(Topic ID: 158662)

Alvin G. and CO - "A Tribute to the Gottlieb Name"

By xTheBlackKnightx

7 years ago


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29
#6 7 years ago

Without a doubt Alvin G & Co. was/is a very underrated and underappreciated company. They did so much in a small amount of time, and I think it was nothing short of incredible. Although their production numbers were very small and they failed to get a foothold in the industry, they worked their butts off to pump out many titles with a lot of diversity. They deserve way more praise than they get, IMHO.

A bit of trivia here: The company started out in March of 1990 as a game design firm called A. Gottlieb & Co. Initially, the plan was to simply design games and have them produced by Premier/Gottlieb, but the idea soon fizzled because Gottlieb was too busy with their own stuff.... so Alvin set up a factory in extra space at the Gottlieb Memorial Hospital complex. At the same time, due to legal issues with Premier/Gottlieb, Alvin was not able to use his last name, so the company briefly existed as A.G. & Co. and then eventually settled on Alvin G & Co.

So, on to my obsession here. About 9 years ago I started getting away from buying the typical B/W and Stern games and I bought a Mystery Castle. Due to the theme I had wanted one for a long time, and after searching for what seemed like forever I brought one home. The game from this semi-unknown company was just incredible to me. Great sounds and artwork.... and I was hooked. This started me down a long road to learning as much as I could about this company and collecting all their games and much more.

I have since spent countless hours tracking down and buying an example of every title produced (and even some protos of titles not released), gathering other things like distributor items, prototype parts and artwork, company memorabilia, factory test fixtures, vintage photos, etc. I have also spent a lot of time tracking down former employees and doing interviews with them so things aren't lost to history, and I hope to be able to do a good write up of everything someday. For now though I'll leave you with some photos of some of my Alvin G collection. I'll try to post some others later, as well as some vintage factory photos. Stay tuned....

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#9 7 years ago
Quoted from dmbjunky:

Can someone explain the relationship between the Gottliebs?

Gottlieb Pinball started out as D. Gottlieb & Co. back in 1927 by David Gottlieb (Alvin's father). The company remained in the Gottlieb family until '77 when Alvin sold it to Columbia Pictures. The company was renamed Mylstar and then it became Premier in the early 80's. Premier/Gottlieb closed in '96.

With Jerry Armstrong, Alvin opened A. Gottlieb & Co. in March of 1990. Alvin's sons Michael & Joseph Gottlieb, and Alvin's grandson Stephan Kohnke also worked with the company.... Michael being Vice President.

#11 7 years ago
Quoted from xTheBlackKnightx:

I love the AGBGoaWT AGC Guitar promotion on the wall with some of the other prototype backglasses, promos, and other stuff.
Good memories.
I could not find one the guitar promo when the game was released.
I don't think that many were made for trade shows.

Thanks. There certainly weren't a lot of them made to begin with, and lots of them got trashed over the years because the foam deteriorated. Mine is still in decent shape for now. There is another version of the foam guitar out there that has all white strings/graphics. I know where one is, but no luck bringing it home to the museum yet. There is also a very small World Tour guitar lapel pin that was made, but it's tough to see in my pics. I'll try to get a better shot of it later....

1 month later
12
#41 7 years ago
Quoted from MattElder:

Without a doubt Alvin G & Co. was/is a very underrated and underappreciated company. They did so much in a small amount of time, and I think it was nothing short of incredible. Although their production numbers were very small and they failed to get a foothold in the industry, they worked their butts off to pump out many titles with a lot of diversity. They deserve way more praise than they get, IMHO.
A bit of trivia here: The company started out in March of 1990 as a game design firm called A. Gottlieb & Co. Initially, the plan was to simply design games and have them produced by Premier/Gottlieb, but the idea soon fizzled because Gottlieb was too busy with their own stuff.... so Alvin set up a factory in extra space at the Gottlieb Memorial Hospital complex. At the same time, due to legal issues with Premier/Gottlieb, Alvin was not able to use his last name, so the company briefly existed as A.G. & Co. and then eventually settled on Alvin G & Co.
So, on to my obsession here. About 9 years ago I started getting away from buying the typical B/W and Stern games and I bought a Mystery Castle. Due to the theme I had wanted one for a long time, and after searching for what seemed like forever I brought one home. The game from this semi-unknown company was just incredible to me. Great sounds and artwork.... and I was hooked. This started me down a long road to learning as much as I could about this company and collecting all their games and much more.
I have since spent countless hours tracking down and buying an example of every title produced (and even some protos of titles not released), gathering other things like distributor items, prototype parts and artwork, company memorabilia, factory test fixtures, vintage photos, etc. I have also spent a lot of time tracking down former employees and doing interviews with them so things aren't lost to history, and I hope to be able to do a good write up of everything someday. For now though I'll leave you with some photos of some of my Alvin G collection. I'll try to post some others later, as well as some vintage factory photos. Stay tuned....

Finally getting around to posting some of my old Alvin G photos. More of these oldies and other shots of stuff in my collection to come later. Photo credits go to Jim Schelberg.

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#48 7 years ago
Quoted from xTheBlackKnightx:

I knew the website, I did not realize it was still up, so the contribution is appreciated.
If I recall correctly the website was built in the early 00s.
The scary part is I recognize a $#!@ ton of the owners (or previous owners) of MC.
Many have not changed hands.
Just a note: I just finished flat bed scanning one of my NOS AGB spinner decals at 1200 dpi. I am looking into the best supplier to reproduce the rubberized, textured adhesive decals, and have a small batch run when I get the time.

