside of the assembly and at the "lip". The ball will never bounce out again and get properly "trapped" for proper eject. The foam cannot be seen by the player as it the same color as the metal, and is easily replaceable when needed. The same type of foam can be used on the lock ramp or an adhesive hard blue rubber square is also a good alternative to prevent additional "bounce out" from ball speed and a broken ramp!
AGB Pro Tip #3: You can greatly enhance and protect your topper without use of "fancy LEDs". Buy an craft acrylic mirror sheet which is 12x24 inches. You want one that is roughly 1/16" thick. Thick is better, but it depends on what you have in tools to cut the material. Sheet metal is much harder to work due to the sharp trim angles and you can cut your fingers if you are not careful with tin snips, but could also be used. Template cut it to match size fit the topper. Attach with edge clips that cannot be seen by the player, and 3D adhesive foam at the bottom mount brackets. This provides a 3D effect, and it also provides the matching mirroring background and protection for the ink screening. If you don't want to use edge clips used for paper, you can use small 3M double sided adhesive tape in strategic locations that are not clear. Keep in mind use a small piece of mylar first, to avoid damaging the artwork, if you ever have to remove the tape.
AGB Pro Tip #4: Typically, most AGC games come with a extremely powerful outhole kicker coil installed at the factory. This leads to all sorts of problems during games that have multiball, as when less balls are in the trough, the kicker and actually force multiple balls past the wireform. In the case of AGB, if two balls are in the shooter lane, the autolaunch coil cannot get two balls into gameplay past the wireform easily, and it completely screws up ball locks at the same time. If the game is not serviced properly and the autofire assembly is very dirty (ie weak in power), the game becomes unplayable as the game will continue to try and serve the balls back into the playfield until the coil overheats and burns up. The solution is simple, use a stiffer resistance assembly return spring underneath the apron. Their is no need to swap out a weaker coil in the assembly. Multi shoot lane balls problems are resolved.
AGB Pro Tip #5: The curved "lock ramp" takes a lot of abuse due to proximity to the flippers and is predominantly riveted. There is a protector on the left side of the ramp, but not the right. The green video mode sign is also very vulnerable to air balls. Go to Home Depot and buy a 6X18" piece of sheet metal. Template the plastics to make a flat reinforcement metal bracket for the backside of the plastics to protect both of them. Take care install that the flasher bulb socket does not touch the bracket, which will cause a playfield short circuit. Cut another strip of metal to form fit the right side of the ramp. Install the right ramp protector with professional epoxy super glue. Install a WMS blue hard rubber 1" square at the end of the ramp to absorb the ball momentum. Final step, use a zip tie to secure the right side of the top clear protector (there are two holes that generally could not be riveted properly based on ramp molding) that keeps the ball on the ramp so it will not flex or break. This ramp is now completely "bullet proofed".
In the future, I may add additional photos, details regarding parts, game repair and restoration tips, and rare AGC backglasses I own along with additional AGC history.
David and Alvin Gottlieb live in great memory.
Michael Gottlieb would be proud.
Keep AGC Flipping and Alive!