As Brian mentioned, the site hasn't been active for a long while. The link is to a cached version of the former site. A lot of the MC owners on there are not current. Many of those games have changed hands (some several times) in the last few years.

#49 7 years ago
Quoted from xTheBlackKnightx:

Just a note: I just finished flat bed scanning one of my NOS AGB spinner decals at 1200 dpi. I am looking into the best supplier to reproduce the rubberized, textured adhesive decals, and have a small batch run when I get the time.

Thanks for working on the cd decals. There's definitely a market for them now that the NOS stock is drying up.

I'm still working on getting the cd spinner gearmotors reproduced, and also Alvin G flipper pawls. The gear motors won't be a problem if I can get enough preorders, but the pawls are a bit trickier. Finding a company willing to do those is tough enough, but the minimum quantity needed for a run might be an issue with these. We'll see what happens....

#51 7 years ago
Quoted from xTheBlackKnightx:

I want that LARGE AGB display promo that is sitting behind Michael.
Looks like cardboard though...

That and everything else in those trade show pics have been on my want list for the museum for a long time. Some really cool stuff there. I asked Michael a while back if he thinks any of it might have survived, but no word on that yet. As is the case with most of the stuff from that time I'm guessing it's all long gone, but you never know....

#53 7 years ago

Sadly, it would take a landfill raid to find a bunch of the stuff after the factory closure. Many things that we would now go nuts for got smashed and pitched. That said, some really neat things did survive, so I keep on searching....

2 months later
#68 7 years ago
Quoted from SalMedina:

GREAT PICS MY FRIEND!!!! OMG!! YOU TOOK ME WAYY BACK!! I was there when it was 1st started, I was in that small circle. The only credit I have is the World Soccer Game music credit for Latin America, I composed the little spanish salsa music for it thanks to Kyle Johnson. I am Salvador Medina. I worked for Data East Gary Stern as a service tech, builder and tester before we jumped ship to the Alvin G company and yes you are correct on the name choosing! I was 24 at that time around the same age as the Gottlieb boys! I loved working there even though I didnt last long. Left when World Tour was rolling out, made harnesses, built the playfields, installed, trained manufacturing personnel, local road trips to set them all up. I was with a kid named Jimmy. (forgot his name, he wore glasses), my boss was Cedric Celestine, who reported to Jerry Armstrong. I got to know everyone personally we were a small new company. Guys i interacted with, Alvin G, Mike G, Joseph G, Stephan, K, Jerry Armstrong, Mister G's sister, her son Inventory manager, Ray the software manager, Kyle Johnson, Wally Welch, Dieter, Jimmy old man engineer, George Saxinger, Wally Sa'd, Nick the Greek guy in charge of the assembly line, I forgot the market guy's name, my entire tech support team, and all the non english speaking temps. I tried finding Wally Welch as he taught me a lot but never could find him online. Im still in touch with a few.
Unfortunately I don't have any pics, wish I did! Im sure there are some floating around.
I wish the pinballl industry was still solid, I really loved working there!! Playing tag football with everyone outside that old warehouse behind the hospital.
Thank you for this forum!

Quoted from SalMedina:

GREAT PICS!! I REMEMBER THEM ALL!! MISS THOSE DAYS!

Salvador,

Thanks for posting! I'm glad you enjoyed the pics. I need to post some more when time allows. Too much keeping me away from pinball lately it seems....

If you'd be willing to participate, I'd love to add you to my list of former Alvin G employees that I've interviewed. I can help you contact some old friends as well. I try to stay in contact with Michael Gottlieb, Jerry Armstrong, Rehman Merchant, Dan Hughes, Andy Reynolds, Jim Shird and Tim Elliott, so let me know if you'd like to get in touch.

Much more that I'd like to chat about with you, so I'll send you a PM in the future. Thanks again for posting.

Matt

11 months later
14
#96 6 years ago

Hi all,

It's been a long time since I've checked in so I wanted to post some updated pics of the Alvin G & Co. Museum. Since last time I've rearranged some things and added in the Slam-N-Jam proto, the factory playfield test fixture and a whole lot more artwork.

Always more to do, but this gives you a look at how it stands now. I tried to get some better shots of doodles from the art dept. and a lot of the stuff that never made it past the idea stage. Games like Green Slime, Maxx Badazz, Maxx Mayhem and Swirly. Art from the unfinished games Slam-N-Jam and A-Maze-Ing Baseball. I got a closer pic of the Dual-Pool proto as well. The Slapshot proto is still in storage and needs to be cleaned up/repaired, but I threw in a couple pics so you can see what that game looked like.

More to come, but for now, enjoy!

Matt

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#98 6 years ago
Quoted from DennisDodel:

Nice job. Thanks for preserving all of this stuff. Your work will be a great help to future pinball historians.

Thank you very much, Dennis! It's been a blast tracking this stuff (and former employees) down all these years, and I do hope it helps many people for years to come.

#101 6 years ago
Quoted from TomDK:

What a GREAT collection !! A tribute to Alvin G. !!
Great !
My DinosaurEgg is still in NewYork waiting for a space in a container

Hi Tom! Thank you very much.

I was wondering if the DE made it yet. Keep me posted!

2 months later
#104 6 years ago
Quoted from PaulCoff:

Bump for Alvin G.

Okay, time for some more goodies for the fellow Alvin G fans out there. Here's a bunch more pics from my collection (photo credits to my friend Jim Schelberg). These pics are a mixture of stuff from the Alvin G factory, PAPA '93, Expo '93 and a tradeshow in '93.

Some neat stuff including Michael Gottlieb and Rob Berk watching Brooke Shields play World Tour with someone. Roger Sharpe, Rick Stetta and Dave Hegge playing MC and World Tour. Several with the great Alvin G tech support guy, Ed Schmidt. Some of Alvin as well.

I don't have any of these framed and in the Alvin G & Co. museum yet, but hopefully will soon. Enjoy!

Matt

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#107 6 years ago
Quoted from PaulCoff:

Good friend from my military unit had a mom that worked at the factory. She sent me this last week because she heard I played and worked on pinball. Unbelievable the detail and shine. Will post more soon.

Yep, they do shine nicely. Alvin G & Co. used mirroring on 3 backglasses (although 2 of them are from unreleased games and rarely seen) and it really makes them pop. A nice detail for sure.

Cool that you know someone with a connection to the factory. If there's any way she would be willing to chat about her time there please PM me with some contact info so I can add her to my list of former employees to visit with. Thanks.

3 months later
#112 6 years ago
Quoted from HighVoltage:

What makes that one a prototype?

There are no true prototypes out there (these were destroyed), but there are early sample games that have some playfield screening differences: the banners with no text and white color, and CASTLE letters that are white. This game does not appear to be one of those. Tom, what were you referring to?

One other difference in some games out there (that has nothing to do with early or late run) is that some cabinets have white speckles and some are plain black. According to former art director Dan Hughes, this was just a screw up by Churchill Cabinet Company. No way of knowing if there’s more of one than the other, really.

#114 6 years ago
Quoted from RWH:

Gottlieb produced a lot of titles with that white speckling.

All MC’s were supposed to have this, but CCC screwed up and some escaped without it. I like the speckles, but my MC is one of those without them and it still looks pretty sharp. Pretty cabinet either way.

#118 6 years ago
Quoted from mrossman5:

mattelder that is an unbelievable collection.

Thank you very much! I’m glad you like it.

#120 6 years ago
Quoted from amkoepfer:

Agreed. Id love to play a metal man one day!

Thank you as well! I actually might be selling my Metal Man in the near future. Downsizing my Spanish collection to focus on some other things. Mach 2, Mephisto, and Io Moon are gone, and Metal Man and Jolly Park may go too. Verne’s World will likely stay.

#127 6 years ago
Quoted from TomDK:

Hi all, hi Matt !
I guess its a early (no proto ... you are right) due the white print on the playfield as you explained. Right .. the cabinet is "normal" with sprenkles. My MC has no sprenkles and in the inside you can see the red color from the GarageBand who the cabinet belongs to.

Hi Tom,

No, it’s not even an early one. In fact, this one is from late in the run, judging by the serial number that the new owner sent to me. Nothing special at all about this game. Normal playfield here. I was just explaining what an early one would look like if someone had one....

#129 6 years ago
Quoted from PaulCoff:

Ha...and I guess the guy in the purple sweater is Rob Berk?

Yes, and Michael Gottlieb on the other side of Brooke.

#132 6 years ago
Quoted from Damonator:

Hey - it's special to me!
The only mystery that Matt and I couldn't figure out was a later serial number, but yet the boards had all revision 1.0 ROMs. The sound ROMs read "M/C Sample V1.0".

Indeed, all MCs are special.

It is weird that they are only first revision ROMs in there, but don’t confuse the word “sample”with meaning anything special. It just means sound samples. That is how they labeled all their sound ROMs. It doesn’t mean a sample game or anything.

1 week later
#135 6 years ago
Quoted from aerobert:

Stumbled upon this machine here in Sweden. Added pictures to its gallery

Very nice. You have an early game there. Note the company name....A.G. & Co. This was very briefly the name of the company between the time that they had to stop using A. Gottlieb & Co. and when they settled on Alvin G & Co.

3 weeks later
#140 6 years ago

Just wanted to say thanks again to Arthur, AKA Cudabee, for selling me Ed Schmidt’s work coat. It will make a great addition to the Alvin G & Co. museum. Can’t wait to get it framed up when I get the next batch of stuff ready for display. Thanks Arthur! I appreciate you taking care of it for the last 25 years.

Matt

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1 week later
#142 6 years ago
Quoted from TomDK:

There is a NOS baseball cap from Alvin G. SoccerBall on eBay .... 250 bucks .... ouch ... But for a hardcore collector like you .....
ebay.com link » Genuine Alvin G Co Usa Football Pinball Promotional Cap Hat Gottlieb Nos E26

Hi Tom. I did see that, but thank you though. The hats are cool pieces, but this one is priced too high for buying as a spare.

#145 6 years ago
Quoted from cudabee:

You are more than welcome to it
Keep up the good work!

Will do, thanks! Some more cool stuff coming in soon from a former employee.

#146 6 years ago
Quoted from TomDK:

Hehe ... spare means that you already have one

Yes, an example of both hats that they made (USA Football and A.G. Soccer-Ball) are here living above Slam-N-Jam.

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#147 6 years ago

Getting closer to having the coat displayed. Got the shadow box and plaque the other day, so I did a quick test fit before ironing.

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#150 6 years ago
Quoted from davebart5:

Love the coat!
Quick question for you all... do the heads of these AG games come off? I see the hinges, but didn't know the options for the head, as some Jeep Cherokees still don't fit the game with it folded.
Thanks!

Sure, just like any others. I’ve beheaded several. Just did a World Tour a couple days ago. A few dozen connectors to take off. The wires stay pretty trained so they’re pretty easy to figure out when putting everything back together, but of course labeling never hurts. Good luck.

1 month later
#151 6 years ago

Hi all,

Just wanted to post a few photos of Slapshot now that it’s been cleaned up a bit and ready to go into the museum.

This is another one of a kind game. The idea was eventually abandoned, but it was supposed to be a tabletop head-to-head game that interfaced with the Super Nintendo and other video game consoles of the day. It has no score displays, so the scores were to be displayed on your tv. It’s a dumbed-down version of A.G Soccer-Ball/Football. Not a whole lot going on with it, just one target and goal for each player to hit, and 4 kick out holes that could “pass” the ball to each player to shoot for goals. Balls would be fed into the game through a hole on each end after a goal occurred.

It was designed by Jerry Armstrong and was a very early idea for the company, which was still going by A. Gottlieb & Co. at the time as you can see on the decals. All the parts used in this prototype, except for the Switch Flippers, were Gottlieb parts.

It’s very crude and was likely put together by Jerry at home. Originally it had concept artwork done by Tim Elliot with Sharpies on paper and applied with Scotch tape. What was left of the paper was so deteriorated that I had to have the artwork recreated (thanks Guy, AKA Flashinstinct) and decals made. I tried to leave as many original parts as possible on it, so again, it’s still crude, but it’s such a neat piece of history and I’m glad I could save it.

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#153 6 years ago
Quoted from Drewscruis:

I wonder what time frame this was created. Data east created a hockey themed redemption game called slapshot. Might have been legal reasons it was never built past the prototype stage.

In '90 or '91. No legal issues with DE that I'm aware of. From what I was told it was just a concept that wasn't worth continuing with. They would've changed the game name if need be.

2 weeks later
#158 5 years ago
Quoted from ajfclark:

"I did notice PSPA had the knocker (and a guitar plastic if I'm keen)

Are there still NOS disk decals around?

And are those heads on the plastic to the left supposed to be on standups?

Would be good to get a photo of the Bump Button setup on the right flipper from someone. I had to remove the wireform because it kept fouling the autoplung plunger:

Congrats on your purchase!

I have some knocker assemblies I can sell, although shipping might not be worth it on this if PSPA still has some. That said, I can check their price, and if I can beat it maybe it might work out after all.

The cd spinner decals are getting super hard to find, but I have one that I can sell if you don’t find another one. PM me if interested.

As weird as it looks, those decals of the band members’ heads are supposed to be on that plastic. Your game is correct.

Lastly, I’ll try to get you a pic of the bump button setup when I get a chance.

#161 5 years ago
Quoted from ajfclark:

How close are they to the late Gottlieb flippers? Looking at the breakdown on PBR (http://www.pbresource.com/rebuildk/kt-gflip-04fa.jpg and http://www.pbresource.com/rebuildk/kt-gflip-05fa.jpg) and the manual, aside from the flippershaft being a single piece, the coil stop having 3 vs 2 holes and the bracket for the EOS they look very similar to me?
eg. an Alvin plate vs Gottlieb 29157:

They are indeed very similar, and in fact my Slapshot proto game used Gottlieb pawls with an odd mixture of Alvin G parts that they cobbled together in the early days of the company, but I have never actually tried to use the Gottlieb ones in a production machine. I am running super low on flipper parts here though, so the time is coming to try it out and see how smoothly it would go.

2 weeks later
#170 5 years ago
Quoted from ajfclark:

I notice in the manual that there's a solenoid listed to reset drop targets. Could it be that the 3 band member stand ups we originally drops?

I have managed to get this adjusted correctly so the right wire form no longer interferes with the auto plunge coil. The left is still weaker than the right but it's functioning.

Congrats on getting that adjusted. Sorry that I didn’t get that pic yet. I just haven’t had a chance to get to the museum and open anything up.

And as far as your question on the World Tour targets goes, yes, originally the game was designed with drops there, but that idea was scrapped before production started. Here’s a pic I posted of the proto a while back in this thread....

1E63CB0E-0CA7-44DD-9558-1E3A34FF57AD (resized).jpeg1E63CB0E-0CA7-44DD-9558-1E3A34FF57AD (resized).jpeg

#172 5 years ago
Quoted from ajfclark:

Awesome. I notice another difference in my manual, the "eject kicker"?

Looking at the coil locations on page 3-10, that's the kicker at the end of the videomode ramp? Is there a reason that's missing from the ipdb manual? It's certainly in my machine.
The coil matrix pages are also completely different in my manual. Is it worth scanning the whole thing?

The eject kicker is another feature that was cut out of the design, but the early production machines have it. My current World Tour has it, but the first 2 I owned did not. I actually like it better without it. Later games had that saucer removed and the ball went straight to the VUK. That other saucer was just an unnecessary “middle man”.

As far as scanning goes, I don’t remember how much changed in manual revisions, but it certainly couldn’t hurt to scan everything.

#174 5 years ago
Quoted from ajfclark:

If my machine is early production (serial 2506), I wonder if that explains the odd U2 74LS74 job on the sound board

No, that is just someone’s hack. Grab a new sound board if the repair isn’t worth it. The sound boards are still cheap and plentiful.

#176 5 years ago
Quoted from ajfclark:

*facepalm* DMD driver.

Don’t feel bad. You had me forgetting too, even after your pic of the garbled display. . Anyway, definitely something that someone cobbled together.

#181 5 years ago
Quoted from ajfclark:

I had an epiphany.
I fired up Visual Pinball and tried a few things like swapping the romdef files around. Duplicating the first one in both positions results in the symptoms I'm seeing. Swapping them was similar, but different, but worked enough that I decided to try swapping the romdef chips.
Well, all the animations that worked now don't. All the animations that didn't do. In the example of hitting the centre ramp that I used above, the first 4 frames are wrong, and the rest are correct.
I guess that validates that the roms are both working and at least close to the right data. Also appears to support the idea that the selection between ROMs isn't working for some reason.

Wow, good work on digging so deep on this. To be honest, this level of technicality is way over my head. At this point I would just replace the board.

10
#186 5 years ago

Just found and purchased over 200 items that were from the Alvin G & Co. factory offices. Lots of cool new stuff for the museum. Mylar films, parts drawings, some artwork, game manuals with corrections before final print, etc. can’t wait to dig through it all. Here's a pic of a few items.

9DFF67E2-24A0-4CEE-8911-E92E2FFA94FB (resized).jpeg9DFF67E2-24A0-4CEE-8911-E92E2FFA94FB (resized).jpeg
#188 5 years ago
Quoted from davebart5:

Anything I can find to better understand the company story, design intentions and history behind my mystery castle is super intriguing to me.

Matt - of course you did haha. That’s an amazing haul man.

Thank you, Dave! How’s the MC playing?

I’m always happy to see that others have a great interest in the company as well. If I get a chance before Christopher has time to do it, I’ll unframe that mag and snap a few pics of that article and email them to you and post them here.

#196 5 years ago

Thanks for getting it posted for everyone, ajfclark.

It’s been a while since I read it last, and I had forgotten about a few incorrect things from the article, so just for the sake of correct info being out there, here’s some corrections:

Alvin Sold D. Gottlieb & Co. and retired in ‘77, not the early 80’s.

A.G. Football was not the flipperless game....it was merely the export version of A.G. Soccer-Ball. Same game, just a different name, and it had a production run of 500.

USA Football only had a production run of 100, not 500.

The flipperless redemption game also known as USA Football (they were using up old head-to-head cabinets so they re-used the name) was only produced for use at trade shows, and had a total of 11 units built. The company was closed before true production could begin.

Mystery Castle had a production run of somewhere around 220-226 units, not 500.

While we’re discussing numbers, here’s a complete rundown of all their games:

A.G. Soccer-Ball: 500
A.G. Football: 500
Al’s Garage Band Goes On A World Tour: 1000
Dinosaur Eggs: 100
Punchy the Clown: 103
USA Football: 100
Mystery Castle: 220-226
Pistol Poker: 200
USA Football redemption: 11 (prototypes)
Slam-N-Jam: 1 2/3 (prototypes)
Dual-Pool: 1 (prototype) And 3 different backglasses made—>same art, but different company names on each one.
Slapshot: 1 (prototype)
A-Maze-Ing Baseball: 1 (prototype)
Maxx Badazz: 0 (backglasses only)

#197 5 years ago

Deleted. Accidentally quoted myself while editing last post typo. Oops.

#199 5 years ago
Quoted from ajfclark:

So I noticed something odd on my AGBGoaWT. The left and right trough switches had their wireforms snipped. I made up some and popped them in but then got nada in the switch test. Manually activated the switches, nothing. So then I shorted green/black to white/red, picking two spots in the matrix I knew are connected and still nothing. Everything else in those columns and that row work fine.
Have these switches been coded out? The game seems to work fine for the most part without them, using only the outhole and centre trough switches to keep track of the balls?

Without being around my machines to check them out, that sounds about right. They did some weird crap with the way their trough switches were set up.

#200 5 years ago

Hi all,

I just finally started scratching the surface of all these piles of stuff from the factory. Some really cool stuff here, but it’s going to take a long time to go through it all. Here’s some pics for starters though. Enjoy!

0FC46646-37F6-4790-950F-C7BBC0913410 (resized).jpeg0FC46646-37F6-4790-950F-C7BBC0913410 (resized).jpeg1FA99557-034F-43DC-9D21-27EFF31B8FCB (resized).jpeg1FA99557-034F-43DC-9D21-27EFF31B8FCB (resized).jpeg2768A24C-E83D-4056-B56A-8A057054C5F4 (resized).jpeg2768A24C-E83D-4056-B56A-8A057054C5F4 (resized).jpeg2EBC4A57-BC78-4E9F-ABB1-00CC7CADDDD9 (resized).jpeg2EBC4A57-BC78-4E9F-ABB1-00CC7CADDDD9 (resized).jpeg32AD1E0A-7161-4BDD-9E4B-9FABCCE82819 (resized).jpeg32AD1E0A-7161-4BDD-9E4B-9FABCCE82819 (resized).jpeg398E554B-409E-48B2-802B-28904FBB8E16 (resized).jpeg398E554B-409E-48B2-802B-28904FBB8E16 (resized).jpeg585A34FA-137A-4545-882D-632B34F4C4A7 (resized).jpeg585A34FA-137A-4545-882D-632B34F4C4A7 (resized).jpeg69060854-4887-4AAF-B2D5-1127B1A358F6 (resized).jpeg69060854-4887-4AAF-B2D5-1127B1A358F6 (resized).jpeg82072082-0928-4C44-9494-8727FFFED2A4 (resized).jpeg82072082-0928-4C44-9494-8727FFFED2A4 (resized).jpegA6022805-5876-4EAC-9D56-9F9F856C817F (resized).jpegA6022805-5876-4EAC-9D56-9F9F856C817F (resized).jpegA71E590D-02A0-4CF0-B6B7-7A84C71253A9 (resized).jpegA71E590D-02A0-4CF0-B6B7-7A84C71253A9 (resized).jpegCBE805AF-FDD7-4A5F-8727-2B3A95FBF828 (resized).jpegCBE805AF-FDD7-4A5F-8727-2B3A95FBF828 (resized).jpegF92E2F1C-16F4-41B8-A6A6-EE8034A55CB9 (resized).jpegF92E2F1C-16F4-41B8-A6A6-EE8034A55CB9 (resized).jpeg
#201 5 years ago

Here’s some more. It’s starting to feel like their art and engineering dept.’s around here.

13575E65-CCED-4E1C-BF36-602EB7930508 (resized).jpeg13575E65-CCED-4E1C-BF36-602EB7930508 (resized).jpeg321E5A0F-71C5-4DBC-B645-44C653BB4411 (resized).jpeg321E5A0F-71C5-4DBC-B645-44C653BB4411 (resized).jpeg355CC64C-2400-40D1-B1A9-436D42CCAFC9 (resized).jpeg355CC64C-2400-40D1-B1A9-436D42CCAFC9 (resized).jpeg77A38C9A-0531-4DF3-AB4A-3861D3D748D1 (resized).jpeg77A38C9A-0531-4DF3-AB4A-3861D3D748D1 (resized).jpeg8445D0D3-DDEF-4375-87EB-978E9E65F674 (resized).jpeg8445D0D3-DDEF-4375-87EB-978E9E65F674 (resized).jpeg845D9B20-4796-4CB4-BE8E-2CE5C40970EC (resized).jpeg845D9B20-4796-4CB4-BE8E-2CE5C40970EC (resized).jpegACA18273-B64F-44DF-8676-EAC3E72ABF78 (resized).jpegACA18273-B64F-44DF-8676-EAC3E72ABF78 (resized).jpegAF6A3AF7-E14D-4C8D-BCC0-E3EE0E8B1906 (resized).jpegAF6A3AF7-E14D-4C8D-BCC0-E3EE0E8B1906 (resized).jpegC57ABE25-24E7-4E33-9C3A-D554A870FCF6 (resized).jpegC57ABE25-24E7-4E33-9C3A-D554A870FCF6 (resized).jpegC8C08DB1-9D50-460F-9A1E-40B83FE43793 (resized).jpegC8C08DB1-9D50-460F-9A1E-40B83FE43793 (resized).jpegCE5817C4-6E24-4634-B442-48A31BAD0C5C (resized).jpegCE5817C4-6E24-4634-B442-48A31BAD0C5C (resized).jpegDF63AE90-8BC9-4DA3-9C9E-CCC8B2C67C54 (resized).jpegDF63AE90-8BC9-4DA3-9C9E-CCC8B2C67C54 (resized).jpegE402A5C5-DEBF-4A15-8331-3023480B19F1 (resized).jpegE402A5C5-DEBF-4A15-8331-3023480B19F1 (resized).jpegFAA06993-F42B-498B-895E-DB634FF7937D (resized).jpegFAA06993-F42B-498B-895E-DB634FF7937D (resized).jpeg
#203 5 years ago
Quoted from RCA1:

Computer geek in me is wondering if the 51/4 floppys are readable.
Very cool stuff.

Thanks! I’m just glad they survived all these years. There might not be anything on them other than drill data for the boards, but they’re neat pieces of history for sure.

#204 5 years ago

Yet another of Service Manager Ed Schmidt’s manuals with corrections and notes, and some addendums and typed changes for the MC manual.

812B4962-3057-41D3-9E9F-0952AD23DD5C (resized).jpeg812B4962-3057-41D3-9E9F-0952AD23DD5C (resized).jpeg
#207 5 years ago
Quoted from Betelgeuse:

Great stuff, Matt! I am hoping that you will be actively trying to retrieve the data from those 5-1/4" floppys soon.

Thanks, Brian! I don’t have any way of checking them myself. They all appear to be drill templates for circuit boards, and some of them are boards that never went into production, so aside from seeing if there’s anything else cool on them like notes, etc., I’m not sure if it would be worth pursuing.

One thing’s for sure....these piles of schematics and drawings here will make it easier and cheaper to reproduce boards if we need to in the future. I now have schematics and Mylar templates/overlays for many of the 28 or so main boards that they designed/used. Some lamp boards too.

I also have the schematics for all 3 transformers that they used. No more having those reverse engineered like a couple people have done. So great that this stuff survived!

#209 5 years ago
Quoted from ajfclark:

Sounds like you could really pad out the Alvin G pinwiki section.
Really great to see that a bunch of this stuff has survived.

Yes, I need to look into that again someday.

#211 5 years ago
Quoted from TomDK:

The risc that we have to reproduce pcb is, right now, not very high. There are still pcb available. I have a bunch of pcb for my machines.
They are all "old style" and from the pros good to repair. Therefor I am looking forward that we do not have to reproduce within the next 20 years.
Matt .. Grerat stuff for your museum !!
My whole Alvin G. collection will move in autum to a pinball collectors club in Aachen. They have several rooms for pinball machines and will take my collection for some years. All machines will be in one room along with my other stuff. So I have space in my gameroom and the Alvins will be playable for everybody. The club takes care on the machines.

Thank you, Tom!

That’s great that your collection will be enjoyed by so many. Very nice of you.

As far as the boards go, for the most part you are correct. There are several boards that are still readily available, but I get hit up quite frequently for all 3 PSBs that they used (PCA-001, PCA-006 and PCA-019A) as well as the original flasher board (PCA-007). These are all tough-to-impossible to find. The flasher boards I had already started on getting remade, but my board guy is temporarily out of action. These will be redone for sure though.

1 month later
#221 5 years ago
Quoted from ajfclark:

Do you know if any prototypes ever existed with drop targets or did that get killed too early in the prototyping? I've always assumed that's why the faces were stuck on the plastic above the band member targets.
Do you know when the upper of the two right VUKs got dropped?

The drops were costed out of the design before production. The prototype that I posted a pic of earlier had them, but even that game was destroyed. The early games that had the extra saucer were only done to use up the playfields on hand. This game in question is just one from early in the run. Not a proto.

8 months later
#240 4 years ago

Just wanted to post a pic of the newest item added to the Alvin G & Co. Museum....a MC backglass autographed by Alvin back in '99.

20190428_150231 (resized).jpg20190428_150231 (resized).jpg
11 months later
#270 4 years ago
Quoted from TomDK:

But watch out with PowerBoards .. there are 2 different out
PCA 019A
PCA 028
019A is our regular one we need.

There are actually 4 that Alvin G used. The other 2 are PBPS-001 and PCA-006.

9 months later
#297 3 years ago

Just a few quick notes from things I've learned over the years after interviewing many Alvin G employees, including former art director and artist for MC itself, Dan Hughes....

There are no remaining MC protos. Those were destroyed. The game in question, and others similar are just early production games. According to Dan all production games were to have the speckled cabinets, but Churchill delivered some with and some without speckles, all through the life of the game on the line.

And from what he remembered, all the playfields should have had the pink banners from the get-go, but there may have been a screening screw-up early on, and those playfields were still used up. Perhaps there is more that he didn't remember, but that is what I was told many years ago.

Anyway, congrats on the new game, Fenix15. Have fun with it! If I can be of any assistance feel free to shoot me a PM. Alvin G stuff was my life for many years, and I have an Alvin G museum building here and love chatting about this stuff, but I've had a lot going on lately and don't get on Pinside a lot anymore.

#308 3 years ago
Quoted from Fenix15:

Thanks for the info, Matt! It's actually both a bummer and a relief to hear that protos don't exist anymore. Still, to have such an early game (and one that has the lowest serial number in the database so far!) is like winning the lottery. For all intents and purposes, I will just assume my game is either 5 or 6 in the production run and leave it at that. Really, really cool!!!!

I like your excitement about the game. That's what it's all about. It is too bad that most prototypes end up in the landfill, but a lot of cool stuff is out there.

I have prototypes of a few unreleased Alvin G games (Slam-N-Jam, Dual-Pool, and Slapshot), and feel very fortunate to have them. They're neat pieces of history. There are only 2 other unreleased Alvin G games out there, (A-Maze-Ing Baseball, and another unnamed one) and the protos do still exist. I know where they are, and hopefully someday I will bring them home to the museum.

#318 3 years ago
Quoted from Haymaker:

Fenix, with all due respect, this is not the thread for technical questions. Glad you're happy with your game, and I am glad this thread has had more life lately, but enough with the hijacking please. Theres plenty of other resources here where you can get help with your issues besides this thread.

Thanks for saying this. I was about to do the same. And it's not just Fenix.....others have kind of helped lose the original intent of the thread. Let's keep the tech help stuff elsewhere, please.

#320 3 years ago
Quoted from ajfclark:

Is there an existing tech thread for Alvin G machines or should we create a new one?

There's plenty of miscellaneous Alvin G tech threads in the archive, so I would suggest looking to see if any of those are of the same subject that you're looking for, and resurrect them. If none apply, then yes, please start a new one. Thanks.

1 week later
#322 3 years ago
Quoted from Isochronic_Frost:

Matt, why did all of the prototypes end up destroyed? All the other manufacturers seemed to just sell off their prototype machines along with the production run.
Is there a particular reason that Alvin G. & Co didn’t want prototypes going out?

Actually, true surviving prototypes from any company are more the exception than the rule. I'm referring to whitewood games in rag-tag cabinets, handmade parts, etc. The majority of these from any company were typically pitched in the dumpster or disassembled and the generic parts used for future prototypes. They held very little value and weren't worth doing anything with.

Check out on the IPDB just how many of John Trudeau's prototypes got destroyed at Gottlieb. Or other cool games like DE's Total Recall. Most prototypes met the same fate.

And yes, we do see B/W games every now and then with the red prototype boards and maybe some playfield differences, but these are usually games in real cabinets, with playfield art, etc. I would call these sample games more than protoypes.

Another thing to consider is how small of a company Alvin G & Co. was. There would have been a very small number of prototype games built (probably a couple of any given production title at most I would guess, and some of the unreleased games of theirs only had 1 a piece built for sure), so that right there cuts down the chances of much surviving.

1 month later
#338 3 years ago
Quoted from The_Director:

Likewise, would definitely be in for MC ramps. Mine are in good shape, but I'm sweating it haha. Would be nice to have peace of mind with an extra set. Any chance anyone would ever run a new PETG set? I know the decal scans are out there.

Unfortunately, neither of those things will ever be repro'd. Not nearly enough games made to warrant the investment in making them.

I talked with a guy like 8 years ago maybe when he had asked to borrow my NOS plastics for scans, and the prices he was quoted were super high, so the project never got off the ground.

Hopefully your ramps will be okay. There are a few NOS ones floating around though. I sold a few years ago, as did some others. At the big IPB sale back in '09 there were 2 big boxes full of NOS MC ramps, both Catwalk and Bridge ramps (and PP ramps as well)....for only $25 a piece * Edit: The more I think about it, I believe the Catwalk ramps were $25 and the Bridge ramp and PP ramps were $35*.

Anyway, as easily as they can break, I wish I had bought more of them. Shoulda, coulda, woulda.

At least I still have 1 spare of each for emergency purposes.

2 months later
#345 2 years ago
Quoted from AD72:

I read that there were 500 Alvin G Soccer produced. Here is the serial number tag from mine. I think it is # 502. The playfield is #57 though produced in 92 which is odd. It has a PCA-019A power supply in it. There are some capacitors on it that are not called out in the schematics on IPDB. The schematics for Punchy the Clown are more accurate to what I have. The main board PCA-009 is from 92 and is serial number 10635. I noticed that the CAD drawings from Punchy in 93 were of a different quality than earlier - like they changed CAD software.
Also in troubleshooting the power supply, I only get 15.5VDC measuring with a multieter from the "20VDC" circuit (with nothing connected downstream). Is it supposed to be 20VDC or ~15.5?
[quoted image][quoted image]

Please start a tech thread. This intent of this thread is to celebrate the company and its games, not troubleshoot problems. Thanks.

2 months later
#350 2 years ago
Quoted from RockfordReplay:

Seeking advice on parts for the flippers on Al's Garage Band. I sourced plunger sets from (2) different suppliers based on numbers from the manual (lap-002), Neither of the pivots match the machine's current flipper assemblies. The best resource I've found for pictures of the flip-assembly are within archived ads on Pinside Marketplace. I'm confident my current assemblies are correct, but I'm not confident in replacement parts. Thinking about taking the assembly to Pinball Life.[quoted image][quoted image]

Please start a tech thread and I will be happy to help you there. The intent of this thread is to celebrate the company and its games, not troubleshoot issues or find parts. Thank you.

8 months later
#356 1 year ago
Quoted from play_pinball:

Based on the colors of those figures, I think they’re “Monster in my Pocket” figures that were briefly popular around that time. I had a bunch when I was a kid.
[quoted image]

Quoted from TomDK:

Wow !
very good find !
Now it would be intresting if someone can remember that he ever saw a MC with this figurines.
They are not looking good on the machine, but they are also on the flyer !

Yes, those were Monster In My Pocket toys! Per a conversation with Michael Gottlieb several years ago, he said that no games came off the line with them. I have always thought that it would be cool to add them back though, so at some point the MC here in the Alvin G Museum will have them!

Also, I just wanted to post another public thanks here to Caitlyn who reached out to me after seeing my WTB post from 7 years ago where I was looking for a copy of this magazine. She is donating it to the museum. Very nice of her! Up until now I have only had scans to display. Thnks again, Caitlyn!

2 weeks later
#358 1 year ago
Quoted from ThePinballCo-op:

Hey guys, I'm looking for a left flipper rebuild kit.
Anyone have one lying around? Or one for sale?
I may have some mint/unused Alvin G main boards to trade you.

Start a WTB thread. This thread is to celebrate the company and their games. Please don't clog it up looking for parts, tech help, etc.

10 months later
#362 1 year ago
Quoted from hisokajp:

i posted my issue on getting a new rom installed for the DMD board of MC on its thread, but maybe it is something know across other Alving G games? Any ideas?
https://pinside.com/pinball/forum/topic/mystery-castle-fan-club/page/6#post-7388169

Quoted from Don44:

Does anybody know what Alvin G machine these go to?
[quoted image]

Guys, please start tech threads. This thread is to celebrate the company and their games, not talk parts and issues. Thanks.

#364 1 year ago
Quoted from Don44:

Seriously? They are Alvin G parts and this is an Alvin G thread.

Yes. There are LOTS of Alvin G threads. Post in one of them or start one. Does a thread titled "A *Tribute* To The Gottlieb Name" seem like the best one of them to post your target question in?

#366 1 year ago
Quoted from Don44:

Ok, sorry. I didn't see any others. Anyhoo, picked up a pistol poker the other day and loving it so far. The dots are crude but who cares. I like the rules and its very unique. Great art package as well in my opinion.

Congrats on PP. It's a great game! A bit of trivia about PP... the layout is based on the unreleased prototype game, Jolly Roger, that Wally Welch had done a few years earlier. They needed something quickly, and Wally used several elements of the design to make PP.

-1
#368 1 year ago
Quoted from ajfclark:

To be fair, many of the club threads have weird names. Given there aren't many Alvin G machines, it kind of makes sense that there's a club thread with a name that covers all of them.
I mean, given the number of times people have mistaken this for a club thread, yes, it's obviously not clear that your intent for this thread is not a tech thread. Maybe change the title to "Alvin G tribute - NOT A TECH THREAD"?

I didn't start the thread, so it's not mine to change anything in. But given the current title, common sense would tell people that it's not a tech thread. The reason that it keeps getting hit by people for random reasons is because it has had a lot of posts over the years and it pops up in searches.

Anyway, xTheBlackKnightx doesn't get on Pinside much anymore, but his thread intent should be upheld, so I try to help that.

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